The recent update for Black Ops 6, released on December 10, has sparked a wave of changes to weapon performance, addressing community feedback with a series of buffs and nerfs. This patch specifically targets Assault Rifles, Submachine Guns (SMGs), and Light Machine Guns (LMGs), with the majority of modifications focused on adjusting damage values.
After consistent requests from players for improvements to headshot damage, the developers have responded by implementing these essential changes in the latest update.
Overview of the Black Ops 6 December 10 Update Patch Notes
The weapon adjustments outlined in the new Black Ops 6 update are as follows:
Assault Rifle Modifications
XM4
- Maximum Damage Range:
- Damage:
23 >>> 22
- Range:
0 – 16.5m >>> 0 – 40.6m
- Damage:
- Medium Damage Range:
- Damage:
22 >>> None
- Range:
16.6 – 40.6m >>> This weapon will now only feature Maximum and Minimum Damage Ranges.
- Damage:
- Minimum Damage Range:
- Damage:
19 >>> 19
- Range:
>40.6m >>> >40.6m
- Damage:
- Additional Adjustments:
- Headshot multiplier increased from
1.15 to 1.25
- Headshot multiplier increased from
- Attachment Adjustments:
- CHF Barrel Attachment:
- Headshot multiplier increased from
1.25 to 1.3
- Headshot multiplier increased from
- CHF Barrel Attachment:
Ames 85
- Maximum Damage Range:
- Damage:
23 >>> 23
- Range:
0 – 50.8m >>> 0 – 15.2m
- Damage:
- Medium Damage Range:
- Damage:
None >>> 22
- Range:
This weapon previously only had Maximum and Minimum Damage Ranges >>> 15.3 – 50.8m
- Damage:
- Minimum Damage Range:
- Damage:
19 >>> 19
- Range:
>50.8m >>> >50.8m
- Damage:
- Additional Adjustments:
- Headshot multiplier increased from
1.12 to 1.2
- Headshot multiplier increased from
- Attachment Adjustments:
- CHF Barrel Attachment:
- Headshot multiplier increased from
1.25 to 1.3
- Vertical View Kick and Gun Kick penalty improved from
50% to 45%
- Headshot multiplier increased from
- CHF Barrel Attachment:
GPR 91
- Maximum Damage Range:
- Damage:
23 >>> 23
- Range:
0 – 19.1m >>> 0 – 17.8m
- Damage:
- Medium Damage Range:
- Damage:
22 >>> 22
- Range:
19.1 – 45.7m >>> 17.9m – 45.7m
- Damage:
- Minimum Damage Range:
- Damage:
19 >>> 19
- Range:
>45.7m >>> >45.7m
- Damage:
- Additional Adjustments:
- Headshot multiplier increased from
1.15 to 1.25
- Headshot multiplier increased from
- Attachment Adjustments:
- CHF Barrel Attachment:
- Headshot multiplier increased from
1.2 to 1.35
- Vertical View Kick and Gun Kick penalty increased from
50% to 55%
- Horizontal View Kick and Gun Kick penalty increased from
20% to 25%
- Headshot multiplier increased from
- CHF Barrel Attachment:
Goblin Mk2
- Maximum Damage Range:
- Damage:
39 >>> 40
- Range:
0 – 39.4m >>> 0 – 16.5m
- Damage:
- Medium Damage Range:
- Damage:
None >>> 37
- Range:
This weapon previously only had Maximum and Minimum Damage Ranges >>> 16.6m – 39.4m
- Damage:
- Minimum Damage Range:
- Damage:
30 >>> 30
- Range:
>39.4m >>> >39.4m
- Damage:
- Additional Adjustments:
- Headshot multiplier increased from
1.15 to 1.25
- Headshot multiplier increased from
- Attachment Adjustments:
- CHF Barrel Attachment:
- Headshot multiplier increased from
1.4 to 1.5
- Horizontal View Kick and Gun Kick penalty increased from
20% to 25%
- Headshot multiplier increased from
- CHF Barrel Attachment:
Model L
- Maximum Damage Range:
- Damage:
27 >>> 28
- Range:
0 – 44.5m >>> 0 – 44.5m
- Damage:
- Minimum Damage Range:
- Damage:
22 >>> 22
- Range:
>44.5m >>> >44.5m
- Damage:
- Additional Adjustments:
- Headshot multiplier increased from
1.15 to 1.25
- Headshot multiplier increased from
- Attachment Adjustments:
- CHF Barrel Attachment:
- Vertical View Kick and Gun Kick penalty increased from
50% to 55%
- Horizontal View Kick and Gun Kick penalty increased from
20% to 25%
- Vertical View Kick and Gun Kick penalty increased from
- CHF Barrel Attachment:
AND 74
- Headshot multiplier increased from
1.15 to 1.27
Submachine Gun Changes
C9
- Maximum Damage Range:
- Damage:
29 >>> 26
- Range:
0 – 13.3m >>> 0 – 15.2m
- Damage:
- Medium Damage Range 1:
- Damage:
23 >>> 22
- Range:
13.3 – 16.5m >>> 15.3 – 20.3m
- Damage:
- Medium Damage Range 2:
- Damage:
19 >>> 18
- Range:
16.6 – 30.5m >>> 20.4m – 33m
- Damage:
- Minimum Damage Range:
- Damage:
16 >>> 15
