Black Ops 6 Players Alerted About “Unusable” Blueprint That Negatively Affects Aiming

Black Ops 6 Players Alerted About “Unusable” Blueprint That Negatively Affects Aiming

Fans of Black Ops 6 are expressing frustration over yet another “unusable”blueprint in the multiplayer mode that hampers their ability to aim down sights effectively. This issue is not merely a glitch; it appears to be a recurring trend within the game.

In recent years, the Call of Duty franchise has faced criticism for “pay-to-win” cosmetics and blueprints disrupting fair gameplay. Notable examples include the infamous Roze skin, Gallantry MAC-10, and the Fallout bundle—each has contributed to player dissatisfaction.

The Current Situation in Black Ops 6

As Black Ops 6 progresses, players have encountered a plethora of “pay-to-lose” blueprints. Unlike their pay-to-win counterparts, these designs often feature visual clutter that obstructs weapon optics, making it nearly impossible to aim accurately. Many had initially hoped that the issues surrounding the Saug would represent the last of such problems, but new reports indicate otherwise.

A New Controversy: The I.D.E.A.D Mastercraft Bundle

On Reddit, user Fat_stacks10 raised concerns regarding the I.D.E.A.D Mastercraft bundle, labeling it an “unusable blueprint.” They reported difficulties obtaining a refund from Activision, stating, “The visual effects block your aim while ADS, making it impossible to play effectively with this blueprint. Activision support informed me this was intended behavior and denied my refund request.”

PSA: Do not buy the IDEAD bundle. It has an unusable blueprint and Activision won’t refund by u/Fat_Stacks10 in blackops6

However, some community members are pointing fingers at a different bundle. They argue that the real culprit is the Kick Some Brass bundle, which features the XM4, rather than the I.D.E.A.D bundle. One user commented, “That’s the XM4 from the Kick Some Brass, not I.D.E.A.D.”

Widespread Frustration Among Players

Additional players joined in, voicing their frustrations. One user lamented, “What are these bundles? They obviously don’t even think about testing them.” Another player humorously suggested, “If only there was a way to see how these weapons fired before buying.”

This isn’t the first occasion fans have speculated that the obstructed sights are a deliberate design choice by the developers. Similar claims surfaced during discussions about the Mecha-Drake Mastercraft blueprint for the Saug, which also suffered from sight-blocking issues.

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