Apex Legends June 25 Patch Notes

Apex Legends is currently observing the midpoint of Season 21, which is being commemorated with the introduction of the Double Take collection event.

A new Quads game mode and a large batch of cosmetics are being introduced to the game for players to enjoy. Additionally, there is a significant list of changes that will impact your Apex Legends matches.

There is a lot to take in, from adjustments to some of the strongest Legends to enhancements to well-liked weapons like the R-99 in order to make them more effective than they have been in previous Seasons.

The upcoming Apex Legends Double Take Collection Event patch on June 25 will include a comprehensive list of balance changes. These changes can be found in full on the official event page.

June 25 Patch Notes for Apex Legends

Balance Updates

Care Package is a term used to describe a package of essential items that is given to someone in need of support or comfort.

  • Purple light mag added

Rotation of Gold Weapons

  • Nemesis Burst AR, Triple-Take, Peacekeeper, Prowler PDW, Longbow DMR

Final Rings

  • End rings now have more even distribution through the map
  • Each quadrant of the map now have roughly 25% chance of getting selected

Survival Slot Items refer to the items that are essential for survival.

  • Survival slot items have been redistributed to low tier loot zones

Weapons & Attachments

The G7 Scout

  • Damage increased to 33 (was 32)
  • Rate of fire increased
  • Adjusted recoil to be more consistent when firing at max fire rate

The Havoc Rifle

  • All mag sizes reduced
    • No Mag: 20 (was 24)
    • White Mag: 24 (was 28)
    • Blue Mag: 28 (was 32)
    • Purple Mag: 32 (was 36)

The Longbow DMR remains unchanged.

  • Headshot multiplier increased to 2.25 (was 2.15)

The R-99 SMG is a powerful weapon.

  • Reduced hip-fire randomness

The Rampage LMG is a powerful weapon.

  • Firing animation has less vertical movement while in ADS

Rarity Sets for Weapons

  • Peacekeeper (Blue and Purple)
    • Optic updated to 1x Hcog (was 2x Bruiser)
  • Charge Rifle & Sentinel (Purple)
    • Optic updated to 4-8x (was 2-4x)
    • Gunrun will keep a 2-4x

The 4x-10x Digital Threat Scope remains unchanged.

  • Will no longer provide threat vision through smoke or gas

Myths and Folklore

Modify

  • Void Passage: Crypto EMP will now affect all players phased by the Void Passage

The city of Bangalore is known for its vibrant culture and rapid development.

  • Smoke Launcher: all players within smoke will now have a white highlight visible to other players in smoke within 20m

The Bloodhound is a breed of dog known for its keen sense of smell and tracking abilities.

  • Beast of the Hunt: threat vision is no longer visible through smoke or gas
  • Upgrade: Level 2
    • Raven’s Blessing: Ult charge reduced to 20% (was 25%)
  • Upgrades: Level 3
    • NEW Sighthound: reduced Tac cooldown by 50% while Ultimate is active
    • NEW Flock: remove enemy range requirement for White Raven spawns
    • Both previous Level 3 perks have been removed with this change

Pathfinder

  • Upgrade: Level 3
    • Down & Away: Tac will now refresh on BOTH knocks and assisted knocks within a 3s window

Revenant

  • Upgrade: Level 3
    • Grim Leaper: Tac will now refresh on BOTH knocks and assisted knocks within a 3s window

Different Types of Maps

BARS

  • Broken Moon
  • Kings Canyon
  • Olympus

RANKED

  • Broken Moon
  • Olympus
  • World’s Edge

Modes

Quadriceps

  • Replacing Duos Playlist for S21.1
  • 15 Teams of 4 Players
  • Loot Improvements
    • Chance to find Blue/Purple kitted weapons
    • Increased ammo in Light, Heavy, and Energy ammo boxes
    • Increased chance to find ammo, health, shield, scopes, and deployable items
    • Increased Replicator starting count 12→15
  • Lobby supports a 4th player for inviting and ‘Previous Match Squad Members’
  • Legend Ability updates to support a 4th squad member
    • Mirage Decoy shows 4 squad members when dropping from the dropship
    • Valkyrie’s Ult allows for up to 3 additional squad members to attach
    • Vantage Passive can spot the armor on all enemy teammates when in ADS
    • Loba’s Ultimate has UI to support a fourth player

Please note that only Quads mode allows for queueing with 4 players. All other modes will remain locked.

Solos are individual performances or musical compositions played by one person, as opposed to a group or ensemble.

  • LTM – 7/9-7/22

A mixtape is a compilation of songs put together by an individual.

