While Black Myth: Wukong’s Destined One may not possess the same level of power as Sun Wukong, they can still acquire useful skills that are arguably superior to others.
Regardless of whether you are facing numerous bosses or simply have a surplus of Sparks waiting to be utilized, it is important to invest in some abilities. However, given the abundance of skill trees, spells, Stances, and buffs available, selecting the most effective ones can be quite daunting.
To assist you on your quest through Wukong’s storyline, we have compiled a comprehensive guide to the top abilities in Black Myth: Wukong and a thorough examination of all the skills featured in this action-packed game.
Best abilities
Choosing abilities that align with your playstyle is recommended, but there are a few that you should definitely not overlook.
- Immobilize
- Stances
- Spin and walk
- Spells
Stances are key in Black Myth Wukong, so it’s vital you invest in them.
The spell Immobilize is an essential tool to have throughout your journey. Not only is it the first spell you receive, but it is also one of the most valuable. We highly recommend continually upgrading this spell as it will become even more potent. Additionally, we advise investing in your spells from the start, as each one will undoubtedly come in handy during a boss battle and potentially save your life.
It is crucial to invest in your Stances during the early game. In order to maximize your options, you will need to spend 3 Sparks, making it a significant investment at the beginning. Nonetheless, choose your preferred stance and allocate a few points to it.
Mobile Spin is a skill that you may not pay much attention to until you encounter a group of four archers and struggle to dodge their constant arrows. In chapter two, you will encounter even more ranged attackers, making Mobile Spin essential for survival in those situations.
Aside from the main options, it is highly beneficial to focus on enhancing your Health, Stamina, and ability to perform light attacks from a distance, and this should not be overlooked.
All Skills and Abilities
As you advance in Black Myth: Wukong, you will acquire additional spells, abilities, and skills. Therefore, to ensure that you are prepared for what lies ahead and can strategize accordingly, here is a comprehensive list of all the game’s abilities.
Foundation
Endurance
- Endurance: With each level of talent, the stamina cost of sprinting is moderately decreased.
- Slightly boosting Stamina recovery when depleted, Everlasting Vigor provides a lasting source of energy.
- Composure: The interruption of Light Attack Combo by dodging has been removed. This change also applies to Perfect Dodge.
- Simian Agility decreases the stamina cost of Dodging by a moderate amount with each talent level.
- Deft Evasion enhances the agility and flexibility of each initial Dodge mode.
- Using the Featherlight ability significantly decreases the amount of Stamina required for Jumping.
- Focused Breath: As the talent level increases, so does the Stamina Recovery Rate when health is above half.
- Bold Move: With every talent level, there is a moderate increase in the amount of Focus gained from Perfect Dodges.
- Ephemeral Shadow provides a significant amount of Damage Reduction for a brief period following a Perfect Dodge.
- The ability of Vengeful Mirage causes a mirage to appear after successfully dodging an attack. This mirage will explode immediately, causing damage to any nearby enemies.
Martial arts is a form of physical combat and self-defense techniques.
- Each level of talent significantly increases the engage distance of the Light Attack Starter in Swift Engage.
- The “Effortless Finisher”perk provides additional Focus when successfully hitting an enemy with the second move of the Light Attack Mobo.
- Soaring Strike: Upon Sprinting, the Light Attack Starter will have a temporary increase in Damage.
- Punishing Downpour: When the first four moves of the Light Attack Combo successfully hit six times, the Light Attack Finisher will inflict additional area damage.
- Sturdy: Provides substantial Damage Reduction when performing a Light Attack Finisher.
- Hidden Ability: Even when Stamina is low, it is still possible to execute a weaker Light Attack Finisher.
- Mobile Spin: When the Destined One moves forward while performing Staff Spin, it triggers Mobile Spin. This technique involves spinning his staff around his body, allowing him to deflect any projectiles that come his way.
- Intrepid Lunge: Execute a Heavy Attack while performing a Mobile Spin to swiftly engage and stagger your opponent.
- The Focus gained from blocking projectiles with Staff Spin is increased, providing a silver lining.
- Graceful Whirl: Greatly decreases the amount of Stamina required for using Staff Spin.
- Focused Spinning: Drastically boosts the amount of focus obtained from successfully hitting with Mobile Spin.
Surviving is essential.
- The Maximum Health increases at a moderate rate with each talent level due to the robust constitution.
- Rampant Vigor: Each talent provides a moderate increase to Maximum Stamina.
- Bane Reduction: At each talent level, the duration of Four Banes effects is gradually decreased.
- Furious Advancement: With each talent level, Critical Hit Chance is marginally enhanced.
- Rough Skin: Each talent level moderately boosts Defense.
- Each level of talent moderately increases the amount of Maximum Mana gained during a Spiritual Awakening.
