Black Ops 6 December 10 Update: Comprehensive List of Weapon Buffs and Nerfs

Black Ops 6 December 10 Update: Comprehensive List of Weapon Buffs and Nerfs

The recent update for Black Ops 6, released on December 10, has sparked a wave of changes to weapon performance, addressing community feedback with a series of buffs and nerfs. This patch specifically targets Assault Rifles, Submachine Guns (SMGs), and Light Machine Guns (LMGs), with the majority of modifications focused on adjusting damage values.

After consistent requests from players for improvements to headshot damage, the developers have responded by implementing these essential changes in the latest update.

Overview of the Black Ops 6 December 10 Update Patch Notes

The weapon adjustments outlined in the new Black Ops 6 update are as follows:

black ops 6 update
Activision

Assault Rifle Modifications

XM4

  • Maximum Damage Range:
    • Damage: 23 >>> 22
    • Range: 0 – 16.5m >>> 0 – 40.6m
  • Medium Damage Range:
    • Damage:22 >>> None
    • Range:16.6 – 40.6m >>> This weapon will now only feature Maximum and Minimum Damage Ranges.
  • Minimum Damage Range:
    • Damage:19 >>> 19
    • Range: >40.6m >>> >40.6m
  • Additional Adjustments:
    • Headshot multiplier increased from 1.15 to 1.25
  • Attachment Adjustments:
    • CHF Barrel Attachment:
      • Headshot multiplier increased from1.25 to 1.3

Ames 85

  • Maximum Damage Range:
    • Damage:23 >>> 23
    • Range:0 – 50.8m >>> 0 – 15.2m
  • Medium Damage Range:
    • Damage:None >>> 22
    • Range:This weapon previously only had Maximum and Minimum Damage Ranges >>> 15.3 – 50.8m
  • Minimum Damage Range:
    • Damage:19 >>> 19
    • Range: >50.8m >>> >50.8m
  • Additional Adjustments:
    • Headshot multiplier increased from1.12 to 1.2
  • Attachment Adjustments:
    • CHF Barrel Attachment:
      • Headshot multiplier increased from1.25 to 1.3
      • Vertical View Kick and Gun Kick penalty improved from 50% to 45%

GPR 91

  • Maximum Damage Range:
    • Damage:23 >>> 23
    • Range:0 – 19.1m >>> 0 – 17.8m
  • Medium Damage Range:
    • Damage:22 >>> 22
    • Range:19.1 – 45.7m >>> 17.9m – 45.7m
  • Minimum Damage Range:
    • Damage:19 >>> 19
    • Range: >45.7m >>> >45.7m
  • Additional Adjustments:
    • Headshot multiplier increased from1.15 to 1.25
  • Attachment Adjustments:
    • CHF Barrel Attachment:
      • Headshot multiplier increased from1.2 to 1.35
      • Vertical View Kick and Gun Kick penalty increased from 50% to 55%
      • Horizontal View Kick and Gun Kick penalty increased from 20% to 25%

Goblin Mk2

  • Maximum Damage Range:
    • Damage:39 >>> 40
    • Range:0 – 39.4m >>> 0 – 16.5m
  • Medium Damage Range:
    • Damage:None >>> 37
    • Range:This weapon previously only had Maximum and Minimum Damage Ranges >>> 16.6m – 39.4m
  • Minimum Damage Range:
    • Damage:30 >>> 30
    • Range: >39.4m >>> >39.4m
  • Additional Adjustments:
    • Headshot multiplier increased from1.15 to 1.25
  • Attachment Adjustments:
    • CHF Barrel Attachment:
      • Headshot multiplier increased from1.4 to 1.5
      • Horizontal View Kick and Gun Kick penalty increased from20% to 25%

Model L

  • Maximum Damage Range:
    • Damage:27 >>> 28
    • Range:0 – 44.5m >>> 0 – 44.5m
  • Minimum Damage Range:
    • Damage:22 >>> 22
    • Range: >44.5m >>> >44.5m
  • Additional Adjustments:
    • Headshot multiplier increased from1.15 to 1.25
  • Attachment Adjustments:
    • CHF Barrel Attachment:
      • Vertical View Kick and Gun Kick penalty increased from50% to 55%
      • Horizontal View Kick and Gun Kick penalty increased from20% to 25%

AND 74

  • Headshot multiplier increased from1.15 to 1.27

Submachine Gun Changes

C9

  • Maximum Damage Range:
    • Damage:29 >>> 26
    • Range:0 – 13.3m >>> 0 – 15.2m
  • Medium Damage Range 1:
    • Damage:23 >>> 22
    • Range:13.3 – 16.5m >>> 15.3 – 20.3m
  • Medium Damage Range 2:
    • Damage:19 >>> 18
    • Range:16.6 – 30.5m >>> 20.4m – 33m
  • Minimum Damage Range:
    • Damage:16 >>> 15
    • Range: >30.5m >>> >33m
  • Additional Adjustments:
    • Headshot multiplier increased from1.1 to 1.27
  • Attachment Adjustments:
    • CHF Barrel Attachment:
      • Headshot multiplier increased from1.2 to 1.35