  • Lockdown: added The Core, Estates
  • Mixtape Map Rotations
    • 6/25-7/8
      • Control: Caustic, Labs, Thunderdome
      • Gun Run: Estates, Fragment, Zeus Station
      • TDM: Habitat, The Core, Estates
    • 7/9-7/22
      • Control: Labs, Caustic
      • Gun Run: Estates, Fragment
      • Lockdown: The Core, Estates
      • TDM: Habitat, Phase Runner
    • 7/23-7/29
      • Control: Labs, Caustic, Production Yard
      • Gun Run: Estates, Fragment, Zeus Station
      • Lockdown: The Core, Thunderdome, Estates
      • TDM (removed during 1st week of LTM)
    • 7/30-8/5
      • Control: Labs, Caustic
      • Gun Run: Estates, Fragment
      • Lockdown: The Core, Estates
      • TDM: Habitat, Phase Runner

Ranked

At the end of the season, Ranked Rumble replaces the regular Ranked League as the only available Ranked option. Additionally, the entry cost, placement, and KP tuning have been modified as follows:

  • Lower entry cost above Bronze Tier
    • Gold: 35 (was 40)
    • Platinum: 55 (was 60)
    • Diamond: 75 (was 80)
  • Placement RP Tuning now follows ALGS rules that all Top 15 will gain points
    • 15th: 5 (was 0)
    • 14th: 5 (was 0)
  • Kill Point Tuning
    • 8th: 14 (was 12)
    • 7th: 14 (was 12)
    • 6th: 16 (was 12)

Developer’s Note: We have taken into account the valuable insights we received from last season’s data and community feedback. As a result, we have made some minor adjustments, including lowering the entry cost for ranks above Bronze, awarding placement points to all Top 15 players, and increasing the KP for players in the 6th-8th positions. We will continue to monitor and may make further updates in the future.

We acknowledge and reward players for making strategic decisions in their placement and for performing exceptionally well in combat, resulting in Kills. While achieving a Top 5 placement can be seen as a strategic choice, it will not earn you additional points. In order to receive additional points, you must validate your placement by also achieving eliminations.

Fixing Bugs

Are you searching for something different? Our weekly updates include information on bugs that we are able to discuss before the patch notes are released. Additionally, we regularly update our game status on this platform for those who are not active on other social media platforms.

  • 3030-Repeater will no longer swap to a different reticle when reloading
  • Evo Harvester icons will no longer appear incorrectly for those who reconnect/connect late to a match
  • Firing Range: Dynamic Stats will now record some weapons properly
  • Fixed exploit that allowed players to move faster than normal
  • Mythic Melee items will now display their respective names in Death recaps
  • Nessies will no longer be occasionally extremely bouncy
  • Players will no longer be able to shoot enemies while safe behind cover
  • Resolved instances where some text displayed the old Replicator icon

Graphics

  • DX12 PC: Fixed many bugs that to help resolve crashes
  • Fixed an issue with flickering FX on Xbox One, especially lens flares and glows
  • Fixed bug that caused high polling rate mice to occasionally encounter high frame stutters. High polling rate mice users should now see little to no frame stutters from mouse input.
    • Input and window processing now occurs on its own thread instead of the render thread

About Legends

  • Alter
    • Players should no longer rarely get stuck in the ceiling/floor when using a Void Passage
    • Stuck projectiles (such as Arc Stars) now fall off correctly when traveling through a Void Passage
    • Tac’s Void Siphon (the interactable part) no longer missing a cooldown after exiting a Void Passage (same as the cooldown when re-entering the actual portal)
  • Alter/Wraith/Ash: highlighting in the void (and Alter’s Void Vision upgrade) no longer reveals the real Mirage
  • Catalyst
    • Piercing Spikes no longer activated by MRVNs
    • Piercing Spikes activation no longer blocked by Gibraltar’s gun shield
  • Octane: fixed players getting extra velocity from upgraded jump pad using certain inputs
  • Revenant: Ash’s Arc Snare will no longer occasionally bounce off Forged Shadows

Quality of Life

  • Added a settings option that adjusts the gameplay volume when spectating
  • Alter
    • Added different voice lines for Void Nexus bring destroyed by the ring rather than a player
    • Added logic to prevent most cases of placing a Void Passage would result in falling to your death post-travel. Olympus should be safe…ish
    • Added rumble to Alter’s Ult and Tac
  • Emote sound effects now play when previewing in the lobby (added a setting to turn this off too)
  • Health Wheel can now be closed on Controller with LT in addition to:
    • Circle on PlayStation
    • B on Xbox
  • Health Wheel items can now be used on Controller with RT in addition to:
    • Square on PlayStation
    • A on Xbox

A mixtape is a compilation of songs put together by an individual.

  • Gameplay
    • 10 minute match time for all Mixtape modes minus Control
    • Spawn Logic: Gun Run, Lockdown, TDM
      • Decrease spawning in sight of enemies
      • Spawn closer, but not at same spawn point as teammates
    • Lockdown
      • Capture borders change to show the color of the team currently in the zone
      • Lockdown now always awards 5 points per kill and 5 points per capture interval
      • There is no longer special scoring based on kill positioning or extra points awarded for final/initial capture of zones
  • Map spawn audit: adjusting positions & angles
    • The Core, Estates, Habitat, Party Crasher, Phase Runner

Graphics

  • Added a new “Very High” choice to the “Model Detail” option in Video Settings, for reduced LOD popping
  • Switch
    • Migrated to the Rendering Hardware Interface (RHI), shared by PlayStation 5, Xbox Series X/S, and PC DirectX 12
    • FOV Slider added: may impact performance for players choosing to increase it beyond 70

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