In Mechabellum, players have access to more than 20 distinct units, each possessing unique attributes, advantages, and responsibilities. Mastering the effective counters for every unit is crucial for enhancing your gameplay experience. Below is a comprehensive guide listing all available units in Mechabellum alongside their corresponding counters.
Complete Unit Counter List in Mechabellum
Unit | Counter |
---|---|
Steel Ball | Crawler, Phoenix, Overlord, Stormcaller |
Farseer | Rhino, Melting Point, Fortress, War Factory, Overlord |
Sledgehammer | Steel Ball, Phoenix, Vulcan, War Factory, Wasp |
Sandworm | Steel Ball, War Factory, Melting Point, Phoenix, Overlord |
Wasp | Mustang, Fortress, Fang, Wraith, Typhoon |
Mustang | Arclight, Sledgehammer, Vulcan, War Factory, Typhoon, Fire Badger |
Fire Badger | Steel Ball, Rhino, Fortress, War Factory, Sabertooth, Overlord, Phoenix |
Overlord | Marksman, Melting Point, Phoenix, Wasp, Mustang |
Phoenix | Mustang, Fang, Wasp, Marksman, Fortress |
Marksman | Crawler, Fang, Mustang, War Factory, Farseer, Wasp, Fortress |
Arclight | Marksman, Sledgehammer, Stormcaller, Steel Ball, Tarantula, Rhino, Scorpion, Vulcan, Melting Point, Fortress, War Factory, Sabertooth |
Fang | Vulcan, Fire Badger, Typhoon, Mustang, Steel Ball, Wraith, Arclight |
Tarantula | Sandworm, Steel Ball, War Factory, Stormcaller, Fortress, Marksman, Melting Point, Overlord, Phoenix, Rhino, Sabertooth, Scorpion |
Fortress | Crawler, Fang, Steel Ball, Overlord, Melting Point |
Sabertooth | Crawler, Fang, Steel Ball, Melting Point, Fortress, War Factory, Overlord, Phoenix |
Vulcan | Fortress, Melting Point, Overlord, Phoenix, Steel Ball, Stormcaller, Rhino |
Scorpion | Marksman, Wasp, Overlord, Phoenix |
Rhino | Steel Ball, War Factory, Phoenix, Melting Point, Hacker, Overlord, Fortress |
Stormcaller | Sabertooth, Rhino, Sledgehammer, War Factory, Overlord, Crawler, Phoenix, Stormcaller |
War Factory | Melting Point, Scorpion |
Melting Point | Hacker, Phoenix, Marksman, Steel Ball, Crawler, Stormcaller |
Crawler | Typhoon, Tarantula, Fire Badger, Vulcan, Wraith, Sledgehammer, Rhino, Arclight |
Wraith | Melting Point, Overlord, Phoenix, Marksman |
Typhoon | War Factory, Steel Ball, Scorpion, Melting Point, Phoenix, Sabertooth, Fortress, Marksman, Overlord, Rhino |
Hacker | Wraith, Fang, Stormcaller, War Factory, Phoenix, Crawler, Overlord, Fortress |
Below, you will find a detailed overview of the 25 units featured in Mechabellum, providing insights into their strengths and the units they can effectively counter.
Steel Ball
Unit | Can Counter | Is Countered By |
---|---|---|
Steel Ball | Arclight, Sledgehammer, Tarantula, Rhino, Sandworm, Fire Badger, Typhoon | Crawler, Phoenix, Overlord, Stormcaller |
Steel Balls are renowned for their impressive damage per second (DPS) in Mechabellum. They excel at eliminating single-target units and are primarily deployed as backline damage dealers. If you notice your opponent favoring units like Arclights and Sledgehammers in the early stages, placing a few Steel Balls to attack from the back line or the enemy’s flanks is a strategic way to counter their setup.
Conversely, if Steel Balls are posing a threat to you or if you spot your rival deploying them, consider using Phoenix or Crawlers early in the match. Crawlers can outnumber them, while Phoenix can bypass their weakness of being unable to attack aerial units.
