All Warzone and MW3 weapon buffs and nerfs – Season 1 Reloaded

Season 1 Reloaded has arrived in Warzone and Modern Warfare 3. Here are all the balances made to weapons and accessories.

If the new Call of Duty Seasons are the most important updates in terms of new features and balancing, the “Reloaded” patch which marks each mid-season is also of capital importance.

Thus, we invite you to discover our Warzone patch note as well as our MW3 patch note< /span>, which will detail all the new features of Season 1 Reloaded.

In this article, you will discover the balance note patch for Season 1 Reloaded, presenting all the buffs and nerfs brought to the arsenal of Warzone and MW3.

Summary

Modern Warfare 3 Season 1 Reloaded
Activision

Weapon balancing in Warzone | Season 1 Reloaded

“In Season 1, we saw a number of powerful builds across the entire weapon class spectrum. With this update, we’re taking a close look at some of the notable cases, while also paying much-needed attention to those who might need help. In an update coming soon, we will also make additional changes to the Interceptor MTZ (MWIII) and reduce the mid-long range viability of the Swarm WSP (MWIII).”

Assault Rifles

Holger 556 (MWIII)

  • Max damage increased to 35, up from 32

M13B(MWII)

  • Max damage reduced to 23, instead of 25
  • Short-medium range damage reduced to 21, down from 24
  • Min damage reduced to 19, down from 22

MCW (MWIII)

  • Max damage increased to 28, up from 24
  • Short-medium range damage increased to 24, up from 20
  • Canon long MCW Cyclone 16.5″
    • Damage range bonus reduced by 6%
    • Bullet speed bonus reduced by 7%
    • Random shooting penalty and tactical position reduced by 5%
    • Sprint to shot delay penalty increased by 1%
  • RB Regal Heavy Stock
    • Weapon stability bonus reduced by 11%
    • Horizontal and vertical bonus reduced by 5%
    • Mobility penalties increased by 3%
    • Sprint to shot delay penalty increased by 1%

Combat rifles

MTZ 762 (MWIII)

  • Max damage reduced to 42, instead of 45
  • Short-medium range damage reduced to 38, down from 42
  • Min damage reduced to 34, down from 37

Machine guns

Bruen MK9 (MWIII)

  • Max damage reduced to 28, instead of 32
  • Min damage reduced to 26, down from 28

DG LSW (MWIII)

  • Max damage reduced to 29, instead of 33
  • Min damage reduced to 27, down from 29

Puleymont AMP (MWIII)

  • Max damage reduced to 38, instead of 40
  • Min damage reduced to 34, down from 36

TAQ Eradicator (MWIII)

  • Max damage reduced to 28, instead of 33
  • Min damage reduced to 24, down from 25

Submachine guns

AMR9(MWIII)

  • Max damage increased to 31, up from 28
  • Short-medium range damage increased to 27, up from 25
  • Min damage increased to 25, up from 23

ISO 9mm (MWII)

  • Max damage reduced to 21, instead of 24
  • Short-medium range damage reduced to 17, down from 19
  • Mid-range damage reduced to 15, down from 16
  • Mid-long range damage reduced to 12, down from 13

Rival-9 (MWIII)

  • Slight reduction in horizontal recoil
  • Crosse Marauder MTZ
  • Aim stability reduced by 5%

Striker 9 (MWIII)

  • Short-medium range damage increased to 27, up from 25
  • Min damage increased to 23, up from 20

Sniper Rifles

KATT-AMR (MWIII)

  • Canon ZANG-34
    • Damage range bonus reduced by 9%
    • Bullet speed bonus reduced by 8%

Prop Balancing in Warzone | Season 1 Reloaded

Munitions

  • .50 Cal Spire Point Rounds
    • Damage range increased by 2%
    • Bullet speed reduced by 19%
  • .410 Gauge Dragon’s Breath
    • Short-medium range damage range reduced by 12%
    • Mid-range damage range reduced by 10%
  • 12 Gauge Dragon’s Breath
    • Short-medium range damage range reduced by 8%
    • Mid-range damage range reduced by 10%

