All Potion Recipes in Baldur’s Gate 3 & How to Craft Them

Potions are crucial for survival in Baldur’s Gate 3 as they increase your abilities and offer protection and healing. This guide will cover how to create each Potion in the game and where to obtain the necessary ingredients.

Although crafting Potions in Baldur’s Gate 3 can be challenging, it is not limited to any specific class or skill. This guide aims to explain the Potion crafting system in the game.

In order to create Potions in Baldur’s Gate 3, it is necessary to understand the ingredients and have access to a complete recipe list. This guide will provide all the necessary information on crafting Potions, including a list of ingredients and recipes.

The content remains the same.

How to Create Potions in Baldur’s Gate 3

In order to create Potions in Baldur’s Gate 3, it is necessary to possess the necessary Ingredients and Recipes. Once you have these, simply follow these steps:

  1. Access the Inventory and navigate to the Alchemy Tab (located in the top right circle).
  2. Choose from the list of recipes that are currently accessible.
  3. Press either ‘brew’ or ‘extract’ depending on whether it is for a Reagent or Concoction.
  4. The items will be automatically added to your inventory, with the exception of refined reagents which will be placed in your Alchemy Pouch.
Recipes Baldur's Gate 3
Running Studios

Alchemy Recipes are learned in various forms.

It is important to note that Reagents and ingredients are distributed among Characters via the ‘Magic Pockets’ feature. However, any Potions and Items that are crafted will only appear in the inventory of the character who crafted them.

What are Reagents and Extraction in Baldur’s Gate 3?

In Baldur’s Gate 3, crafting potions is not the only option available. Alchemy crafting is a multi-step process that involves transforming Ingredients into Reagents. This transformation is achieved through extraction in the Alchemy Crafting Menu.

Reagents are essential components for creating Poultices, Potions, Elixirs, Poisons, and Bombs. Depending on the recipes you have discovered previously or the Reagents you obtain, you can also craft other valuable items such as bombs and the highly effective Oil of Sharpness.

There are various forms in which Reagents can be found, including Ashes, Vitriols, Sublimates, Suspensions, Essences, and Salts. Extracting specific Reagents may provide an opportunity to discover new Potion recipes.

Where to find Potion Ingredients in Baldur’s Gate 3

One of the most plentiful resources in Baldur’s Gate 3 is potion ingredients. To easily locate them, it is advised to use the ‘Alt’ key to highlight plants, minerals, mushrooms, and contextual objects.

During exploration, one can find a variety of plants, mushrooms, and tree bark in abundance in the open nature. However, some rare Ingredients may only be spotted with a high Perception, Survival, or Nature roll. Therefore, it is advisable to invest in these skills for your recurring characters when exploring the Sword Coast. It is worth noting that all Ingredients are kept in your Alchemy Pouch and do not take up space in your regular inventory.

Reagents and Ingredients can be exclusively discovered in caves, dungeons, or obtained by defeating enemies. Minerals can also be uncovered while exploring underground areas or looted from basements, alchemy labs, and the lairs of malevolent wizards.

Alchemy Pouch Baldur's Gate 3
Running Studios

Your Alchemy Pouch will keep all your Ingredients and Reagents in a separate inventory.

You can easily purchase Potion Ingredients, Reagents, Poisons, and Potions from many NPC traders. Make sure to browse their inventories if you are struggling to find a specific Ingredient.

Where to find Potion Recipes in Baldur’s Gate 3

In Baldur’s Gate 3, there are three ways to obtain Potion Recipes. The first method involves gathering Ingredients and successfully completing a ‘Nature,’ ‘Medicine,’ ‘Survival,’ or ‘Insight’ check. This check can usually be passed by most of the characters currently in your active party.

Use the Inventory menu to distribute each book and all information amongst your other characters. By doing so, your teammates can contribute information and provide additional ‘Skill check’ opportunities to uncover secret knowledge.

The third method involves converting Ingredients into Reagents, which allows the character to learn many Potion Recipes as long as they possess sufficient Intelligence.

Greater Healing Potion Baldur's Gate 3
Running Studios

A Greater Healing Potion in Baldur’s Gate 3.