Farseer
Unit | Can Counter | Is Countered By |
---|---|---|
Farseer | Arclight, Marksman, Hacker, Phoenix, Wraith | Rhino, Melting Point, Fortress, War Factory, Overlord |
The Farseer is a reinforcement-only unit, available for selection between rounds. This unit is particularly effective during the mid-game, rather than at the beginning or end. However, while it does not serve as a direct counter to any specific unit, it offers invaluable support against sudden strategic changes from your opponent, especially against aerial threats such as Phoenix or Wraith.
The Farseer’s strength lies in its support capabilities, providing shields and extended range to your army. I often utilize these abilities to shield my front line from incoming missiles or bolster my backline. If your enemy has deployed one of these, it is advisable to counter with a Rhino in the early game or a War Factory in the late game.
Sledgehammer
Unit | Can Counter | Is Countered By |
---|---|---|
Sledgehammer | Crawler, Mustang, Arclight | Steel Ball, Phoenix, Vulcan, War Factory, Wasp |
The Sledgehammer is a formidable early-game unit, particularly effective against other early contenders like Crawlers, Mustangs, and Arclights. Though they can secure victories in the initial rounds, their effectiveness diminishes significantly later in the game. Investing heavily in Sledgehammers may not pay off, so focus on their use only if your opponent heavily relies on Crawlers.
Despite their limited utility, Sledgehammers can be countered by a broad range of units. In the early rounds, the combination of Steel Balls and Phoenix can negate any threat posed by Sledgehammers. If encountered later in the game, even a lone Vulcan or War Factory can sufficiently counter them.
Sandworm
Unit | Can Counter | Is Countered By |
---|---|---|
Sandworm | Arclight, Sledgehammer, Tarantula, Vulcan, Fire Badger, Typhoon, Farseer | Steel Ball, War Factory, Melting Point, Phoenix, Overlord |
The Sandworm is an aggressive melee unit within Mechabellum, excellent for countering larger ground units such as Tarantula and Vulcan. Its viability depends heavily on the upgrades it receives, so I typically deploy them during the mid to late game for optimal impact.
However, the Sandworm is easily overwhelmed by units such as the War Factory or Melting Point if they lock onto it. If you lack either of those units, a few Steel Balls will also effectively neutralize these mechs.
Wasp
Unit | Can Counter | Is Countered By |
---|---|---|
Wasp | Marksman, Phoenix, Melting Point, Overlord, Vulcan | Mustang, Fortress, Fang, Wraith, Typhoon |
Wasps function similarly to aerial Crawlers: they are highly effective in the early rounds and can even provide a significant advantage in the later stages if utilized appropriately. They are capable of countering virtually every single-target unit such as Marksmen and Melting Point, as well as any ground units that do not have anti-air capabilities.
If you observe your opponent heavily investing in Wasps, it may be wise to deploy numerous Mustangs at the beginning of the match. In the later rounds, constructing Fortresses equipped with the Anti-Air Barrage upgrade will effectively neutralize the threat from Wasps.
Mustang
Unit | Can Counter | Is Countered By |
---|---|---|
Mustang | Fang, Marksman, Wasp, Phoenix, Overlord, Crawler | Arclight, Sledgehammer, Vulcan, War Factory, Typhoon, Fire Badger |
The Mustangs are well-rounded units with significant potential in the early game. They can effectively counter swarms of Crawlers and Wasps , while also posing a threat to larger enemies such as the Overlord. Nevertheless, they are vulnerable to armored units, which render them ineffective against threats like Arclight or Sledgehammer. In the mid to late game, Vulcans can easily dispatch Mustangs, so relying solely on them as your main damage dealer is unwise.
