Black Ops 6 Zombies Community Upset Over Nerfed Directed Mode Camo Farming

Black Ops 6 Zombies Community Upset Over Nerfed Directed Mode Camo Farming

Recent updates in Call of Duty Zombies have targeted the Directed Mode, introducing a nerf that significantly impacts players’ ability to farm camos effectively. This change is designed to elevate the challenge of progressing through the game while primarily focusing on the Easter Egg missions rather than farming.

The journey to unlock Zombies camos is notoriously lengthy. Players are required to eliminate thousands of Zombies with each weapon to make any meaningful progress. For those aiming for the coveted Nebula camo, awarded for completing all Zombies camo challenges, this grind can feel daunting. Instead of utilizing glitches like the Terminus boat bug for steady farming, many players have opted for Directed Mode, which allows them to operate under capped rounds for a more controlled experience.

Impact of the Nerf on Directed Mode

Initially, Directed Mode was developed to facilitate players in navigating the Zombies Easter Eggs. However, recent adjustments by Treyarch indicate a shift in the mode’s intended purpose, reinforcing its role as a guide through the Zombies storyline, rather than as a farming tool.

This strategic alteration ultimately benefits accessibility, especially for newcomers who may find the Zombies narrative confusing in previous Call of Duty installments. Directed Mode provides a more relaxed environment, suitable for players who prefer not to invest hours in unraveling the game mechanics.

Farming, particularly for camo challenges, has also seen changes. Directed Mode now caps at Round 15, making the process straightforward and less overwhelming for players. For those with even a modicum of experience, surviving Round 15 is generally straightforward, especially with access to powerful weaponry that simplifies round completion.

Cannon outside Citadel of the Dead in Black Ops 6 Zombies
Activision

However, a nerf introduced in the January 3 patch has complicated this process. The specific changes highlighted are:

  • Increased time between rounds.
  • Longer delays before Zombies spawn after five consecutive rounds at the cap in Directed Mode.

The additional delay is approximately 30 seconds, adding to an existing round delay of around 20 seconds, effectively leading to nearly a minute of downtime within the capped structure. Given that this situation typically occurs in the later stages of gameplay, it underscores a clear intention from the developers to enforce an intended play style for this mode.

Feedback from the gaming community reflects discontent with this change. On platforms like Reddit, players have expressed their frustration, illustrating a divide in player expectations and developer directions:

“You will play the game the way we want you to play it,” remarked one Reddit user.

“All the people talking about ‘just play the game’ are only saying that because they got Nebula in Directed Mode already lmao,” said another.

“Lmao gotta love people who chime in to f**king dictate how other people should enjoy their game. If you don’t like the idea of Directed Mode, DON’T PLAY IT. Some people enjoy grinding that way, and that’s ok; everyone doesn’t need to enjoy things the way you do,” explained a user who appreciates the more relaxed grinding option.

The best way to alleviate the frustration might be to reduce the effort required to earn Zombies camos. However, until modifications are made, players must seek alternative routes to complete their challenges. On a brighter note, the developers are responding to some existing bugs that hinder the completion of Citadelle des Morts. They’ve decided to extend reward deadlines for challenges completed without utilizing Directed Mode, allowing players the opportunity to refine their skills in Directed while also tackling the full Easter Egg.

For further insights, explore more on this topic at Dexerto.

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