The NBA 2K24 team has announced the list of new Badges that will be featured in this year’s game, along with the details of how Badge progression will be implemented. All the information is provided below.
Thanks to the information provided by NBA 2K gameplay director Mike Wang, we were already aware of several details regarding what to anticipate from Badges as we approached the end of August.
After having the game released, we now have a clear understanding of how Badges operate in NBA 2K24. For those who have played before, it can be said that there have been significant changes.
NBA 2K24 Badges
Badges in NBA 2K24 have undergone some changes. Prior to the game’s release, the 2K team announced that there will be 24 new Badges in NBA 2K24, while 11 from the previous year will not be included.
This brings the overall number of Badges to 77.
The development team has confirmed that all existing Badges will remain in 2K24, and they have also added a list of new Badges.
Scoring/Finishing
Name | Description |
---|---|
Agent 3 | Improves the ability to make pull-up or spin shots from three point range. |
Blinders | Jump shots taken with a defender closing out in their peripheral vision will suffer a lower penalty. |
Catch and Shoot | For a short time after receiving a pass, the receiver’s outside shooting attributes get a significant boost. |
Claymore | Increases the ability to knock down perimeter shots when spotting up patiently. |
Comeback Kid | Boosts shooter’s mid-range and three-point abilities when trailing in a game. |
Corner Specialist | Deep range shots taken along the baseline of the court receive a boost, whether it is off the dribble or off a catch. |
Deadeye | Jump shots taken with a defender closing out receive less of a penalty from a shot contest. |
Green Machine | Gives an additional shot boost when consecutively achieving excellent releases on jump shots. |
Guard Up | Increases the ability to make jump shots when defenders fail to properly contest. |
Limitless Range | Extends the range from which a player can shoot three-pointers effectively from deep. |
Middy Magician | Boosts the effectiveness of pullups, spin shots, and fadeaways from the mid-range area. |
Slippery Off-Ball | When attempting to get open off screens, the player more effectively navigates through traffic. |
Space Creator | Increases a player’s to both hit shots after creating space from the defender, as well as cross up an opponent on step-back moves. |
Aerial Wizard | Increases the ability to finish an alley-oop from a teammate, or putback a finish off an offensive rebound. |
Acrobat | Spin, hop step, euro-step, cradle, reverse, and change shot layup attempts receive a boost. Additionally, the ability to beat defenders with gathers is improved. |
Backdown Punisher | Allows players to have more success than normal when backing down a defender in the paint while posting up. |
Dream Shake | Post move fakes have a higher chance of stunning a defender. Also, shot attempts following post fakes, shimmies, and shot fakes have an increased shot percentage. |
drop stepper | Allows for more success when attempting post drop-steps and hop steps, in addition to protecting the ball better, while performing these moves in the post. |
Fast Twitch | Speeds up the ability to get standing layups or dunks off before the defense has time to contest. |
Fearless Finisher | Strengthens a player’s ability to absorb contact and still finish. Also reduces the amount of energy lost from contact layups. |
Giant Slayer | Boosts the shot peprcentage for a layup attempt when mismatched against a taller defender and reduces the possibility of getting blocked. |
Masher | Improves a player’s ability to finish well around the rim, especially over smaller defenders. |
Post Spin Technician | Attempting to do post spins or drives results in more effective moves, and less of a chance to be stripped. |
Posterizer | Increases the chances of throwing down a dunk on your defender. |
Pro Touch | Gives an extra shot boost for having slight early, slightly late, or excellent shot timing on layups. Layup timing must be turned on to activate this Badge. |
Rise Up | Increases the likelihood of dunking or posterizing your opponent when standing in the painted area. |
Slithery | Increases a player’s ability to slide through traffic, protect the ball from being stolen, and avoid contact during gathers and finishes at the rim. |
Float Game* | A player’s ability to make floaters and runners while attacking the basket is improved with Float Game. |
Scooper* | Quick scoop layup shot chances are improved with the new Scooper badge. |
Bunny* | Hop step layups and dunks receive an increased shot chance with Bunny. |
Spin Cycle* | Drives finished with a spin layup or dunk will receive an increased shot chance ability thanks to Spin Cycle. |
Two Step* | Cradle and Euro step layups and dunks receive a shot boost with Two Step. |
Precision Dunker* | Those who utilize the skill dunk mechanic will receive an improved chance of flushing their dunk attempt with Precision Dunker. |
Hook Specialist* | No love lost for post-play aficionados. Brought back from the dead, Hook Specialist increases a player’s ability to make hook shots out of the post. |
Post-Fade Phenom* | Similar to Hook Specialist, Post-Fade Phenom will allow a player to make post-fades and hop shots out of the post at a higher clip. |
Open Looks* | As a way to encourage sudden opportunities, Open Looks will enhance a player’s ability to make wide-open jumpers. |
Spot Finder* | By utilizing the “Get Open” mechanic (R2 or Right Trigger Tap), Spot Finder allows players to receive a speed boost off-the-ball to get to an open space, with a raised chance of knocking down the shot off the ensuing catch. |