Fire Badger
Unit | Can Counter | Is Countered By |
---|---|---|
Fire Badger | Crawler, Fang, Arclight, Mustang, Sledgehammer | Steel Ball, Rhino, Fortress, War Factory, Sabertooth, Overlord, Phoenix |
Like the Farseer, the Fire Badger can only be obtained through reinforcement choices. These mechs are adept at eliminating swarm units, including Crawlers, Fangs, and Mustangs, making them a formidable presence on the front lines in both the early and late game.
If you notice an enemy utilizing a Fire Badger upfront, it’s wise to construct Steel Balls or Rhinos for an effective counter. In late-game scenarios, deploying a Fortress or a War Factory can render them virtually ineffective.
Overlord
Unit | Can Counter | Is Countered By |
---|---|---|
Overlord | Rhino, Steel Ball, Sledgehammer, Stormcaller, Vulcan, Arclight, Hacker, Scorpion, Fire Badger, Sabertooth, Typhoon, War Factory, Wraith | Marksman, Melting Point, Phoenix, Wasp, Mustang |
The Overlord stands as one of the most powerful damage dealers positioned at the backline in Mechabellum. With proper placement and upgrades, these units can eliminate a wide array of foes from a distance. When I secure Overlords, my primary goal is their protection while they handle the damage output.
Countering the Overlord can prove to be a tough challenge, especially when it is flanked by units like Rhinos or Steel Balls. A viable strategy involves distracting them with swarms of Wasps while deploying units such as Marksmen or Mustangs from the back to dismantle its defenses.
Phoenix
Unit | Can Counter | Is Countered By |
---|---|---|
Phoenix | Arclight, Overlord, Rhino, Stormcaller, Vulcan, Typhoon, Sabertooth, Fire Badger, Scorpion | Mustang, Fang, Wasp, Marksman, Fortress |
Like Wasps, the Phoenix is highly efficient at dealing with almost all ground units that lack the capacity to target aerial threats. They excel at flanking to evade swarms and focus on eliminating the opponent’s backline damage dealers.
Whenever I see an opponent deploying Phoenix in the early game, I promptly respond with several Mustangs or Wasps to handle them. In later stages, a couple of Fortresses upgraded with the Anti-Air Barrage can effectively wipe them out.
Marksman
Unit | Can Counter | Is Countered By |
---|---|---|
Marksman | Arclight, Hacker, Overlord, Phoenix, Wraith | Crawler, Fang, Mustang, War Factory, Farseer, Wasp, Fortress |
The Marksman is essentially a less potent variant of the Phoenix. While it can be easily leveled up, its utility is limited primarily to the early game and it struggles against late-game units. It excels at addressing long-range or aerial threats like Overlords or Wraiths, but suffers heavily against swarms of Crawlers or Wasps.
Arclight
Unit | Can Counter | Is Countered By |
---|---|---|
Arclight | Crawler, Fang, Mustang | Marksman, Sledgehammer, Stormcaller, Steel Ball, Tarantula, Rhino, Scorpion, Vulcan, Melting Point, Fortress, War Factory, Sabertooth |
Arclight is highly effective against both aerial and ground swarms, particularly Crawlers and Wasps. However, they are not very effective against many other units and can be easily countered by nearly any single-target damage dealer. Thus, I recommend deploying them only if your opponent is heavily investing in frontline units like Crawlers or Fangs.
Fang
Unit | Can Counter | Is Countered By |
---|---|---|
Fang | Marksman, Wasp, Phoenix, Overlord | Vulcan, Fire Badger, Typhoon, Mustang, Steel Ball, Wraith, Arclight |
Fang is a more robust alternative to the Crawler, and its primary advantage lies in its ability to absorb damage from high DPS units like Melting Points, Marksmen, and Overlords. Personally, I favor Fangs over Crawlers due to their portable shield upgrade that allows them to absorb additional hits, maintaining their value even in later phases. Unfortunately, they are easily dispatched by any AoE unit like Vulcan, Fire Badger, or Typhoon.