Laser

  • SL Razorhawk Laser Light
    • Increased aim speed bonus by 4.5%
    • Increased sprint to shot delay bonus by 7%
  • FSS OLE-V Laser
    • Reduced aim speed bonus by 2%
    • Reduced sprint to shot delay bonus by 4%
  • FTAC Grimline Laser
    • Reduced sprint to shot delay bonus by 7%
  • Verdant Hook Box Laser
    • Increased sprint to shot delay bonus by 3%

Mouth

  • XRK Nightfall Suppressor
    • Damage range bonus reduced by 5.5%
    • Bullet speed bonus reduced by 8%
    • Recoil bonus reduced by 3%
    • Aim speed penalty increased by 7%
    • Sprint to shot delay penalty increased by 3%

Weapon balancing in Modern Warfare 3 | Season 1 Reloaded

Assault Rifles

SVA 545

  • Increased max damage from 29 to 30 (+3%).

Holger 556

  • Increased sprint to shot delay from 231ms to 252ms (+9%).

DG-56

  • Decreased max damage range from 35.6m to 20.3m (-43%).
  • Decreased mid-range damage range from 44.5m to 30.5m (-31%).

FR 5.56

  • Increased mid-range damage from 36 to 40 (+11%).

MCW

  • Increased sprint to shot delay from 220ms to 241ms (+10%).
  • Canon long MCW Cyclone 16.5″
    • Reduced damage range bonus by 6%.
    • Reduced bullet speed bonus by 7%.
    • Increased sprint to shot delay penalty by 1%.
    • Reduced the scattering penalty of random fire by 5%.
    • Reduced the dispersion penalty in tactical position by 5%.
  • RB Regal Heavy Stock
    • Reduced the hit control benefit by 11%.
    • Reduced horizontal recoil control benefit by 5%.
    • Reduced vertical recoil control benefit by 5%.
    • Increased sprint speed penalty by 3%.
    • Increased Tactical Sprint speed penalty by 3%.
    • Increased sprint-to-shot speed penalty by 1%.
  • Kit JAK Raven
    • Increased arm damage multiplier from 1x to 1.1x (+10%).
    • Increased hand damage multiplier from 1x to 1.1x (+10%).

STB-556 (MWII)

  • Increased max damage range from 15.2m to 30.5m (+100%).
  • Increased short-medium range damage range from 29.5m to 39.4m (+34%).
  • Increased mid-range damage range from 47m to 54.6m (+16%).

Kastov 762 (MWII)

  • Increased lower torso damage multiplier from 0.96x to 1.1x (+15%).
  • Increased leg damage multiplier from 0.96x to 1.1x (+15%).
  • Increased foot damage multiplier from 0.96x to 1.1x (+15%).

Chimera (MWII)

  • Increased short-medium range damage from 28 to 29 (+4%).

Tempus Razorback (MWII)

  • Increased max damage from 28 to 29 (+4%).
  • Increased max damage range from 12.7m to 22.9m (+80%).
  • Increased belly damage multiplier from 1x to 1.1x (+10%).

FR Advance (MWII)

  • Increased max damage from 25 to 29 (+16%).
  • Decreased max damage range from 34.9m to 24.8m (-29%).

M16 (MWII)

  • Decreased chest damage multiplier from 1.2x to 1x (-17%).
  • Decreased arm damage multiplier from 1.2x to 1x (-17%).
  • Decreased hand damage multiplier from 1.2x to 1x (-17%).
  • Decreased sprint to shot delay from 210ms to 189ms (-10%).
  • Decreased aiming time from 290ms to 240ms (-17%).

Kastov-74u (MWII)

  • Increased min damage from 19 to 22 (+16%).
  • Increased short-medium range damage range from 22.9m to 30.5m (+33%).
  • Increased mid-range damage range from 36.8m to 47m (+28%).