Whistle* | Creating contact and getting to the free throw line when attacking the rim or shooting a jump shot is improved with the new Whistle badge. |
Free Points* | In clutch moments, knocking down free throws with the game on the line is improved with Free Points. |
Bulldozer* | A mix of a scoring and a ball-handling badge, think of this as Bully version 2.0 with elements of the old Clamp Breaker. Bulldozer improves the player’s ability to push through physical body-ups and finish with physicality around the rim. |
Skills for Ball Handling and Passing
Name | Description |
---|---|
Ankle Breaker | When performing stepbacks and other certain moves, the defender stumbles or falls more frequently when biting the wrong way. |
Bail Out | Passing out of a jump shot or layup yields fewer errant passes than normal. Additionally, helps passing out of double teams. |
Break Starter | After grabbing a defensive board, deep outlet passes made up the court are more accurate. Passes must be made quickly following the defensive rebound. |
Dimer | When in the half-court, passes by Dimers to open shooters yield a shot percentage boost. |
Handles For Days | A player takes less of an energy hit when performing consecutive dribble moves, allowing them to chain together combos quicker and for longer periods of time. |
Hyperdrive | Increases the speed at which a player can perform moving dribble moves as the attack down the court. |
Killer Combos | Improves a player’s ability to chain together efficient dribble moves when sizing up their opponent. |
Needle Threader | When passing through a tight window between defenders, a boost is given to the player’s passing ability. |
Post Playmaker | When passing our of the post or after an offensive rebound, receivers are given a shot boost. |
Special Delivery | Increases alley-oop throw success and shot chance for receivers after a flashy pass. Additionally, it enables the ability to throw alley-oops off the backboard. |
Unpluckable | Defenders have a tougher time poking the ball free with their steal attempts. |
Relay Passer* | A hockey assist badge, Relay Passer provides a boost to shooters in a pass-to-assist situation. |
Touch Passer* | Players who quickly move the ball upon receiving it will get faster pass animations with Touch Passer. |
Big Driver* | Face-up bigs driving to the basket from within the mid-range area will receive an initial launch boost with Big Driver. |
Blow-By* | Quicker ball-handlers receive boosts in body-up interactions with defenders when Blow-By is equipped. |
Physical Handles* | During physical body-up interactions, players with Physical Handles have a higher chance of winning the outcome following a dribble move. |
Speed Booster* | A perimeter-only quick first step badge, Speed Booster will allow for quicker launches when coming from a stand-still dribble situation. |
Triple Strike* | Players excel with triple threat launches and jukes at a higher rate with Triple Strike. |
Protecting Against Attack
Name | Description |
---|---|
Anchor | Increases a player’s ability to block shots and protect the rim at a high level. |
Ankle Braces | Lowers the likelihood of getting ankle-broken by opposing dribble moves. |
Boxout Beast | Improves a player’s ability to box out and fight for good rebounding position. |
Brick Wall | Increases effectiveness of screens, is tough to backdown in the post, and drains energy from opponents on physical contact. |
Challenger | Improves effectiveness of well-timed contests against perimeter shooters. |
Chase Down Artist | Boosts the speed and leaping ability of a player when he is chasing down an offensive player in anticipation of a block attempt. |
Clamps | Defenders have access to quicker cut off moves and are more successful when bumping or hip riding the ball handler. |
Glove | Increases the ability to successfully steal from ball-handlers. |
Interceptor | The frequency of successfully tipped or intercepted passes greatly increases. |
Off-Ball Pest | Makes players more difficult to get past when playing off-ball, as they can grab and hold their matchup and don’t get their ankles broken as often. |
Pick Dodger | Improves a player’s ability to navigate through and around screens while on defense. At the Hall of Fame level, can blow through screens in the park or blacktop. |
Pogo Stick | Allows players to quickly go back up for another jump upon landing. This could be after a rebound, block attempt, or even a jump shot. |
Post Lockdown | Strengthens a player’s ability to effectively defend moves in the post, with an increased chance at stripping the opponent. |
Rebound Chaser | Improves a player’s ability to track down rebounds from farther distances than normal. |
Work Horse | Increases a player’s speed and ability to get loose balls over the opponent. |
Fast Feet* | It wouldn’t be a fair game if only offensive players received speed boosts. Fast Feet can be looked at as a “quick first step” badge for defenders, allowing defensive specialists to stay in front of shifty ball-handlers. |
Right Stick Ripper* | Those who utilize the right-stick steal mechanic will receive a boost on steal attempts with Right Stick Ripper. |
Immovable Enforcer* | A direct counter to Bulldozer, Immovable Enforcer allows defenders to win physical matchups when it comes to body-ups and contact layups. |
94 Feet* | Players with 94 Feet receive fewer body-up stamina hits and improved body-up wins when pressing full court. Don’t worry, those who do not have this badge will regret pressing full court. |
The paragraph below indicates a new Badge.