Potion Recipes for Baldur’s Gate 3

In Baldur’s Gate 3, there is a diverse range of Potions and Alchemy Items that can be found and crafted during your adventures. The following is a comprehensive list of these items, along with instructions on how to unlock their recipes.

Item Effect Ingredients Recipe Location
Antidote Cures Poisoned Status. Salts of Mugwort + Any Suspension Learned by extracting Mugwort
Elixir of Silvanus Cure Nettie’s Poison (Quest Item). Salts of Mugwort + Saffron Extract Reading Halsin’s Diary in the first room before you meet Nettie will unlock the recipe.
Elixir of Arcane Cultivation Gain one level 1 additional spell slot. Can be used by any caster class. Vitriol of Weavemoss + Any sublimate Learned by extracting Weavemoss
Elixir of Arcane Cultivation: Greater Gain one level 2 additional spell slot. Can be used by any caster class. Suspension of Laculite + Any Vitriol Learned by extracting Laculite
Elixir of Arcane Cultivation: Superior Gain one level 3 additional spell slot. Can be used by any caster class. Solution of Night Orchid + Any Vitriol Learned by extracting Night Orchid.
Elixir of Arcane Cultivation: Sublime Gain one level 4 additional spell slot. Can be used by any caster class. Cannot be crafted Found or bought from traders
Elixir of Peerless Focus Gains advantage on Concentration saves, and against the Charm effect, cant be Put to Sleep. Sublimate of Belladona + Any Ashes Salts of Musk Creeper + Any Suspension
Elixir of Hill Giant Strenght Increases STR ability score to 21 until Long Rest. Ashes of Hill Giant Finger + Any Sublimate Learned by extracting Hill Giant Finger
Elixir of Cloud Giant Strenght Increases STR ability score to 27 until Long Rest. Learned by extracting Belladonna Learned by extracting Cloud Giant Finger
Potion of Healing Recovers 2d4+2 HP Salts of Rogue’s Morsel + Any Suspension Found by exploring and gathering Ingredients.
Potion of Greater Healing Recovers 4d4 +4HP Ashes of Balsam + Any Salt Learned by extracting Balsam, or reading ‘About the Greater Healing Potion’, found in Act 2, next to Jaheira’s desk.
Potion of Superior Healing Recovers 8d4+8 HP Allows you to Read Minds without needing Class Features. Learned by extracting Musk Creeper.
Potion of Sublime Healing Recovers 10d4+20 HP Sublimate of Ki’Rin Hair + Any Ashes Found by reading ‘The Cure for the Disease’ book, or by extracting Ki’Rin Hair.
Potion of Mind Reading Grants Feather Fall, annulling fall damage and reducing fall speed for 1 minute. Suspension of Mergrass + Any Sublimate Learned by extracting Mergrass
Potion of Feather Fall Increases Jump height by one size unit. Sublimate of Autumn Crocus + Any Essence Learned by extracting Autumn Crocus
Potion of Glorious Vaulting Increases your chances of landing a critical hit. (-2 to critical hit confirmation threshold). Sublimate of Wispweed + Any Ashes Learned by extracting Wispweed
Potion of Flying Grants the ‘Flying’ ability for 10 turns. Sublimate of Eagle Feathers + Any Suspension Learned by extracting Eagle Feathers
Elixir of Viciousness Essence of Crystalline Lenses + Any Sublimate Vitriol of Shadowroot Sac + Any Ashes Learned by extracting Shadowroot Sac
Elixir of Darkvision Grants Darkvision until long rest. Learned by reading ‘A Guide to the Underdark’ book – or by extracting Crystalline Lenses Grants you ‘True Sight’, which allows you to see invisible units. Lasts until Long Rest.
Elixir of See Invisibility Gains Fire damage Resistance until the next long rest. Suspension of Nothic Eye + Any Salt Learned by extracting Nothic Eye
Elixir of Fire Resistance Gains Lightning damage Resistance until the next long rest. Ashes of Dragon Egg Mushroom + Any Salt Learned by extracting Dragon Egg Mushroom
