In Metaphor: ReFantazio, the Archetype system functions similarly to the Personas found in the Persona series. Each Archetype possesses distinct skills and boosts to statistics, yet there are no masks featured in Metaphor: ReFantazio. Instead, transforming both you and your Followers occurs when executing any skill associated with an Archetype. This guide provides detailed insights into all available Archetypes and their enhancements in Metaphor: ReFantazio.
Comprehensive List of Archetypes and Their Skills in Metaphor: ReFantazio
All party members can equip an Archetype at a fundamental level, with multiple characters able to share the same class simultaneously. Keep in mind that switching Archetypes during battles is not permitted, making it crucial to converse with More before entering lengthy areas where changes are not feasible.
Typically, Archetypes undergo two evolutions from their initial forms, creating a lineage. However, some may evolve more than twice (or only once), and certain advanced upgrades can only be utilized by the original user of the Archetype.
Below is the information regarding all 14 Archetypes, detailing their skills, upgrades, and vulnerabilities.
This compilation is still being developed.
Seeker Archetype
The Seeker serves as the primary Archetype for the Protagonist, becoming available after encountering More in the storyline. It offers a flexible approach, integrating Wind magic with healing powers, thus functioning effectively in both offensive and supportive roles. By leveraging vulnerabilities to Wind while providing dependable healing, the Seeker adjusts well in various combat scenarios. Additionally, unlocking it only requires 375 Mag, allowing a smooth initiation into battles with your first Archetype.
Skills:
- Chase Support: [Hero Passive] Makes it easier for allies’ support attacks to occur in overworld encounters.
- Cyc: Inflicts slight Wind damage on a single enemy.
- Dei: Provides minor HP restoration for one ally.
- Tarukaja: Boosts one ally’s Attack for a duration of 3 turns.
- Sweeping Slash: Inflicts light physical Slash damage on a single enemy.
- Cyclo: Delivers moderate magic Wind damage to one enemy.
- Tetrabreak: Nullifies an enemy’s Repel Physical skill.
The Seeker Archetype has a Weakness to Fire and demonstrates Resistance against Wind.
Seeker Archetype Upgrade #1: Magic Seeker
The Magic Seeker functions as the first upgrade for the Seeker Archetype, accessible upon achieving a Rank 3 Bond with More and attaining Seeker Rank 20. This enhancement boosts both Wind magic and healing capabilities, providing increased adaptability in combat. Unlocking this upgrade requires 6,000 Mag, making it an ideal choice for players aiming for greater damage output and enhanced ally health recovery.
Skills:
- Cyclo: Inflicts moderate Wind damage on a single enemy.
- Deiama: Medium HP recovery for one ally.
- Wind Dodge: [Passive] Increases Evasion against Wind attacks.
- Cyclone: Deals heavy Wind damage to a single enemy.
The Magic Seeker upgrade has a Weakness to Fire and is Resistant against Wind.
Seeker Archetype Upgrade #2: Soul Hacker
The Soul Hacker marks the second upgrade for the Seeker Archetype, unlockable by achieving a Rank 7 Bond with More and being at Rank 20 Magic Seeker. This upgrade enhances Wind magic capabilities further while allowing for MP recovery during damage dealing. Unlocking this formidable Archetype would cost 16,500 Mag.
Skills:
- Void Wave: Heavy Wind damage to one enemy along with a decrease in their Attack.
- Seeker’s Gale: Heavy Wind damage to all enemies, with an MP recovery effect.
- Adventurer’s Curiosity: Increases Critical Rate for all allies.
The Soul Hacker upgrade is Weak against Fire and has Resistance against Wind and Dark attacks.
Seeker Archetype Upgrade #3: Prince
The Prince, as the ultimate form of the Seeker Archetype, is uniquely available to the Protagonist during the narrative. This Archetype delivers robust offensive capabilities, including a devastating Almighty attack, enhancing various stats. With no Mag cost and devoid of weaknesses, it stands as a powerful choice for late-game engagements.
Skills:
- Cooperative Chase: [Hero Passive] Facilitates easier support attacks and stuns foes.
- Hero’s Proving: Enhances Attack, Defense, Hit, and Evasion by 3 ranks.
- Royal Slash: Extreme Almighty damage directed at one enemy.
