Season 2 Reloaded of Warzone and Modern Warfare 3 is here! Discover the weapon and accessory balancing update with the list of buffs and nerfs.
The latest installments of Call of Duty are once again entitled to a new massive update with the arrival of Season 2 Reloaded of Warzone and Modern Warfare 3. If an avalanche of new features has attracted the attention of players, it is also interesting to look at the changes made to the two games.
Indeed, a significant balancing update has buffed and nerfed a number of weapons and accessories, and could well shake up the meta. Without further ado, here is the list of these changes.
Summary
- Warzone Weapon Balancing – Season 2 Reloaded
- Warzone Prop Balancing – Season 2 Reloaded
- Modern Warfare 3 Weapon Balancing – Season 2 Reloaded
- Modern Warfare 3 Weapon Balancing – Season 2 Reloaded
Warzone Weapon Balancing – Season 2 Reloaded
Assault Rifles
MCW (MWIII)
- Short-medium range damage increased to 26, up from 24.
- Mid-range damage increased to 23, up from 19.
Holger 556 (MWIII)
- Max damage increased to 38, up from 35.
- Max damage range increased to 36.83 yards, up from 33.02.
- Short-medium range damage set to 34. New variable
- Short-medium damage range set to 45.72 meters. New variable
BP50 (MWIII)
- Max damage reduced to 28, instead of 30.
- Short-medium range damage reduced to 26, down from 28.
- Increased the minimum scattershot dispersion to 2.4°/s, up from 2.2°/s.
- Increased the minimum scattershot dispersion to 6.7°/s, up from 6.3°/s.
- Increased dispersion in tactical position to 2.9°/s, instead of 2.8°/s.
- Increased aim time to 230ms, instead of 220ms.
- Reduced movement speed while aiming to 3m/s, instead of 3.4m/s.
- Increased horizontal recoil to 15.6°/s, up from 10.6°/s.
- Reduced vertical knockback to 42deg/s, instead of 44.4deg/s.
- Crosse Lourde Forbearer
- Increased the knockback reduction bonus to 16%, up from 11%.
- Crosse Moat-40
- Reduced aim time bonus to 2%, instead of 7%.
SVA 545 (MWIII)
- Reduced sprint to shot delay to 189ms, instead of 210ms.
- Reduced aiming time to 230ms, instead of 250ms.
Ram-7 (MWIII)
- Max damage range reduced to 26.67 yards, down from 33.02.
Combat Rifles
MTZ 762 (MWIII)
- Max damage reduced to 40, down from 42.
- Min damage reduced to 32, down from 34.
- Neck damage modifier reduced to 1.1x, down from 1.3x.
- Belly damage modifier reduced to 1x, down from 1.1x.
- Headshot damage modifier reduced to 1.2x, down from 1.3x.
- Short-medium damage range reduced to 40.64 yards, down from 44.7.
- Kit Carabine JAK Heretic
- Reduced horizontal recoil to 9.4°/s, instead of 11.9°/s.
- Increased vertical recoil to 47.9°/s, up from 47.1°/s.
Sidewinder (MWIII)
- Slight reduction in recoil intensity during sustained fire.
- Crosse A90 Venom
- Reduced the knockback penalty to 5%, instead of 16%.
- RB Rapidstrike grip
- Increased aim time bonus to 11%, up from 9%.
- Reduced the recoil control penalty to 4%, down from 10%.
Submachine guns
AMR9(MWIII)
- Kit Double Canon JAK Ettin
- Bullets are now fired in a vertical column rather than in random dispersion.
RAM-9 (MWIII)
- Canon Court Speedway v5
- Reduced aim speed penalty to 10%, down from 15%.
- Increased knockback bonus to 9%, instead of 4%.
- Increased recoil control bonus to 12%, up from 8%.
- FSS Imperator Light Cannon
- Increased bullet speed bonus to 20%, up from 15%.
- Increased damage range bonus to 20%, up from 12%.
- Boreal-6C silent cannon
- Reduced damage range penalty to 12%, down from 20%.
- Reduced bullet speed penalty to 12%, down from 20%.
WSP-9 (MWIII)
- Reduced the minimum scatter of standing shooting to 1.8°/s, down from 2°/s.
- Reduced the maximum scatter of standing shooting to 5.6°/s, down from 6.2°/s.
- Reduced maximum dispersion in tactical position to 3.1°/s, instead of 3.4°/s.
Rival 9 (MWIII)
- Kit Carabine JAK Headhunter
- Short-medium damage range increased to 45.72 yards, up from 33.02.
PDSW 528 (MWII)
- Improved default aim alignment.
Shotguns
Lockwood 680 (MWIII)
- Canon Accessories
- The number of projectiles per shot now remains at 6, regardless of magazine capacity
Machine guns
Bruen MK9 (MWIII)
- Belly damage modifier increased to 1.1x, up from 1.05x.
- Reduced aiming time to 410ms, instead of 450ms.
- Increased movement speed to 4.4m/s, up from 3.9m/s.
- Increased crouching movement speed to 2.1m/s, up from 1.6m/s.
- Increased tactical sprint speed to 6.4m/s, up from 6.3m/s.
- Increased movement speed while aiming to 2.4m/s, instead of 1.9m/s.
Pulemyot 762 (MWIII)
- Increased the intensity of aim swing in static position.
- Kit Bullpup Annihilateur Jak
- Reduced bullet speed to 660m/s, instead of 760m/s.
Precision rifles
XRK Stalker (MWIII)
- Reduced aiming time to 580ms, instead of 610ms.
KATT AMR (MWIII)
- Reduced aiming time to 720ms, instead of 760ms.
SPX -80 (MWII)
- Increased aim time to 570ms, up from 545ms.
Handguns
Renetti (MWIII)
- Kit Carabine JAK Ferocity
- Max damage increased to 36, up from 33.
- Min damage increased to 28, up from 25.
COR-45 (MWIII)
- XRK IP-V2 Conversion Kit Increased bullet speed to 600m/s, instead of 525m/s.
BULL (MWIII)
- Short-medium damage range increased to 15.24 yards, up from 11.43.
9mm Daemon (MWII)
- Daemon Hand Rear Handle
- Added missing Pistol Fastdraw bonus.
Wonder Weapons
Wonder weapon DG-2
- Area damage increased to 100, up from 75.
- Increased Projectile Explosion Radius to 64, instead of 50.
- Increased Projectile Speed to 101.6m/s, instead of 50.8m/s.
- Players directly impacted by the Wunderwaffe DG-2 are no longer forced to fire.
- Allows the continuous damage effect to stack
- Adjusted swing in ADS and random shooting.
- Fixed an issue with the field of view in ADS when exiting aim.
Warzone Prop Balancing – Season 2 Reloaded
Under-barrel launchers
- Fixed a bug allowing players to fire unlimited projectiles.
LIKE Limb Ripper
- Increased movement speed while actuating by 25%.
- Increased damage range to 1.4 meters, up from 1.1.
Modern Warfare 3 Weapon Balancing – Season 2 Reloaded
On going redaction.
Modern Warfare 3 Weapon Balancing – Season 2 Reloaded
On going redaction.
Leave a Reply