Many Baldur’s Gate 3 players have noted a major flaw in Act 3: an overload of content which goes so far as to make some people abandon it.
Baldur’s Gate 3 is a massive game, and not just because of its long runtime. There are so many character creation options, divergent storylines, multiple problem solutions, and hidden secrets that it’s literally impossible to see everything it has to offer, even when beating the game multiple times.
Act 1 and 2 of Baldur’s Gate 3 offer players numerous beginnings of narrative arcs, including the problem of the mind flayer larva which is one of the common threads of the adventure. And if certain plots conclude early in the game, many quests end at Baldur’s Gate, in act 3.
Unfortunately, many players don’t make it to the end credits. While many are impatient at the idea of finally discovering this iconic city, a phenomenon sometimes pushes them to abandon their game.
Baldur’s Gate 3 players quit during Act III
A Baldur’s Gate 3 subreddit user created a post regarding Act 3 that immediately caught the attention of players. The author explains that he wondered how people could abandon their game during act 3. Then, once they reached this famous act, the author had a sort of revelation: “I am overloaded” .
Me: “How can people abandon their game in Act III??” byu/TooNoodley inBaldursGate3
“This is both a strength and a weakness of act 3,” explains one user. “I love that you can wander around wondering what to do next. But on the other hand, I hate that you can wander around wondering what to do next.”
Indeed, arriving around Baldur’s Gate is trying to say the least. While we already have dozens of quests in progress and lots of questions in mind, we arrive in an urban area and much more densely populated than anything we have seen in the previous acts. Rather than resolving current quests, we start by adding new ones.
A striking example of this feeling of overload was the sewers, according to many players. In Baldur’s Gate 3, the sewers provide access to many locations in the city. A real labyrinth beneath the labyrinth.
“During my first playthrough, I immediately said “what happens in the sewers is a matter between the sewers and the gods,” and did my best to avoid the area,” said one user.
After two outdoor acts and far from the crazy density of Baldur’s Gate 3, has Larian Studios pushed the envelope a little further on the quantity of content in its last act? Fortunately, nothing is ever obligatory in this already iconic RPG, and the players’ tenacious desire to complete everything is the only obstacle to a less boring Act 3.
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