Kastov 545 (MWII)

  • Increased max damage from 32 to 34 (+6%).
  • Decreased max damage range from 24.9m to 15.2m (-39%).
  • Decreased aiming time from 240ms to 225ms (-6%).

Combat rifles

Sidewinder

  • Reduced recoil and jerk when firing.

Lachmann-762 (MWII)

  • Increased max damage from 44 to 52 (+18%).
  • Mode Full-auto
    • Decreased the orse damage multiplier from 0.95x to 0.9x (-5%).
    • Decreased belly damage multiplier from 0.95x to 0.9x (-5%).
    • Increased arm damage multiplier from 0.75x to 0.9x (+20%).
    • Increased hand damage multiplier from 0.75x to 0.9x (+20%).

Cronen Squall (MWII)

  • Increased max damage from 31 to 32 (+3%).

FTAC Recon (MWII)

  • Increased lower torso damage multiplier from 1x to 1.3x (+30%).
  • Decreased aiming time from 270ms to 250ms (-7%).
  • Automatic Fire Type
    • Increased belly damage multiplier from 0.9x to 1x (+11%).
    • Increased arm damage multiplier from 0.85x to 1x (+18%).
    • Increased hand damage multiplier from 0.85x to 1x (+18%).
    • Increased leg damage multiplier from 0.85x to 1x (+18%).
    • Increased foot damage multiplier from 0.85x to 1x (+18%).

SO-14 (MWII)

  • Increased max damage from 41 to 46 (+12%).
  • Automatic Fire Type
    • Decreased neck damage multiplier from 0.85x to 0.8x (-6%).
    • Decreased chest damage multiplier from 0.85x to 0.8x (-6%).
    • Increased belly damage multiplier from 0.74x to 0.8x (+8%).
    • Increased arm damage multiplier from 0.63x to 0.8x (+27%).
    • Increased hand damage multiplier from 0.63x to 0.8x (+27%).
    • Increased leg damage multiplier from 0.59x to 0.8x (+36%).
    • Increased foot damage multiplier from 0.59x to 0.8x (+36%).

Submachine guns

WSP Swarm

  • Increased max damage range from 4.6m to 6.6m (+50%).
  • Increased short-medium range damage range from 7.9m to 11.7m (+48%).

Rival-9

  • Slight decrease in horizontal recoil.
  • Crosse MTZ Marauder
    • Decreased shooting stability bonus by 5%

Striker 9

  • Increased max damage from 27 to 29 (+7%).

Lachmann Shroud (MWII)

  • Increased max damage from 30 to 38 (+27%).
  • Increased short-medium range damage from 28 to 32 (+14%).
  • Decreased max damage range from 12.2m to 10.7m (-13%).
  • Decreased headshot damage multiplier from 1.4x to 1.2x (-14%).
  • Decreased neck damage multiplier from 1.2x to 1.02x (-15%).
  • Decreased chest damage multiplier from 1.2x to 1.02x (-15%).
  • Decreased arm damage multiplier from 1.2x to 1.02x (-15%).
  • Decreased hand damage multiplier from 1.2x to 1.02x (-15%).

ISO 9mm (MWII)

  • Incompatible canon accessories can no longer be equipped.

Fennec 45 (MWII)

  • Increased max damage range from 10.7m to 12.7m (+19%).
  • Increased leg damage multiplier from 1x to 1.1x (+10%).
  • Increased foot damage multiplier from 1x to 1.1x (+10%).
  • Decreased aiming time from 200ms to 190ms (-6%).
  • Decreased sprint to shot delay from 110ms to 99ms (-10%).

BAS-P (MWII)

  • Decreased max damage range from 18.8m to 16.3m (-14%).
  • Increased leg damage multiplier from 0.95x to 1x (+5%).
  • Increased foot damage multiplier from 0.95x to 1x (+5%).