KSV

  • Maximum Damage Range:
    • Damage:26 >>> 26
    • Range:0 – 10.8m >>> 0 – 12.7m
  • Medium Damage Range 1:
    • Damage:21 >>> 21
    • Range:10.9 – 15.9m >>> 12.8 – 19.7m
  • Medium Damage Range 2:
    • Damage:15 >>> 15
    • Range:16 – 29.2m >>> 19.8 – 31.8m
  • Minimum Damage Range:
    • Damage:13 >>> 13
    • Range: >29.2m >>> >31.8m
  • Additional Adjustments:
    • Headshot multiplier increased from1.1 to 1.25
  • Attachment Adjustments:
    • CHF Barrel Attachment:
      • Headshot multiplier increased from1.3 to 1.38

So much. 22

  • Maximum Damage Range:
    • Damage:38 >>> 38
    • Range:0 – 6.4m >>> 0 – 8.9m
  • Medium Damage Range 1:
    • Damage:34 >>> 34
    • Range:6.4 – 16.5m >>> 9.0 – 20.3m
  • Medium Damage Range 2:
    • Damage:28 >>> 29
    • Range:16.6 – 27.9m >>> 20.4 – 30.5m
  • Minimum Damage Range:
    • Damage:22 >>> 22
    • Range: >27.9m >>> >30.5m

PP-919

  • Maximum Damage Range:
    • Damage:25 >>> 25
    • Range:0 – 16.5m >>> 0 – 18.4m
  • Medium Damage Range 1:
    • Damage:20 >>> 20
    • Range:16.6 – 20.3m >>> 18.5 – 24.1m
  • Medium Damage Range 2:
    • Damage:17 >>> 18
    • Range:20.4 – 31.8m >>> 24.2 – 34.3m
  • Minimum Damage Range:
    • Damage:15 >>> 15
    • Range: >31.8m >>> >34.3m

Jackdal PDW

  • Maximum Damage Range:
    • Damage:27 >>> 26
    • Range:0 – 15.2m >>> 0 – 17.1m
  • Medium Damage Range 1:
    • Damage:20 >>> 22
    • Range:15.3 – 18.4m >>> 17.2 – 22.2m
  • Medium Damage Range 2:
    • Damage:17 >>> 18
    • Range:18.5 – 29.8m >>> 22.3 – 32.4m
  • Minimum Damage Range:
    • Damage:15 >>> 15
    • Range: >29.8m >>> >32.4m
  • Additional Adjustments:
    • Headshot multiplier increased from1.2 to 1.27
  • Attachment Adjustments:
    • CHF Barrel Attachment:
      • Headshot multiplier increased from1.28 to 1.35

Compact 92

  • Maximum Damage Range:
    • Damage:20 >>> 20
    • Range:0 – 11.4m >>> 0 – 13.3m
  • Medium Damage Range 1:
    • Damage:17 >>> 17
    • Range:11.4 – 15.2m >>> 13.4 – 19.1m
  • Medium Damage Range 2:
    • Damage:13 >>> 13
    • Range:15.3 – 26.7m >>> 19.2 – 27.9m
  • Minimum Damage Range:
    • Damage:10 >>> 11
    • Range: >26.7m >>> >27.9m
  • Additional Adjustments:
    • Headshot multiplier increased from1.1 to 1.24
  • Attachment Adjustments:
    • CHF Barrel Attachment:
      • Headshot multiplier increased from1.3 to 1.4

Light Machine Gun Modifications

XMG

  • Attachment Adjustments:
    • CHF Barrel Attachment:
      • Vertical View Kick and Gun Kick penalty increased from45% to 50%
      • Horizontal View Kick and Gun Kick penalty increased from20% to 25%

PU-21

  • Maximum bullet damage:
    • Increased from 26 >>> 27
  • Attachment Adjustments:
    • CHF Barrel Attachment:
      • Headshot multiplier increased from1.35 to 1.4

GPMG-7

  • Maximum bullet damage:
    • Increased from22 >>> 23
  • Minimum bullet damage:
    • Increased from18 >>> 19
  • Headshot multiplier:
    • Reduced from 1.2 >>> 1.15
  • Attachment Adjustments:
    • CHF Barrel Attachment:
      • Headshot multiplier reduced from 1.3 to 1.25
      • Horizontal View Kick and Gun Kick penalty increased from20% to 25%

For a more detailed look at the adjustments and their implications for gameplay, players are encouraged to check the full patch notes provided by the developers. As always, these changes are part of an ongoing effort to balance gameplay and enhance player experience.

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