Are Throwers Valuable Units in Clash of Clans?

Are Throwers Valuable Units in Clash of Clans?

The recently introduced Thrower unit in the Town Hall 17 (TH17) update for Clash of Clans resembles a typical ranged attacker, drawing comparisons to familiar troops like Wizards, Archers, and Bowlers. Given the significant commitment required for upgrading units, players may wonder: Is the Thrower a worthy investment? Let’s delve into its strengths and strategies.

Evaluating the Strength of the Thrower Unit

Thrower Unit in Action
Image courtesy of Supercell

The Thrower unit presents a compelling case as a versatile component of your army, functioning effectively as both a frontline troop and damage dealer. With an impressive health pool, the Thrower can withstand attacks from various defenses, including Mortars, Cannons, and X-Bows. Its long-range attack capability—spanning six tiles—allows it to target both ground and air units indiscriminately, engaging the nearest enemy or building.

When supported by spells and heroes, the Thrower can weather assaults even from formidable TH17 defenses such as the Firespitter, positioning it as one of the premier units introduced in this update. Its ease of use makes it especially appealing.

Thrower Unit Statistics

Here are the key stats for the Thrower at various upgrade levels:

  • Level 1: 180 damage per second / 1,800 hit points
  • Level 2: 190 damage per second / 1,950 hit points
  • Level 3: 200 damage per second / 2,100 hit points

The Thrower becomes available at Barracks level 18, corresponding with Town Hall level 17.

Effective Strategies for Utilizing the Thrower

Thrower Attack Strategy
Image courtesy of Supercell

Deploying the Thrower can be approached in various ways, but one of the most effective tactics involves incorporating six or more Throwers alongside your main army, complemented by a Grand Warden and Minion Prince.

The Grand Warden acts as a protective shield, safeguarding the Thrower from threats like Monoliths and Inferno Towers. Utilizing spells such as the Healing Tome and the Eternal Tome is advisable, though any spell can serve well. Fireballs strategically deployed while your army advances can also yield significant results, particularly when paired with Invisibility spells to target key defenses.

The Minion Prince adds further support, enhancing damage output while reducing the damage received from the enemy through its Dark Orb capability. To maximize effectiveness, include Freeze, Rage, and Jump spells to facilitate your main army’s penetration into enemy defenses.

Planning your army’s entry point is crucial; typically, this is done through the Eagle Artillery, which is notably absent in TH17. Players can opt to approach from the opposite side of Town Hall 17 bases, allowing for strategic flexibility.

Once the entry point is established, funneling becomes essential—using units like Yetis and heroes such as the Archer Queen and Barbarian King to clear the path. Funneling enables your main force to advance directly toward the center without distractions from peripheral buildings.

As your main army approaches the core defenses, effective timing in using heroes’ abilities and spells will ensure the Thrower can dominate the battlefield, demolishing obstacles in its path. This strategy provides a straightforward approach for players seeking a reliable yet effective attack method without needing complex maneuvers.

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