Baldur’s Gate 3 Player Discovers How to Remove Traps 700 Hours In

Baldur’s Gate 3 Player Discovers How to Remove Traps 700 Hours In

Baldur’s Gate 3 presents numerous lethal traps to the player, however, some are just discovering alternative (and occasionally aggressive) approaches for deactivating them.

A major contributing factor to Astarion’s popularity in Baldur’s Gate 3 is the essential role of the Rogue class in the game. In order to effectively handle the numerous locked doors and trapped chests encountered throughout the game, having at least one Rogue in your party is crucial.

Fortunately, there are numerous Trap Disarming Kits scattered throughout Baldur’s Gate 3. This means that if you happen to have a skilled Rogue with a high level of proficiency in Sleight of Hand, you can effectively disable traps before they have a chance to harm you.

There are other ways to handle traps in Baldur’s Gate 3 without depending on a Rogue’s abilities. These methods have even amazed players who have spent hundreds of hours in the game.

As pointed out by players on online forums, some fans of Baldur’s Gate 3 were unaware that certain traps in the game can be neutralized with attacks or spells. This can either prevent them from triggering or can be executed from a safe distance, minimizing the threat to the party.

There are also traps on the ground that can be rendered ineffective by placing heavy objects, like barrels, on top of them. This ensures that they will not be activated, unless the object is later removed.

Individuals who possess summoning abilities can employ the classic Dungeons & Dragons strategy of summoning a creature or animating an undead to trigger the trap. The summoned being will simply return to its original plane, and the deceased are readily replaceable, particularly in a Dark Urge campaign.

If you prefer not to have a mandatory Rogue in your group when playing Baldur’s Gate 3, there are still many ways to bypass traps and ensure your safety.

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