A Baldur’s Gate 3 player has revealed in detail how the game creates companion portraits, drawing some attention to a particular aspect of the character models.
A dedicated Baldur’s Gate 3 player has discovered how the game handles its character portraits, sharing his findings with the community.
As Reddit user grey_anonym explains, rather than using simple still images for the UI, the game uses character models posing in a normally inaccessible area. This allows the game to update portraits from time to time, rather than sticking to one image for the entire duration of the game.
Of course, as this staging area is not intended to be seen by players. And surprises await, ranging from bizarre poses to uncensored private parts.
Baldur’s Gate 3 Companions Get Explicit Portraits
The Reddit post features screenshots of each of Baldur’s Gate 3’s main companions in a normally inaccessible area. They are surrounded by colored squares, which serve as backgrounds for the portraits, giving the whole thing a school photo day look.
As grey_anonym explains: “Portraits are not a simple image insertion. They’re caught in an out-of-bounds area that has models with the armor you put on companions.” This allows photos to be retaken every time the player levels up a companion or modifies them via Wither.
However, there are some limitations, such as Wyll’s horns and Shadowheart ‘s hair color change that are not reflected here. Each pose was clearly chosen to suit the needs of the portrait, making the companions quite melodramatic or absurd when viewed in full.
the full poses companions are making for the UI portraits byu/grey_anonym inBaldursGate3
Lae’zel, in particular, recalls an archetypal old man yelling at these kids to get off his lawn, while one commenter called Shadowheart “an anime character who just took an oath of honor.”
But commentators have focused on certain parts of the models. Indeed, the poster notes that he had to crop the images of Astarion, Wyll and Gayle because their private parts were visible.
Character models in out-of-bounds areas not fully covered are nothing new. Developer Larian Studios previously explained why the so-called “Nude Realm”exists during character creation.
Unintentional explicit content aside, these full portraits provide a fascinating insight into the development of Baldur’s Gate 3 and the effort put into something as simple as the companion portraits.
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