All Legends buffs & nerfs in Apex Legends Season 21: Ash, Catalyst, more

All Legends buffs & nerfs in Apex Legends Season 21: Ash, Catalyst, more

With the arrival of Season 21, changes are inevitable, especially for the Legends in Apex Legends. Get ready for a multitude of buffs and nerfs that are set to come in the new season.

The newly introduced Legend, Alter, in Season 21 of Apex Legends has fulfilled what many fans felt was lacking in the previous season.

The upcoming patch will introduce numerous changes, but the current roster of Legends will not be forgotten. In fact, several Legends will have their Upgrades adjusted following the implementation of the Upgrade system in the previous season.

Having said that, here is a list of all the buffs and nerfs for Legends that will be implemented in Season 21.

Apex Legends in game image
Respawn Entertainment

All Legends buffs and nerfs in Apex Legends Season 21

As previously stated, the latest patch will bring about various changes to Upgrades, including the removal and replacement of some. A notable change is that Caustic’s gas damage will no longer affect and slow down enemy players after the Caustic’s squad has been eliminated.

Ash

  • Arc Snare
    • Changed to left-hand cast
    • No longer stows weapons or interrupts consumable use when launching
  • Phase Breach: Inspired by some Alter tech, nearby enemies will be highlighted for players traveling through the Void

Ballistic

  • Whistler: Damage from a planted smart bullet increased to 10 (was 5)
  • Upgrades
    • Care Package Insight: Removed
    • NEW Sling-Shot: Improves Ballistic’s base sling weapon to a blueset at Level 2 and a purpleset at Level 3

Bloodhound

  • Beast of the Hunt
    • Cooldown increased to 4m (was 3m)
    • Knocks with Ult active no longer extend duration
  • Upgrades: Level 3
    • Tactical Cooldown: Removed
    • Taste of Blood: Buffed HP gain on knock to 50 (was 25)
    • NEW Long Hunt: Knocks extend Beast of the Hunt duration

Catalyst

  • Piercing Spikes
    • Cooldown decreased to 20s (was 25s)
    • Long Cast upgrade integrated into base Tactical
  • Dark Veil
    • Dark Veil length increased to 45m (was 40m)
  • Upgrades
    • Long Cast: Removed
    • Long Veil: Moved to Level 2
    • NEW Ferro-Door: Fully rebuild and reinforce missing doors with Passive.

Caustic

  • Gas damage and slow now stops immediately after Caustic’s squad is eliminated
  • Gas damage ramps from 4 → 10 max (was 5 → uncapped), damage on knocked players down to flat 4 (was 5)

Conduit

  • Radiant Transfer
    • Can no longer target a Revenant while Forged Shadows is active
    • When Revenant activates Forged Shadows, any temporary shield generation ends immediately. Revenant will keep any temporary shields generated before activating his Ultimate.
  • Upgrades
    • Battery Collection: Removed
    • NEW Battpack: Can stack up to 3 Shield Batteries per inventory slot (doesn’t stack with Gold Backpack)

Crypto

  • Neurolink
    • Network Traffic upgrade now integrated into base kit
    • Squadcount banners are now visible anytime the drone is in a deployed state
  • Upgrades: Level 2
    • Tac & Ultimate Cooldowns: Removed
    • Network Expansion: Moved to Level 2
    • NEW Quick Ping: Improved drone handling (faster accel/decel)
  • Upgrades: Level 3
    • NEW Satellite Imagery: Drone scan persists for an additional 1.5s
    • NEW Hackathon: Cut the drone cooldown in half, gain a speed boost anytime he uses his Ult or the drone is destroyed

Fuse

  • Upgrades
    • Big Bang: Removed
    • NEW Ring Master: Gain access to Ring Consoles
    • Scar Tissue:
      • Simplified and buffed damage mitigation to remove lingering burn effects
      • Take a flat 20 damage when crossing The Motherlode instead of 37 (50% of 75 hp) over time
    • Wreckless: Fixed explosive damage mitigation not being applied on continuous Knuckle Cluster hits (should only take about 32 damage from a full Knuckle Cluster now with Wreckless)

Newcastle

  • Mobile Shield: Throw animation speed increased (~2.5x faster)
  • Castle Wall
    • Will now destroy incoming projectiles headed towards the front of the wall while energized. It will not destroy projectiles fired from behind the wall nor bombardments from other Legend’s Ultimate projectiles.
    • Castle Wall energized duration increased to 1m (was 30s)
  • Upgrade – Stronghold: Increased energized duration to 3m (was 2.5m)

Octane

  • Upgrades
    • Wreckless: Removed
    • Mad Hops moved to Level 2
    • Thick Skin: Now Level 2 and 3, updated to take 5 less Stim damage to reflect that it can be selected twice (was -25%)

Wattson

  • Upgrades
    • Falling Stars: Pylons will stop spawning Arc Stars when her squad is eliminated
    • Split Circuit: No longer reduces shield regen capacity

Wraith

  • Into the Void and Dimensional Rift: Nearby enemies will be highlighted for players traveling through the Void

These are all the alterations to Legends that will be implemented in Season 21 of Apex Legends. For further information, refer to the complete patch notes available here.

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