Here is a list of all the Badges that were not brought back for 2K24.
- Limitless Takeoff
- Bully
- Clamp Breaker
- Menace
- Mismatch Expert
- Quick First Step
- Vice Grip
- Amped
- Clutch Shooter
- Floor General
- Volume Shooter
Badge Progression
Once a player is created in MyCareer, owners of NBA 2K24 must begin the process of grinding for Badges.
In NBA 2K24, there are four Badge tiers: S-, A-, B-, and C-Tier. The highest tier is S Tier, which is determined by a player’s height.
In order to advance Badges in NBA 2K24, the developers have explained that levels are based on the usage of badges, specifically how many are activated during games. An individual’s Badge level will be determined by their usage and skill, gradually aligning with their playing style.
Badges that are frequently used will move closer to their maximum potential, while those with lower usage will result in a decrease in level.
There is also a component of Badge regression at play. This regression can occur when one does not use Badges or when they are used in an ineffective manner.
Nevertheless, every Badge will have a minimum level that it will always remain at. Badges can never decrease below Bronze, and individuals who lost progress on their Badge will have the opportunity to regain it at a faster rate than it took to initially boost it.
Aside from games, Badge progression can also be earned through team practice, the Gatorade Training Facility, and Chris Brickley’s gym.
It is important to mention that the NBA 2K24 team announced that they implemented multiple adjustments to discourage meta builds. According to the developers, attribute caps for different size combinations have undergone a “positive overhaul,”and maximum heights and weights have been revised based on player positions.
Understanding Badge Perks and Performance Multipliers in NBA 2K24
In NBA 2K24, there are two additional elements that contribute to Badge progression: Badge Perks and Performance Multipliers.
Badge Perks allow players to “slot”different Badges onto a page, providing a boost in accordance with the corresponding Perk.
There are three primary Badge Perks, as well as several perks that rotate with each season. Below is a comprehensive list of all the Badge Perks:
- The Overdrive feature boosts the level progression of badges in games.
- One of the benefits of immunity is that it can delay the decrease of badge levels in games.
- The Savant Drill enhances the rate at which badge levels progress in the Team Practice Facility.
- The perk Scholar offers a high risk/reward factor as it greatly accelerates badge level progression for PvP games where a high Teammate Grade is achieved. However, there is a catch – if the game is not finished with a high Teammate Grade, there will be no progression for the badge. This perk is only available for a limited time as a seasonal reward.
- Champion’s Circle – This exclusive perk offers a greater chance for badge level advancement in PvP games if the user emerges victorious. However, no progress towards the badge will be granted in the event of a loss. This reward is only available for a limited time during the season.
- The High-Risk perk is designed to increase your badge level progression in PvP games when using badges, but it also causes a faster regression when not using them. This is a seasonal reward that rotates regularly.