Elixir of Poison Resistance Gains Poison damage Resistance until next long rest. Suspension of Muddy Goo + Any Sublimate Learned by extracting Mud Mephit Wing
Elixir of Psychic Resistance Gains Psychic damage Resistance until next long rest. Suspension of Cerebrospinal Fluid + Any Sublimate Learned by extracting Intellect Devourer Cerebellum
Elixir of Lightning Resistance Gains Damage Resistance to all elements until the next long rest. Salts of Copper Shavings + Any Suspension Learned by extracting Copper Shavings
Elixir of Necrotic Resistance Gains Necrotic damage Resistance until next long rest. Vitriol of Oleander + Any Sublimate Learned by extracting Oleander.
Elixir of Universal Resistance Learned by extracting Divine bone shards. Vitriol of Divine Miasma + Any Sublimate Gains +2 to AC, advantage on DEX Saving Throws, and doubles Base Speed.
Basilisk Oil Cures Petrification. Cannot be Crafted Found in the Drow camp, after fighting the first Beholder, in the Underdark.
Potion of Speed Weapons overcome Non-Magic Resistance, gain +1 to attack rolls, and +1 to damage. Ashes of Hyena Ear + Any salt Learned by extracting Hyena Ear
Diluted Oil of Sharpness Coat for weapons. Grants +2 bonus to Attack Rolls. Sublimate of Viridian Crystal + Any Salt Learned by extracting Viridian Crystal
Oil of Accuracy Coat for weapons. Grants +2 bonus to Attack Rolls. Ashes of Daggerroot + Any Salt Learned by extracting Daggerroot
Basic Poison Coat for weapons. Targets must pass a CON save throw or become Poisoned. Vitriol of Bonecap + Any Ashes Learned by extracting Bonecap or Reading Basic Poison recipe
Oil of Wizardbane Coat for weapons, targets take -3 penalty to Spell Attack Rolls and Disadvantage on Concentration checks. Essence of Gremishka Tail + Any Suspension Learned by extracting Gremishka Tail
Arsonist’s Oil Coat for weapons transforms target Fire Resistance into Fire Vulnerability. Targets Immune to Fire Damage are unaffected. Sublimate of Frosted Ears + Any Ashes Learned by extracting Frosted Ears.
Oil of Combustion Weapons receive a -1 Penalty to Damage but Targets hit by weapon have to pass a CON save or take STR check Disadvantage and -1d4 melee damage reduction. Ashes of Mephit Magma + Any essence. Learned by extracting Mephit Magma.
Oil of Diminution Weapons receive a -1 Penalty to Damage but Targets hit by a weapon have to pass a CON save or take STR check Disadvantage and -1d4 melee damage reduction. Essence of Sylvan Stone + Any suspension Learned by extracting Sylvan Stone.
Oil of Bane Weapons overcome Non Magic Resistance, gain +1 to attack rolls, and +1 to damage. Vitriol of Putrefied Tumor + Any Sublimate Learned by extracting Putrefied Tumor
Malice Coat for weapons. Enemy hit has to pass a CON saving throw or be Blinded and Poisoned. Vitriol of Loth’s Candle + Any ashes Learned by extracting Loth’s Candle
Drow Poison Coat for weapons. Targets must succeed a CON save of 17 or become poisoned and take 1d6 poison damage per turn. Essence of Swarming Toadstool + Any Salt Learned by extracting Swarming Toadstool
Thisobald’s Brewed-Up Bellyglummer Allows you to speak with Animals without having the Class Feature. Lasts until a long rest. Salts of corpse Rose + Any Suspension Learned after defeating Thisobald Thorm, entering the lab and passing an Investigation Check
Smokepowder Bomb Targets in a 9 m radius take 3d4+9 Force Damage. Cannot be crafted Found or bought from traders
Smokepowder Satchel Covers a 15 m radius surface with smokepowder. Ignite the surface to cause 3d4+9 Force Damage to enemies in that area. Cannot be crafted Found or bought from traders
Simple Toxin Adds 1d4 Poison damage to weapons. Suspension of Bullywug Trumpet + Any Sublimate Learned by extracting Bullywug Trumpet