- Range:
>30.5m >>> >33m
- Damage:
- Additional Adjustments:
- Headshot multiplier increased from
1.1 to 1.27
- Headshot multiplier increased from
- Attachment Adjustments:
- CHF Barrel Attachment:
- Headshot multiplier increased from
1.2 to 1.35
- Headshot multiplier increased from
- CHF Barrel Attachment:
KSV
- Maximum Damage Range:
- Damage:
26 >>> 26
- Range:
0 – 10.8m >>> 0 – 12.7m
- Damage:
- Medium Damage Range 1:
- Damage:
21 >>> 21
- Range:
10.9 – 15.9m >>> 12.8 – 19.7m
- Damage:
- Medium Damage Range 2:
- Damage:
15 >>> 15
- Range:
16 – 29.2m >>> 19.8 – 31.8m
- Damage:
- Minimum Damage Range:
- Damage:
13 >>> 13
- Range:
>29.2m >>> >31.8m
- Damage:
- Additional Adjustments:
- Headshot multiplier increased from
1.1 to 1.25
- Headshot multiplier increased from
- Attachment Adjustments:
- CHF Barrel Attachment:
- Headshot multiplier increased from
1.3 to 1.38
- Headshot multiplier increased from
- CHF Barrel Attachment:
So much. 22
- Maximum Damage Range:
- Damage:
38 >>> 38
- Range:
0 – 6.4m >>> 0 – 8.9m
- Damage:
- Medium Damage Range 1:
- Damage:
34 >>> 34
- Range:
6.4 – 16.5m >>> 9.0 – 20.3m
- Damage:
- Medium Damage Range 2:
- Damage:
28 >>> 29
- Range:
16.6 – 27.9m >>> 20.4 – 30.5m
- Damage:
- Minimum Damage Range:
- Damage:
22 >>> 22
- Range:
>27.9m >>> >30.5m
- Damage:
PP-919
- Maximum Damage Range:
- Damage:
25 >>> 25
- Range:
0 – 16.5m >>> 0 – 18.4m
- Damage:
- Medium Damage Range 1:
- Damage:
20 >>> 20
- Range:
16.6 – 20.3m >>> 18.5 – 24.1m
- Damage:
- Medium Damage Range 2:
- Damage:
17 >>> 18
- Range:
20.4 – 31.8m >>> 24.2 – 34.3m
- Damage:
- Minimum Damage Range:
- Damage:
15 >>> 15
- Range:
>31.8m >>> >34.3m
- Damage:
Jackdal PDW
- Maximum Damage Range:
- Damage:
27 >>> 26
- Range:
0 – 15.2m >>> 0 – 17.1m
- Damage:
- Medium Damage Range 1:
- Damage:
20 >>> 22
- Range:
15.3 – 18.4m >>> 17.2 – 22.2m
- Damage:
- Medium Damage Range 2:
- Damage:
17 >>> 18
- Range:
18.5 – 29.8m >>> 22.3 – 32.4m
- Damage:
- Minimum Damage Range:
- Damage:
15 >>> 15
- Range:
>29.8m >>> >32.4m
- Damage:
- Additional Adjustments:
- Headshot multiplier increased from
1.2 to 1.27
- Headshot multiplier increased from
- Attachment Adjustments:
- CHF Barrel Attachment:
- Headshot multiplier increased from
1.28 to 1.35
- Headshot multiplier increased from
- CHF Barrel Attachment:
Compact 92
- Maximum Damage Range:
- Damage:
20 >>> 20
- Range:
0 – 11.4m >>> 0 – 13.3m
- Damage:
- Medium Damage Range 1:
- Damage:
17 >>> 17
- Range:
11.4 – 15.2m >>> 13.4 – 19.1m
- Damage:
- Medium Damage Range 2:
- Damage:
13 >>> 13
- Range:
15.3 – 26.7m >>> 19.2 – 27.9m
- Damage:
- Minimum Damage Range:
- Damage:
10 >>> 11
- Range:
>26.7m >>> >27.9m
- Damage:
- Additional Adjustments:
- Headshot multiplier increased from
1.1 to 1.24
- Headshot multiplier increased from
- Attachment Adjustments:
- CHF Barrel Attachment:
- Headshot multiplier increased from
1.3 to 1.4
- Headshot multiplier increased from
- CHF Barrel Attachment:
Light Machine Gun Modifications
XMG
- Attachment Adjustments:
- CHF Barrel Attachment:
- Vertical View Kick and Gun Kick penalty increased from
45% to 50%
- Horizontal View Kick and Gun Kick penalty increased from
20% to 25%
- Vertical View Kick and Gun Kick penalty increased from
- CHF Barrel Attachment:
PU-21
- Maximum bullet damage:
- Increased from
26 >>> 27
- Increased from
- Attachment Adjustments:
- CHF Barrel Attachment:
- Headshot multiplier increased from
1.35 to 1.4
- Headshot multiplier increased from
- CHF Barrel Attachment:
GPMG-7
- Maximum bullet damage:
- Increased from
22 >>> 23
- Increased from
- Minimum bullet damage:
- Increased from
18 >>> 19
- Increased from
- Headshot multiplier:
- Reduced from
1.2 >>> 1.15
- Reduced from
- Attachment Adjustments:
- CHF Barrel Attachment:
- Headshot multiplier reduced from
1.3 to 1.25
- Horizontal View Kick and Gun Kick penalty increased from
20% to 25%
- Headshot multiplier reduced from
- CHF Barrel Attachment:
For a more detailed look at the adjustments and their implications for gameplay, players are encouraged to check the full patch notes provided by the developers. As always, these changes are part of an ongoing effort to balance gameplay and enhance player experience.
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