The Prince upgrade has no Weaknesses and shows Resistance to all affinities, except Almighty.
Warrior Archetype
The Warrior serves as Strohl’s principal Archetype, unlocked upon his early-story awakening. It specializes in physical Slash damage and offensive techniques, making it highly effective for dealing substantial damage to opponents. To access it, establish a bond with Strohl and spend 375 Mag.
Skills:
- Diagonal Slash: Causes light physical Slash damage.
- Slicer: Inflicts weak Slash damage over 2 to 4 hits.
- Critical Strike: Low hit chance but ensures critical damage.
The Warrior Archetype is Weak against Wind and demonstrates Resistance to Fire.
Warrior Archetype Upgrade #1: Swordmaster
The Swordmaster serves as the initial upgrade for the Warrior, enhancing Slash abilities. Unlocking it necessitates a Rank 3 Bond with Strohl, alongside achieving Warrior Rank 20 and spending 6,000 Mag.
Skills:
- Round Slash: Applies weak Slash damage across all enemies.
- Rising Slash: Delivers medium Slash damage to all enemies.
- Martial Lore: [Passive] Boosts basic attack power by 50%.
The Swordmaster upgrade is Weak against Wind and shows Resistance to Fire.
Warrior Archetype Upgrade #2: Samurai
The Samurai upgrade significantly amplifies Strohl’s offensive capabilities by introducing Electric damage and enhancing stats. To unlock it, reach a Rank 6 Bond with Strohl, alongside having Samurai Rank 20, Warrior Rank 20, and spending 16,500 Mag.
Skills:
- Thunder Blade: Heavy Electric damage affecting all enemies.
- Unwavering Blade: Raises Hit and Evasion by 3 ranks.
The Samurai upgrade is Weak against Wind while showing Resistance to Fire and Light.
Warrior Archetype Upgrade #3: Royal Warrior
The concluding upgrade, Royal Warrior, equips Strohl with formidable Slash abilities along with special passives. Unlock this state by achieving a Rank 8 Bond with Strohl, obtaining Samurai Rank 20, Warlord Rank 20, and utilizing 30,000 Mag.
Skills:
- Vorpal Blade: Inflicts extreme Slash damage, decreasing Attack for 3 turns.
- Brave Blade: Heavy Slash damage, featuring a high critical hit rate.
- Noble Warrior’s Soul: [Passive] Prevents turn icon loss if the wielder defeats an enemy.
The Royal Warrior upgrade is Weak to Wind and demonstrates Resistance to Fire and Light.
Mage Archetype
The Mage Archetype is associated with your fairy companion, Gallica, focusing on elemental spells, which include Fire, Ice, and Electric attacks. This Archetype provides excellent utility for exploiting various enemy weaknesses. After forming a Bond with Gallica, which unfolds naturally, you need 375 Mag to unlock the Mage Archetype.
Skills:
- Bot: Causes weak Fire damage.
- Blizz: Causes weak Ice damage.
- Kande: Causes weak Electric damage.
- Magic Font: [Passive] Increases MP by 15%.
The Mage Archetype is Weak to Pierce while showing Resistance to Ice.
Mage Archetype Upgrade #1: Wizard
The Wizard serves as the primary upgrade for the Mage, becoming accessible after achieving a Rank 3 Bond with Gallica and Mage Rank 20. This upgrade bolsters elemental damage and enhances Synthesis capabilities. Unlocking it will require 6,000 Mag.
Skills:
- Botra: Medium Fire damage.
- Arcane Unity: [Passive] Strengthens the potency and hit rate of Synthesis.
The Wizard upgrade is Weak to Pierce and offers Resistance.
Mage Archetype Upgrade #2: Warlock
The Warlock stands as the second upgrade for the Mage, unlocked via achieving Bond Rank 8 with Gallica, Wizard Rank 20, and Assassin Rank 10. It specializes in Dark magic while also providing superior MP recovery, making it ideal for sustained magical offense. Unlocking this upgrade will require 16,500 Mag.
Skills:
- Mudodyne: Heavy Dark damage to one enemy.
- Magic Reversion: [Passive] Recovers MP after defeating an enemy.
The Warlock upgrade is Weak to Pierce, with Resistance against Light and Dark.