Lachmann Sub (MWII)

  • Increased short-medium range damage from 28 to 29 (+4%).
  • Increased lower torso damage multiplier from 1x to 1.1x (+10%).

MX9 (MWII)

  • Increased thigh damage multiplier from 0.9x to 1.04x (+16%).
  • Increased foot damage multiplier from 0.9x to 1.04x (+16%).
  • Decreased aiming time from 220ms to 200ms (-9%).
  • Decreased sprint to shot delay from 110ms to 88ms (-20%).

Pump Shotguns

Lockwood 680

  • Increased sprint to shot delay from 184ms to 200ms (+9%).
  • Sawed Stock
    • Decreased movement speed bonus by 2%.
    • Decreased sprint-to-shot delay bonus by 5%.
    • Decreased aim time bonus by 3%.
    • Decreased knockback control penalties by 10%.
    • Decreased the dispersion benefits of random shooting by 6%.

Lockwood 300 (MWII)

  • Munitions Slug Calibre 12
    • Decreased min damage from 75 to 57 (-24%).
  • Maelstrom Dual Trigger Action
    • Decreased max damage range from 3m to 2.3m (-25%).
    • Decreased short-medium range damage range from 6.4m to 5.3m (-16%).

Expedite 12 (MWII)

  • Increased mid-range damage range from 10.4m to 12.4m (+20%).
  • Reduced lead dispersion by 20%.

Bryson 800 (MWII)

  • Decreased sprint to shot delay from 182ms to 145ms (-20%).
  • Decreased aiming time from 350ms to 300ms (-14%).

Bryson 890 (MWII)

  • Increased rate of fire from 150rpm to 164rpm (+9%).

Machine guns

Holger 26

  • Increased min damage from 25 to 29 (+16%).

DG-58 LSW

  • Decreased sprint to shot delay from 294ms to 231ms (-21%).
  • Decreased aiming time from 370ms to 320ms (-14%).

The Bridge Mk9

  • Incompatible canon accessories can no longer be equipped.

Sakin MG38 (MWII)

  • Increased lower torso damage multiplier from 1x to 1.15x (+15%).
  • Decreased aiming time from 430ms to 410ms (-5%).

HCR 56 (MWII)

  • Decreased sprint to shot delay from 250ms to 225ms (-10%).
  • Decreased aiming time from 390ms to 310ms (-21%).

Tactical rifles

DM56

  • Increased sprint to shot delay from 168ms to 199ms (+19%).

MTZ Interceptor

  • Decreased headshot damage multiplier from 2x to 1.62x (-19%).
  • Decreased neck damage multiplier from 2x to 1.62x (-19%).

EBR-14 (MWII)

  • Decreased sprint to shot delay from 270ms to 216ms (-20%).
  • Decreased aiming time from 255ms to 240ms (-6%).

Lockwood Mk2 (MWII)

  • Incompatible undergun attachments can no longer be equipped.
  • Decreased aiming time from 250ms to 240ms (-4%).
  • Decreased scattershot dispersion while standing by 10%.

Time Torrent (MWII)

  • Increased leg damage multiplier from 0.95x to 1x (+5%).
  • Increased foot damage multiplier from 0.95x to 1x (+5%).

Crossbow (MWII)

  • Increased min damage from 100 to 125 (+25%).
  • Brightblaze 20″ Bolts
    • Increased max damage from 85 to 105 (+24%).
    • Increased torso damage multiplier from 0.98x to 1.2x (+22%).
    • Increased belly damage multiplier from 0.95x to 1.2x (+26%).
    • Increased arm damage multiplier from 0.95x to 1.2x (+26%).
    • Increased hand damage multiplier from 0.95x to 1.2x (+26%).
    • Increased leg damage multiplier from 0.9x to 1.2x (+33%).
    • Increased foot damage multiplier from 0.9x to 1.2x (+33%).

LM-S (MWII)

  • Reduced sprint to shot delay from 210ms to 189ms (-10%).
  • Reduced hip aiming time from 270ms to 245ms (-9%).

