Spells in Baldur’s Gate 3 can unintentionally complicate the game, such as NPCs getting hurt with Moonbeam or unexpected fights. But players have developed tricks to avoid these inconveniences.
Area of effect (AoE) spells in Baldur’s Gate 3 can be incredibly powerful, but they can also make roleplaying aspects more difficult than necessary. The problem that players have noticed the most is that they last longer than the fight.
As a result, some of your low-health party members die, as they pass through a stray Moonbeam.
For example, Moonbeam is a level 2 Evocation that allows the caster to call down a beam of moonlight that deals damage to anyone passing through it. And that was the focal point of a player’s experience of AoE spells.
A Baldur’s Gate 3 player takes damage from the Moonbeam spell
While in Figaro’s shop, the player cast Moonbeam. When the fight ended, they had to resurrect Gayle – who had passed through the lunar ray – and found that Figaro himself had also decided to pass through the spell.
Once finished, he tried to continue his conversation with Devella. This is important during the quest she’s involved in, as helping her investigate the murders leads you to a key plot point in Act 3.
“I [tried] to resume the conversation with the investigator, she no longer responded. Weird, I think, not understanding why. Well dear readers, that’s because she was already in conversation. With Shadowheart. Accusing him of murder,” he shared in his Reddit post.
After this incident, a series of Flaming Fists descended on his group and he had to kill them all, unable to continue helping Devella with the murder investigations.
In the comments, players were very familiar with this type of problem when it came to AoE spells in Baldur’s Gate 3. So, some of them gave some tips on how to avoid this type of problem.
“I’ve gotten into the habit of splitting up the group during combat, so they’ll stay in place after it’s all over,” one player explained. Essentially, this means you can control each character individually afterwards. This should prevent party members from going through any leftover AoE spells.
So while this can be an annoying mechanic, there are ways around it. And this without your party members dying needlessly or you failing in your quests.
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