The 1.5.2 update’s patch notes state that Diablo 4 will soon be reducing the required number of Helltide Commanders for the Season Journey.
Similar to previous seasons, Diablo 4 Season 5 introduced a fresh Season Journey, but the Damnation’s Downfall objective has particularly perplexed players.
This challenge involves players locating and defeating 20 Helltide Commanders in the midst of Helltides, a difficult task due to the game’s reliance on random number generation. However, with the release of Diablo 4’s September 3 update, the requirement for the Helltide Commanders achievement will be lowered to just 5.
In addition, version 1.5.2 will address any other problems related to Helltide, including resetting Threat Levels and the occasional absence of five-minute warnings.
Moreover, the issue with a malfunctioning door that has been hindering the progress of certain players in the Of Lambs and Wolves quest will finally be resolved.
Diablo IV Update 1.5.2 Patch Notes
According to the patch notes for Diablo 4’s September 3 update (via Blizzard News), the release notes are as follows:
Game Updates
The vicious armies of the underworld
- Your Mounts and Pets will now appear on the loading screen.
- The chests in Hellbreach Dungeons have been equipped with a channel to prevent unintentional clicks on the chest.
- The titles of Frenzied and Mindcage will be awarded to players after their first monster kill following the release of Patch 1.5.2. This is in response to difficulties encountered in obtaining the title during the Season of Loot Reborn.
- The requirement of defeating 20 Helltide Commanders in the Season Journey task has been lowered to just 5.
Fixing Bugs
Both User Experience and User Interface are important aspects to consider in product design.
- An issue has been resolved where the Threat Level for Helltide would temporarily reset upon reaching a higher Threat Level.
- Addressed a problem where the 5-minute warning for Helltide failed to display.
- An issue was resolved where the entrance to the Infernal Hordes incorrectly referred to Infernal Compass Affixes as Dungeon Affixes.
- Rectified a problem where the preview of Enchanting values would be erroneous while enchanting a Masterworked item.
- Addressed a problem where Inventory sorting was erratic in certain scenarios.
- Corrected a problem where the pips, which show the progress of Masterworking on an item, were not visible in the Masterworking preview window.
- Resolved a bug that caused saved Ensembles in the Wardrobe to not function properly when switching between Ensembles equipped with an Off-Hand and a Two-Handed weapon.
- Resolved a problem where the Aether Fiends mini-bosses were mistakenly labeled as Aether Lords.
- An issue where intersecting paths between party members were hard to see has been fixed.
Quests and Dungeons:
- Resolved a problem where the reinforced door could not be opened during the Of Lambs and Wolves quest.
- During the Seething Mountain quest, a bug was resolved where Istel would not appear inside the dungeon if the player entered before finishing the dialogue.
- An issue was resolved where Pangs of Duriel would remain on the screen if a player died during their spawning, potentially hindering progression.
Gameplay refers to the interactive elements and actions involved in playing a game.
- Addressed a problem where the blue flame effect was missing on higher ranks of Hydra.
- Addressed a problem where Frost Nova’s visual effects were not displayed correctly for other players.
- Resolved a problem where Shadow Clones equipped with the Imitated Imbuement aspect were unable to cast Basic Imbued skills while using the Coldclip aspect.
- An issue was resolved in which the damage over time from Poison Trap occasionally failed to activate.
- Addressed a problem where eliminating the Blood Maiden following a Helltide would result in receiving cinders that could be transferred to the subsequent Helltide.
- Addressed a problem where Attack Speed would decrease in specific scenarios while playing in Local Co-op.
- An issue has been resolved where casting animations would play twice for the other player in Local Co-op.
- Previously, Two-Handed Axes obtained from the Purveyor of Curiosities were always Legendary, but this issue has been resolved.
- We resolved a problem that was preventing players from obtaining Unique items from the Purveyor of Curiosities.
- An issue was resolved where the Masterworking process did not upgrade the Stealth affix granted by Blood Howl to Waxing Gibbous.
- Addressed a bug where opening the Spoils of Gold chest in Infernal Hordes while having a large amount of Aether could result in instability.
Miscellaneous:
- An issue where the Helltide weather effects were not appearing consistently has been resolved.
- Several enhancements have been made to improve stability and performance.
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