Complete Guide to Dice Mini-Game in Kingdom Come: Deliverance 2: Combinations, Badges, and More

Complete Guide to Dice Mini-Game in Kingdom Come: Deliverance 2: Combinations, Badges, and More

In Kingdom Come: Deliverance 2, the dice mini-game may appear complex at first glance, but fear not; it’s far more straightforward than you might expect. This guide provides an in-depth look at the mechanics, strategies, and nuances that will make you a dice master in no time.

As a robust role-playing game (RPG), King Come: Deliverance 2 allows players to explore a vast open world, filled with side quests, interactions with engaging characters, and plenty of adventure. Amid this rich gameplay experience, you’ll encounter various mini-games, one of which is the intriguing dice challenge that can be found relatively early in your journey.

Understanding the Dice Mini-Game

If you’re familiar with Yahtzee, you’ll quickly grasp the fundamentals of the dice mini-game in KDC2. Here’s how it works:

  1. Players take turns placing six dice in a cup.
  2. After rolling all six dice onto the table, the objective is to create specific combinations.
  3. You are free to set aside any number of dice to form combinations and decide whether to roll again or keep your current results.

Combinations range from simple sets of three to six of a kind, as well as small and large straights. Even rolling a single one or five will earn you a small number of points. The key is that the more impressive your combination, the greater the score!

Kingdom Come Deliverance 2 dice mini-game
Image credit: Warhorse Studios

Success in the dice mini-game hinges on strategic decisions – knowing when to hold on to your combinations or roll again is critical.

Scoring Points: The Game’s Unique Twist

The scoring method in this mini-game adds an interesting twist. After your first roll, you can choose to keep any combination you’ve established and hand over the turn to your opponent, guaranteeing points for any current combinations. Alternatively, you can opt to roll again, but do so with caution: if you fail to create a new combination on that roll, you forfeit all points accumulated for that round.

For instance, if you’ve rolled a three-of-a-kind, setting it aside is wise. If you then roll the remaining three dice and don’t land another valuable combination, you will lose that initial score entirely. Always remember, each roll must yield a valid combination!

Combinations and Their Points

Below is a comprehensive chart detailing every possible combination available in the dice mini-game and their corresponding point values:

Combination Score
1 100
5 50
1-2-3-4-5 500
2-3-4-5-6 750
1-2-3-4-5-6 1, 500
1-1-1 1, 000
2-2-2 200
3-3-3 300
4-4-4 400
5-5-5 500
6-6-6 600
1-1-1-1 2, 000
2-2-2-2 400
3-3-3-3 600
4-4-4-4 800
5-5-5-5 1, 000
6-6-6-6 1, 200
1-1-1-1-1 4, 000
2-2-2-2-2 800
3-3-3-3-3 1, 200
4-4-4-4-4 1, 600
5-5-5-5-5 2, 000
6-6-6-6-6 2, 400
1-1-1-1-1-1 8, 000
2-2-2-2-2-2 1, 600
3-3-3-3-3-3 2, 400
4-4-4-4-4-4 3, 200
5-5-5-5-5-5 4, 000
6-6-6-6-6-6 4, 800

Exploring Badges

Adding an extra layer of excitement to the dice mini-game are the Badges. These special collectibles can be acquired from traders or found as quest rewards. However, keep in mind that should you lose a game while a badge is active, not only do you forfeit any bets, but you also lose the badge itself. High-stakes indeed!

Each badge comes in three tiers: Tin, Silver, and Gold, each offering progressively greater advantages. For example, the Gold Badge of Might allows you to add extra dice to your rolls, while the Gold Emperor’s Badge triples the points earned for a three-of-a-kind consisting of ones. The strategic use of badges can significantly influence the outcome of your games.

Below is a complete list of badges available in Kingdom Come: Deliverance 2, along with their unique abilities:

Badge Name Ability
Doppelganger’s Badge Tin: Doubles points of the last throw (once per game).Silver: Usable twice.Gold: Usable thrice.
Badge of Headstart Tin: Small headstart; Silver: Moderate; Gold: Large headstart.
Badge of Defence Tin: Cancels opponent’s Tin badges; Silver: Cancels Silver; Gold: Cancels Gold.
Badge of Fortune Tin: Roll one die again (once per game); Silver: Up to two; Gold: Up to three.
Badge of Might Tin: One extra die (once); Silver: Two; Gold: Three.
Badge of Transmutation Tin: Change a die to a 3 (once); Silver: Change to 5; Gold: Change to 1.
Carpenter’s, Executioner’s, & Priest’s Badge of Advantage Tin: Combination of 3+5 is a new formation called the Cut (repeatedly); Silver: Combination of 4+5+6 is the Gallows; Gold: Combination of 1+3+5 is the Eye.
Warlord’s Badge Tin: 25% more points (once); Silver: 50% more (twice); Gold: Double points (once).
Badge of Resurrection Tin: Re-roll after an unlucky throw (once); Silver: Twice; Gold: Thrice.
Swap-out Badge Silver: Re-roll one die (once); Gold: Re-roll two.
Silver King’s Badge Allows you to add an extra die to your throw (twice).
Gold Emperor’s Badge Triples the points for a combination of 1+1+1 (repeatedly).
Gold Wedding Badge Allows up to three dice to be re-rolled (once).

This guide encapsulates everything you need to know about mastering the dice mini-game in Kingdom Come: Deliverance 2. Good luck, and may your rolls be ever in your favor!

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