- Deep Breath: Each talent provides a moderate boost to Stamina Recovery Rate.
- The momentum is increasing rapidly as each level of talent results in a slight increase in attack.
- Each talent level of Four Banes Endurance provides a slight increase to Four Banes Resistance.
- Wrathful Might: Each talent level slightly boosts Critical Hit Damage.
Staff Stances
- The second level of Focuses Attack boosts the Maximum Focus Points from one to two.
- The “Focuses Attack III”skill allows for an increase in Maximum Focus Points from two to three.
- Boosts Attack IV: Raises the Maximum Focus Points from three to four. However, the fourth Focus Point has a limited duration and its gauge gradually decreases over time.
- Exhilaration: As the talent level increases, the amount of Health recovered upon consuming a Focus Point also increases, albeit slightly.
- Instinct: Every talent level slightly decreases the amount of Stamina required for altered Heavy Attacks.
- Flexibility: Each level of talent slightly increases the damage dealt by all Varied Combos.
- Each level of talent will marginally improve the charging speed of all stances in Quick Hand.
- Additional Damage: Heavy Attacks that require a Focus Point will cause extra damage to the enemy depending on their current Health.
- Effort: Even when the Destined One has less than 1 Focus Point, they are still able to execute Varied Combos, although the damage inflicted will be noticeably reduced.
Crushing Posture
- Unleashed Force: Allows for Sprinting while charging.
- Ironbound Resolve: With each talent level, the Damage Reduction upon a charged Heavy Attack is significantly increased.
- Each level of talent slightly boosts the damage of charged Smash Heavy Attacks to health.
- Protection from Danger: While executing a Perfect Dodge, any accumulated Focus will be preserved when performing a charge.
- Resolute Counterflow: By expending a Focus Point and executing a Heavy Attack during a light Attack Combo, the Destined One can activate Resolute Strike. This ability grants the user the ability to anticipate and negate incoming enemy attacks. Additionally, enemies who have been anticipated are more susceptible to being staggered.
- Winding Wind: Executing a Light Attack after anticipating the enemy’s moves will trigger a Light Attack Combo starting from the third hit.
- After executing a successful Resolute Strike, the Skyfall Strike can be performed by consuming a Focus Point. The Destined One utilizes his forward momentum to launch himself into the air with his staff, somersaulting forward before delivering a powerful downward strike to the enemy’s head.
- Revitalization: Bestows a significant amount of Focus when successfully executing Resolute Strike and striking the enemy.
- Vantage Point: Once the enemy has been identified, Skyfall Strike inflicts increased Damage depending on the amount of Focus Points accumulated.
The Pillar Stance remains unchanged.
- Switching to the Pillar Stance enables the Destined One to utilize his staff as support and climb to its peak by holding the Heavy Attack button, effectively avoiding attacks from the ground. As the Destined One accumulates more Focus Points, his perch will become higher. However, if the staff is struck by an enemy while perched, it will require more Stamina to maintain balance.
- Each level of talent moderately decreases the added Stamina cost of maintaining balance for Steel Pillar.
- The Destined One can use the Gourd while perching on the staff if they have at least 3 Focus Points during Skylarking.
- The Destined One now performs a Heavy Attack upon Stamina Depletion when perching, instead of falling to the ground. This allows for better balance and control over the character’s movements.
- Sweeping Gale: By using a Heavy Attack while performing a Light Attack Combo, the user will expend a Focus Point and unleash Sweeping Gale. This move allows the Destined One to pivot and grasp their staff with one hand, executing a full aerial spin and delivering sweeping kicks to all enemies in the vicinity.
- The ability “Gale’s Blessing”bestows a significant amount of Damage Reduction while executing “Sweeping Gale.”
- Churning Gale: Upon successfully landing a Sweeping Gale attack, the Destined One can perform a Heavy Attack that consumes a Focus Point to execute Churning Gale. This move utilizes the forward momentum to swiftly spin the staff and churn nearby enemies.
- Collapsing Gale: Churning Gale uses up all Focus Points and inflicts extra Damage proportional to the amount of Points expended.
The Thrust Stance remains the same.
- The Thrust Stance enables the Destined One to charge by holding Heavy Attack while standing still. When Heavy Attack is released, a quick thrust attack can be performed against a faraway enemy.
- Each level of talent in Thrust Stance increases the rate of Stamina recovery when hitting enemies.
- Whirling Thrusts: Following a Tactical Retreat, Forceful Thrust, or a fully charged Heavy Attack, simply hold down the Light Attack button to unleash the devastating Whirling Thrusts. The Destined One will leap forward and confront the enemy head-on, unleashing a relentless series of staff strikes.
- Force Cascade: Every time Whirling Thrusts successfully hits, Critical Chance is slightly increased for a brief period. This can stack up to 15 times.