Precision rifles

CAT-AMR

  • Canon Zang-34
    • Reduced damage range bonus by 9%.
    • Reduced bullet speed bonus by 8%.

KV Inhibitor

  • Added mid-range damage from 129 to 61m.
  • Reduced min damage from 129 to 99 (-23%).
  • Reduced max damage range from 38.1m to 30.5m (-20%).
  • Reduced short-medium range damage from 58.4m to 48.3m (-17%).

Diet XMR (MWII)

  • Increased belly damage multiplier from 1.05x to 1.5x (+43%).

Carrack. 300 (MWII)

  • Increased return to center knockback speed by 100%.

Handguns

Rennett

  • Kit Carabine JAK Ferocity
    • View will no longer be obstructed when aiming with certain optical accessories equipped.

TYR

  • Increased short-medium range damage from 90 to 100 (+11%).
  • Increased min damage from 70 to 75 (+7%).
  • Reduced short-medium range damage range from 15.2m to 11.4m (-25%).
  • Increased torso damage multiplier from 1.3x to 1.5x (+15%).
  • Reduced belly damage multiplier from 1.3x to 1x (-23%).
  • Reduced arm damage multiplier from 1.3x to 1x (-23%).
  • Reduced hand damage multiplier from 1.3x to 1x (-23%).
  • Reduced trigger action delay from 150ms to 90ms (-40%).
  • The incompatible Chrios Holo optical accessory can no longer be equipped.
  • Ullr’s Fury Trigger Action
    • Reduced trigger action delay from 70ms to 60ms (-14%).
  • Odin’s Judgement Trigger Action
    • Reduced trigger action delay from 210ms to 150ms (-29%).

Daemon 9mm (MWII)

  • Added damage at medium-long range from 26 to 31m.
  • Increased max damage from 34 to 40 (+18%).
  • Increased short-medium range damage from 30 to 34 (+13%).
  • Increased mid-range damage from 26 to 30 (+15%).
  • Reduced max damage range from 9.4m to 7.4m (-22%).
  • Reduced short-medium range damage range from 20.6m to 11.4m (-44%).
  • Reduced mid-range damage range from 31m to 20.6m (-34%).

Launchers

Great men

  • EMP effects will now disable and/or destroy the following items:
    • Piercing Charge (Lethal)
    • Smoke Drop (Terrain Improvement)
    • Inflatable Lure (Terrain Improvement)
    • Swarm (Kill Streak)

Prop balancing in Modern Warfare 3 | Season 1 Reloaded

  • The Corvus Torch barrel attachment now available on many assault rifles and battle rifles.
  • Fixed an issue where lasers and cannon attachments overlapped.
  • The view is no longer obstructed in the tactical position when the LSJ-3 Intlas KR optical attachment is equipped.

SL Razorhawk Laser Light

  • Increased aim speed benefit by 5%.
  • Increased sprint-to-shot speed benefit by 7%.

FSS OLE-V Laser

  • Benefit reduction
  • Aim speed limit of 2%.
  • Reduced sprint-to-shot speed benefit by 4%.

FTAC Grimline Laser

  • Reduced sprint-to-shot speed benefit by 7%.

Verdant Hook Box Laser

  • Increased sprint-to-shot speed benefit by 3%.

.50 Cal Spire Point Rounds Ammunition

  • Increased damage range bonus by 2%.
  • Reduced bullet speed bonus by 19%.

XRK Nightfall Suppressor XL

  • Reduced damage range bonus by 6%.
  • Reduced bullet speed bonus by 8%.
  • Reduced recoil control benefit by 3%.
  • Increased aim speed penalty by 7%.
  • Increased sprint-to-shot speed penalty by 3%.

Round Nose Ammunition

  • Revised description to accurately reflect its actual effects.
  • Significantly reduces bullet range while increasing deflection.

Source: Blog officiel de Call of Duty

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