Potion of Poison Can be placed in the enemy inventory before battle, enemies can mistake it for potions and will drink it during battle, causing poisoning. *currently disabled. Can be used to Poison certain containers. Cannot be crafted Found in ‘Alchemy lab’ in ruined Village. Read Healers Journal and pass ‘Medicine’ auto check.
Wyvern Poison Coat for Weapons, targets take 1d8 poison damage, half if they pass a CON saving throw. Wyvern Stinger Ashes + Any Suspension Learned by extracting Wyvern Stinger
Serpent Fang Toxin Coat for Weapons, targets take 1d4 damage per turn and become Dazzled. Suspension of Snake Venom + Any Vitriol Learned by reading ‘About the Serpent Fang Toxin’ found in Thisobald Thorm’s lab.
Tadpole Elixir Empowers Tadpole Powers and Psychic Damage by 1d4. (Quest Item and Usable Item). Sublimate of Tongue of Madness + Any essence Speaking with Omeluum in the Myconid Enclave in the Underdark will trigger a Quest that will end with you learning this recipe.
Potion of Animal Speaking Allows you to speak with Animals without having the Class Feature. Lasts until long rest. Essence of Accorn truffle + Any Salt Learned by extracting Accorn truffle – Recipe found in Rosynom Monastery, near the Gremishka Nest
Elixir of The Colosus Elixir of The Colossus Salts of Chasm Creeper + Any Suspension Learned by extracting Chasm Creeper
Elixir of Guilefull Movement Grants Immunity to Difficult Terrain induced Speed reduction and Paralysis, and Restrained effects. Suspension of Ochre Jelly + Any Sublimate Learned by extracting Ochre Jelly
Elixir of Barkskin Increases base AC to 16 Salts of Treebark + Any Suspension Learned by extracting Treebark
Elixir of Bloodlust Grants the ‘Bloodlust’ state: On kill gain +5 Temporary HP and 1 extra action. Ashes of Worg Fang + Any Salt Learned by extracting Worg Fang
Potion of Invisibility User becomes invisible for 1 minute. Attacking cancels the effect. Ashes of Imp Patagium + Any Essence Learned by extracting Imp Patagium.
Elixir of Heroism Drink to fall into a 2-turn slumber, if the target doesn’t wake by being attacked, it gains the benefits of a long rest. Sublimate of Pegasus Feather + Any Ashes Learned by extracting Pegasus Feather
Elixir of Vigilance Grants Vigilance Advantage on DEX saving throws and extra reaction per turn (including extra Opportunity Attack) Sublimate of Bloodstained Hook + Any Ashes Learned by extracting Bloodstained Hook
Potion of Angelic Slumber Illuminates a dark area of a 9m radius. Essence of Planetar Feather + Any Suspension Learned by extracting Planetar Feather
Fungal Bamboozler Targets in a 10 M Radius from Explosion become ‘Befuddled’ for 1d4 turns. Essence of Timmask Spores + Any Salt Learned by extracting Timmask Spores
Heartlight Bomb Learned by extracting Nightlight Essence of Nightlight + Any Suspension Deals 2d6 Acid damage in a 5 m radius, sets the ground as difficult terrain and provokes Acid condition.
Alchemist’s Fire Deals 1d4 Fire damage in an area, sets the ground on fire, detonates grease. Ashes of Fire Ember + Any Salt Learned by extracting Fire Ember
Acid Vial Disperses Spiderwebs in an area sets the ground as difficult terrain, enemies and allies have to pass a DEX check or be stunned, can be burned by fire causing area combustion. Cannot be crafted Found or bought from traders
Noxious Spore Grenade Targets in a 10 m radius from Explosion are affected by Noxious Spores for 1d4 turns. Sublimate of Poison Spores + Any Ashes Learned by extracting Poison Spores.
Web Grenade Disperses Spiderwebs in an area, sets the ground as difficult terrain, enemies and allies have to pass a DEX check or be stunned, can be burned by fire causing area combustion. Suspension of Spidersilk + Any Vitriol Learned by extracting Spidersilk (Spider Gland)

Leave a Reply

Your email address will not be published. Required fields are marked *