To unlock all tiers for each active Badge Perk, follow these steps:
Name | C-Tier | B-Tier | A-Tier | S-Tier |
---|---|---|---|---|
Overdrive | Have five badges active at the Silver level or higher, then talk to Josh Giddey | Complete 5 NBA, 10 Pro-Am/REC, or 20 Theater games with Overdrive equipped to a C-Tier badge, then talk to Josh Giddey | Complete 7 NBA, 12 Pro-Am/REC, or 30 Theater games with Overdrive equipped to a B-Tier badge, then talk to Josh Giddey | Complete 12 NBA, 20 Pro-Am/REC, or 40 Theater games with Overdrive equipped to a A-Tier badge, then talk to Donovan Mitchell |
Immunity | Reach Gold level with a badge for the first time, then talk to Cade Cunningham | Complete 5 NBA, 10 Pro-Am/REC, or 20 Theater games with Overdrive equipped to a C-Tier badge, then talk to Cade Cunningham | Complete 7 NBA, 12 Pro-Am/REC, or 20 Theater games with Overdrive equipped to a B-Tier badge, then talk to Cade Cunningham | Complete 12 NBA, 20 Pro-Am/REC, or 40 Theater games with Overdrive equipped to a A-Tier badge, then talk to Cade Cunningham |
Drill Savant | Have two badges active at the Gold level or higher, then talk to Red Thompson | Complete 5 NBA, 10 Pro-Am/REC, or 20 Theater games with Overdrive equipped to a C-Tier badge, then talk to Red Thompson | Complete 7 NBA, 12 Pro-Am/REC, or 20 Theater games with Overdrive equipped to a B-Tier badge, then talk to Red Thompson | Complete 12 NBA, 20 Pro-Am/REC, or 40 Theater games with Overdrive equipped to a A-Tier badge, then talk to Donovan Mitchell |
Scholar (Season 1,4,7) | Reach Season Level 9 (When the current season concludes, this perk will be replaced with a different one.) | Reach Season Level 18 (When the current season concludes, this perk will be replaced with a different one.) | Reach Season Level 29 (When the current season concludes, this perk will be replaced with a different one.) | Reach Season Level 38 (When the current season concludes, this perk will be replaced with a different one.) |
Winner’s Circle (Season 2,5,8) | Reach Season Level 9 (When the current season concludes, this perk will be replaced with a different one.) | Reach Season Level 18 (When the current season concludes, this perk will be replaced with a different one.) | Reach Season Level 29 (When the current season concludes, this perk will be replaced with a different one.) | Reach Season Level 38 (When the current season concludes, this perk will be replaced with a different one.) |
High-Risk (Season 3,6) | Reach Season Level 9 (When the current season concludes, this perk will be replaced with a different one.) | Reach Season Level 18 (When the current season concludes, this perk will be replaced with a different one.) | Reach Season Level 29 (When the current season concludes, this perk will be replaced with a different one.) | Reach Season Level 38 (When the current season concludes, this perk will be replaced with a different one.) |
Players can also secure Performance Multipliers that enhance all Badges if certain criteria are fulfilled. These Multipliers will be offered for the NBA, The City, REC, and Pro-Am.
The following are all the Performance Multipliers:
- When a player achieves a high Teammate Grade in a game, their equipped badges will progress at a faster rate. This applies to all games where a Grade A Student is achieved.
- In games that result in a win, the progress of all equipped badges is accelerated, following the “Winner Takes All”rule.
- Ready for the Challenge – When facing formidable opponents, the progression of equipped badges is accelerated during gameplay.
To unlock each Performance Multiplier, follow these steps:
Name | NBA | The City | The REC | Pro-Am |
---|---|---|---|---|
Grade A Student | Complete 20 NBA games with a Teammate Grade of A- or higher | Complete 40 City games with a Teammate Grade of A- or higher | Complete 30 REC games with a Teammate Grade of A- or higher | Complete 20 Pro-Am games with a Teammate Grade of A- or higher |
Winner Takes All | Win 30 NBA games | Win 50 City games | Win 40 REC games | Win 30 Pro-Am games |
Up for the Challenge | Win 10 NBA games when matched up against a tough opponent | Win 30 City games when matched up against a tough opponent | Win 20 REC games when matched up against a tough opponent | Win 10 Pro-Am games when matched up against a tough opponent |
Finally, it is important to mention Floor Setters. These can be obtained by accumulating Season XP and are also part of the complimentary Base Pass for every season. It is worth noting that one can be obtained per season, beginning with Season 1.
There are a total of 18 Floor Setters slots, with nine reserved for Silver and another nine for Gold.
Adding a Floor Setter to a badge will protect it from dropping to a lower tier. This feature will automatically advance a badge to the appropriate level if it has not yet reached it, as long as the attribute requirement has been met.
According to the 2K guidelines, Floor Setters are considered permanent positions. However, if a Badge exceeds the minimum requirements for a Floor Setter, individuals will have the opportunity to progress further.
Additionally, please remember that every Badge has its own designated Level and/or height criteria.
To obtain further details about the upcoming basketball game, be sure to visit the answers section for all episodes of 2KTV, as well as the necessary Dribble animation criteria for MyCareer.
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