Mage Archetype Upgrade #3: Elemental Master
The final upgrade, Elemental Master, represents the pinnacle of the Mage Archetype. Requirements include Bond Rank 8 with Gallica and Wizard Rank 20, with a cost of 16,500 Mag. As an Elemental Master, you gain powerful Fire and Ice spells along with a passive ability that significantly reduces MP expenditure for Synthesis spells.
Skills:
- Button : Heavy Fire damage.
- Blizzaton: Heavy Ice damage.
- Magic Link: [Passive] Halves MP cost for Synthesis.
The Elemental Master upgrade is Weak to Pierce while being Resistant to Fire, Ice, Electric, and Wind.
Healer Archetype
The Healer Archetype belongs to Maria, centering on healing magic and incorporating some Light damage. It serves as a vital Archetype, ideal for providing steady support in challenging encounters. Unlocking it requires initiating a bond with Maria by engaging with her on the evening of your first meeting, alongside expending 750 Mag.
Skills:
- Hama: Inflicts weak Light magic damage to a single enemy.
- Medi: Provides minor health recovery for all allies.
- Patra: Removes a status affliction from one ally.
- Light Dodge: [Passive] Enhances evasion against Light attacks.
- Dekunda: Eliminates all debuffs affecting allies.
- Healer’s Insight: [Passive] Gradually recovers medium HP each turn, with increased healing when sharing a lineage with other Archetypes.
The Healer Archetype is Weak to Strike and Dark attacks, while being Resistant to Light spells.
Healer Archetype Upgrade #1: Cleric
The Cleric upgrade significantly enhances your healing abilities, enabling stronger Light magic and the capacity to revive fallen allies. Requirements for unlocking involve a Rank 3 Bond with Maria, Healer Rank 20, and 6,750 Mag.
Skills:
- Hamaon: Medium Light magic damage inflicted upon one enemy.
- Medica: Medium HP healing for all allies.
- Recarm: Revives one ally to 50% HP.
- Rydinei: Heals 10% of an ally’s HP each turn for a span of 3 turns.
- Godly Blessing: [Passive] Enhances healing effects by 1.5 times.
- Samarecarm: Revives one ally to full HP.
The Cleric upgrade is Weak against Strike and Dark, while demonstrating Resistance to Light.
Healer Archetype Upgrade #2: Saviour
The Saviour represents the peak of healing Archetypes, elevating Light magic while also allowing allies to survive one fatal attack per battle. To unlock this level, a Rank 8 Bond with Maria, Cleric Rank 20, and 18,750 Mag are necessary.
Skills:
- Hamadyne: Heavy Light magic damage to one enemy.
- Medicall: Substantial health recovery for all allies.
- Pen Patra: Cures status ailments for all allies.
- Exorcist Light: Causes extreme Light damage to one enemy.
- Patrecarm: Enables one ally to withstand a lethal attack with 1 HP once per battle.
The Saviour upgrade is Weak to Dark and Resistant to Light.
Knight
The Knight Archetype revolves around defensive strategies, effectively redirecting enemy focus to safeguard allies. To unlock it, establish a bond with Hulkenberg and spend 750 Mag.
Skills:
- Knight’s Proclamation: Forces adversaries to target you.
- Noble Resolve: [Passive] Halves damage taken when ambushed.
The Knight upgrade is Weak against Electric while showing Resistance to Light and Slash attacks.
Knight Archetype Upgrade #1: Magic Knight
The Magic Knight upgrade amplifies your defensiveness while enhancing healing skills. Unlocking it requires a Rank 3 Bond with Hulkenberg, Knight Rank 20, Mage Rank 10, alongside 6,750 Mag.
Skills:
- Rakukaja: Brown one ally’s Defense for a duration of 3 turns.
- Mediline: Provides minimal HP recovery for all allies in the designated row.
The Magic Knight upgrade is Weak to Electric and exhibits Resistance to Light and Slash.
Knight Archetype Upgrade #2: Dark Knight
The Dark Knight upgrade provides high Electric damage while maintaining your defensive attributes. It requires a Rank 7 Bond with Hulkenberg, Magic Knight Rank 20, Wizard Rank 10, plus 18,750 Mag to fully unlock.
