The Dark Urge in Baldur’s Gate 3 allows players to take on the role of a murderous monster. However, even when their companions become the next target of their rampage, they are not always equipped to handle their homicidal tendencies.
The Dark Urge Origin featured in Baldur’s Gate 3 is not for the weak-willed, as the main character must constantly confront their violent impulses. Players have the choice to resist their dark nature or fully embrace it, transforming into a ruthless murderer.
This brings up the question of why your party members would choose to remain with the Dark Urge. Despite the shared issue of the tadpoles, it would undoubtedly be more secure for them to venture out on their own instead of staying with someone known for killing innocent individuals.
The primary concern among fans, as mentioned in a discussion on the Baldur’s Gate 3 subreddit, is the absence of consequences when attempting to harm a party member in Act II, which serves as a form of punishment for not following through with killing Isobel as instructed.
“According to the OP, in Act 2, choosing not to kill you-know-who results in being obligated to attempt to kill your romanced companion. The OP expresses frustration that despite repeatedly confessing to their companion about feeling darkness within and having killed Alfira, the companion still reacts with shock and disappointment, when the OP has been open about it all along.”
One user expressed their frustration, stating, “Why didn’t you tell me this earlier? It has become dangerously bad now. Can you believe it was our first conversation?”Another user reminisced, “Do you remember when we first met and I cut off a man’s hand that was protruding from a portal? It’s not shocking that I have psychopathic tendencies.”
Despite the fact that mass murderers are not unheard of in the D&D adventuring lifestyle, the Dark Urge is simply a typical RPG character, with a penchant for killing, looting, and fulfilling a special destiny. Perhaps the party was simply accepting and following along with this behavior throughout their journey.
Throughout most of Act I, it is probable that the lack of a response was due to the fear of your party either abandoning you or attempting to harm you after the infamous murder scene at the Camp. This would result in your Dark Urge being left to face the rest of the game alone, causing you to miss out on a significant amount of companion content.
Despite the lack of response from the companions to Dark Urge actions, it is understandable from a game design standpoint. After all, the protagonist cannot be abandoned too quickly. However, it would be appreciated if they were not so surprised when they wake up in the middle of the night with a dagger at their throat.
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