- Unyielding: Enemies who are staggered or repelled will suffer greater Damage from charged Thrust Heavy Attacks.
- Deadly Dance: A Thrust Heavy Attack will be automatically performed after a Roll (Dodge) or Perfect Dodge with 4 Focus Points.
- Defensive Offense: After performing a Light Attack, the Destined One can use a Heavy Attack to execute Tactical Retreat. This allows the Destined One to hop backward and focus on defending themselves, while preparing for their next strong attack. By following Tactical Retreat with another Heavy Attack that uses a Focus Point, the Destined One can unleash Forceful Threat. With their staff held tightly in both hands, the Destined One performs a powerful thrust attack with an extended range, aiming directly for the enemy’s face.
- Adaptability: By pairing Heavy Attacks with Whirling Thrusts, players can effectively execute a Tactical Retreat.
- Upon performing a Tactical Retreat, successfully predicting the enemy’s movements, executing another Heavy Attack will trigger Forceful Thrust and grant temporary Invincibility.
- Ebb and Flow: Provides a short duration of no Stamina cost when using Tactical Retreat to see through the enemy.
Mysticism
- Crash: With each talent level, the amount of Damage dealt to immobilized enemies is moderately increased.
- Evanescence: Increases the duration of immobilization inflicted on the enemy when they attack, and greatly amplifies the damage they receive.
- Spirit Shards: When used, this ability will restore a decent amount of Mana by breaking the enemy’s immobilization.
- Extended Immobilization: This ability requires a moderate increase in Mana consumption but greatly prolongs the duration of immobilization.
- The effect of Stagnation is to slightly prolong the immobility of an enemy who has been hit with Light Attack. This effect can accumulate up to 5 times.
- Easy Prey: When an enemy is unable to move, significantly increases the range at which Light Attack Starter can be used to engage.
- The Light Attack Combo will no longer be interrupted by casting Imobilize, thus keeping the chain unbroken.
Alteration
The next step is to move to the cloud.
- Gallop: Provides a moderate boost to movement speed during Cloud Step.
- Converging Clouds: Cloud Step’s duration is slightly increased with each talent level.
- Thunder Strike: While in Cloud Step, a charged Heavy Attack can be used to perform Unveiling Strike.
- Absolute Strike significantly boosts the damage of Unveiling Stroke. The mana cost of this spell will experience a slight increase upon activating this talent.
- Each level of talent significantly increases the Decoy’s Maximum Health.
- When the Decoy is struck, it will emit a shockwave that damages nearby enemies. This shockwave is capable of activating once every second.
- Each level of talent increases the Critical Hit Chance of Unveiling Strike by a small amount. This increase can stack up to 10 times per second while in Cloud Step.
The phrase “Rock Solid”remains unchanged.
- Rapid Cancelation: Rock Solid can be terminated at any time.
- Nick of Time: Provides a significant amount of Focus when successfully deflecting an attack.
- The talent Bold Venture allows for a significant Mana recovery when successfully deflecting attacks. However, the Deflection Window becomes narrower after awakening this talent.
- Upper Hand: Boosts the damage of a Light Attack Starter that follows a successful Deflection.
- Rock Mastery: Significantly decreases the Cooldown of Rock Solid.
- Rock Solid: Provides a temporary Damage Reduction buff after successfully deflecting attacks.
Strand
- Longstrand: The duration of Duplicates is moderately increased with each talent level.
- Synergy: By utilizing A Pluck of Many, the duration of Duplicates can be extended by hitting enemies to a moderate degree. This potential can be stacked up to 10 times.
- Each level of talent allows for an additional Duplicate to be created, but this requires a significant amount of Mana.
- Volition: Duplicates have the ability to use Immobilize, Ring of Fire, and Rock Solid at appropriate instances.
- Grey Hair: Provides a moderate increase to the Maximum Health of Duplicates.
- The Dominance of Numbers: Slightly boosts the Damage output of nearby Duplicates.
- Harmony: Provides a moderate amount of Focus for every Light Attack successfully dealt by Duplicates.
- Adding Insult to Injury: Enhances the Damage output of Duplicates when casting a spell after A Pluck of Many.
Transformations
- Each level of talent moderately boosts the damage of the next attack following a successful Perfect Dodge.
- Evergreen: As the talent level increases, the rate at which Might decays while transformed decreases slightly.
- The recovery speed of Might is slightly increased with every level of the Might Fortification talent.
- Hidden Might: Each talent provides a slight increase to Maximum Might.
- The Attack increases slightly with each talent level while Transformed due to the Ferocious Form talent.
- The talent level of “Enduring Form”results in a small increase in Maximum Health when transformed.
- Each level of talent slightly increases the amount of Might retained when De-Transforming.
Overall, these are all the skills and abilities that have been discovered in Black Myth Wukong.
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