Skills:
- Thunderstrike Thrust: Medium Electric damage which reduces enemy Defense.
The Dark Knight upgrade is Weak to Electric and exhibits Resistance against Light, Dark, and Slash.
Knight Archetype Upgrade #3: Paladin
The Paladin upgrade grants supreme defensive capabilities, introducing potent protective abilities. Unlocking necessitates a Rank 7 Bond with Hulkenberg and Magic Knight Rank 20, as well as 18,750 Mag.
Skills:
- Holy Knight’s Proclamation: Defends, drawing enemy aggression, absorbing strikes intended for allies for 1 turn (Certain attacks may circumvent this effect).
- Knight’s Defence: Enhances caster’s Defense by three ranks for a span of 3 turns.
- Protect Guard: Establishes a barrier nullifying a single Slash/Pierce/Strike attack for one ally.
- Counter (Passive): Has a 15% chance to repel Slash/Pierce/Strike damage.
- Emergency Aid: Minor HP recovery for all allies. (Can only be employed from the main menu.)
- Holy Knight’s Works: Restores a medium amount of HP while eliminating debuff effects.
- Revitalize 3 (Passive): Gradually recovers significant MP each turn.
The Paladin upgrade is Weak to Electric, with Resistance against Light and Slash.
Knight Archetype Upgrade #4: Royal Knight
The Royal Knight variation represents the final stage of the Knight Archetype, providing excellent defensive and recovery abilities. To unlock it, you must achieve a Rank 8 Bond with Hulkenberg, reach Paladin Rank 20, and maintain Dark Knight Rank 15 and Elemental Master Rank 15, along with spending 30,000 Mag. This upgrade is solely available to Hulkenberg.
Skills:
- Holy Knight’s Proclamation: Engages as a guard, drawing attention from enemies and absorbing their attacks for allies for 1 turn. (Certain attacks may disrupt this effect.)
- Instant Recovery (Passive): Automatically cures status ailments at the end of 1 turn.
- Thunderstrike Thrust: Inflicts medium physical Electric damage on a single enemy, lowering their Defense for 3 turns.
- Mad Rush: Delivers heavy physical Pierce damage to one enemy.
- Omni-Guard: Creates a barrier nullifying one non-Almighty attack directed at one ally.
- Pierce Surge (Passive): Augments Pierce Attack damage by 30%.
- Omni-Counter (Passive): Provides a 15% chance to repulse non-Almighty damage.
- Noble Knight’s Soul (Passive): Bestows an additional Turn Icon on the turn succeeding the usage of a Proclamation skill. (Does not apply if the caster is incapacitated.)
The Royal Knight upgrade is Weak to Electric while showing Resistance against Light and Slash, and also Repels Wind.
Merchant
Brigitta’s Merchant Archetype is distinctive, utilizing currency instead of MP for skill activation while dealing Almighty damage that cannot be evaded. This Archetype showcases a high critical hit rate, providing valuable additional turns. To unlock it, establish a starting bond with Brigitta and use 1,875 Mag.
Skills:
- Gold Attack: Minor physical Almighty damage to one enemy that features a high critical rate.
- Lucky Find: [Passive] Boosts item acquisition rates by 20% post-battle.
- Trader’s Summit: [Passive] Increases consumable effects by 1.2x.
- Fire Dodge: [Passive] Improves evasion against Fire attacks.
- Debt Collection: Steals Mag from a single enemy.
The Merchant upgrade is Weak to Fire and Light but has no resistances.
Merchant Archetype Upgrade #1: Tycoon
The Tycoon upgrade bolsters your capacity for critical hits while enhancing item effect potency. Requirements for unlocking include a Rank 8 Bond with Brigitta, Merchant Rank 20, and Commander Rank 10.
Skills:
- Gold Rush: Heavy physical Almighty damage aimed at one enemy, featuring a high critical rate.
- Lucky Find: Remains unchanged from previous.
- Item Connoisseur: [Passive] Doubles the impact of consumables.
- Luckier Find: [Passive] Raises the likelihood of obtaining rare items after battle by 20%.
- Critical Trade: [Passive] Doubles the chance for critical hits.
- Almighty Boost: [Passive] Enhances Almighty damage by 20%.
The Tycoon upgrade is Weak to Fire and Light without any inherent resistances.
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