Swen Vincke, director of Baldur’s Gate 3, reveals a discarded concept that would offer a fresh outlook on death in the game.
Larson Studios, the creators of Baldur’s Gate, put an incredible amount of effort into every aspect of the game. With detailed dialogues specific to each character’s attire and devilish backstories, Baldur’s Gate offers players a wealth of opportunities for exploration.
A planned Falug Plane was to be included, where the Tav would have to journey through in order to reunite with their companions. In DnD lore, this realm is considered to be the afterlife. This information was shared by director Vincke during a podcast, where he revealed the discarded concept.
“According to Vincke, when someone died, they were expected to go to the Fugue Plane. Vincke had a specific concept in mind – that upon death, one would enter the Fugue Plane and have experiences there. For example, while you would be in the Fugue Plane, the rest of your party would continue to exist in the Material Plane.”
The Fugue Plane is a concept rooted in the lore of the Forgotten Realms, serving as a neutral realm within the Astral Sea where spirits go after death. It is here that gods convene to gather the departed and determine their placement in the corresponding heavens, based on their loyalty to a specific deity.
Currently, there are no alternate realms that the Tav discovers upon death. In the event of defeat in battle, the only option is to reload the previous save and hope for a better outcome.
Vincke disclosed minimal information about the aspect that didn’t make it into the game. Nevertheless, it may have shared similarities with Warzone’s Gulag, as players are forced to battle for their survival.
In the world of Baldur’s Gate, players could have experienced fierce fights against Mindflayers or the exhilaration of rolling a natural 20. In any case, the chance to explore a new realm after death would have added a distinct element to the game.
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