Tarantula
Unit | Can Counter | Is Countered By |
---|---|---|
Tarantula | Fang, Arclight, Mustang, Hacker, Sledgehammer | Sandworm, Steel Ball, War Factory, Stormcaller, Fortress, Marksman, Melting Point, Overlord, Phoenix, Rhino, Sabertooth, Scorpion |
The Tarantula is a niche unit not typically relied upon as a primary carry. They excel at handling swarms like Fangs and Sledgehammers—especially when upgraded with Spider Mines—and are handy for distracting single-target units. Countering a Tarantula is straightforward, often requiring just a few Phoenix or a War Factory.
Fortress
Unit | Can Counter | Is Countered By |
---|---|---|
Fortress | Arclight, Sledgehammer, Marksman, Tarantula, Hacker, Scorpion, Vulcan, Sabertooth, Farseer, Fire Badger, Typhoon | Crawler, Fang, Steel Ball, Overlord, Melting Point |
Fortress is one of Mechabellum’s most powerful units, making it a tough challenge to confront. With upgrades, they can neutralize many counters opponents might deploy. Additionally, Fortresses effectively counter numerous units, particularly in the late game against Scorpions and Vulcans. To counter Fortresses, prioritize upgraded Steel Balls or Melting Points.
Sabertooth
Unit | Can Counter | Is Countered By |
---|---|---|
Sabertooth | Arclight, Marksman, Sledgehammer, Tarantula, Hacker, Vulcan, Typhoon, Fire Badger, Farseer | Crawler, Fang, Steel Ball, Melting Point, Fortress, War Factory, Overlord, Phoenix |
The Sabertooth is a reinforcement-only unit designed to tackle larger mechs, including Vulcans and single-target units like Arclights and Marksmen. With its high burst damage, you should deploy it on the frontline, near your opponent’s heavy units.
If an enemy has selected a Sabertooth, effectively counter it by sending swarms of either Crawlers or Fangs to occupy it. In later rounds, constructing a War Factory is a straightforward solution, allowing for a continuous stream of units until the Sabertooth is neutralized.
Vulcan
Unit | Can Counter | Is Countered By |
---|---|---|
Vulcan | Crawler, Fang, Arclight, Marksman, Mustang, Sledgehammer, Tarantula, Hacker, Fire Badger, Typhoon | Fortress, Melting Point, Overlord, Phoenix, Steel Ball, Stormcaller, Rhino |
The Vulcan is a powerful unit akin to the Fortress, ideal for taking frontline positions and eliminating ground swarm units. Even mid-tier units like Fire Badgers and Typhoon stand little chance against the Vulcan’s firepower. Your best counters against this unit would be either an upgraded Fortress or Melting Point. The Fortress can absorb damage from the Vulcan, while the Melting Point can deliver lethal blows once locked on.
Scorpion
Unit | Can Counter | Is Countered By |
---|---|---|
Scorpion | Arclight, Sledgehammer, Tarantula, Hacker, Vulcan, Fire Badger, Typhoon, War Factory | Marksman, Wasp, Overlord, Phoenix |
The Scorpion is a robust ground unit that becomes a threat in mid-game scenarios, dominating single units such as Arclights and Sledgehammers. In latter stages, it can also dismantle War Factories if equipped with the Acid Attack upgrade. However, this unit has a notable vulnerability to aerial combatants, particularly the Overlord as the game progresses. If you’re not able to access an Overlord, deploying several Phoenix will effectively counter the Scorpion.
Rhino
Unit | Can Counter | Is Countered By |
---|---|---|
Rhino | Sledgehammer, Fire Badger, Mustang, Vulcan, Stormcaller, Marksman, Crawler, Typhoon, Arclight | Steel Ball, War Factory, Phoenix, Melting Point, Hacker, Overlord, Fortress |
One of the most aggressive units in Mechabellum, the Rhino boasts high DPS capabilities. During the early game, it can effectively eliminate solo targets, particularly tanks and other front-line units. As the game progresses, Rhinos rely more on technology but can still provide substantial support for ranged damage dealers. Countering them might be challenging and often requires adapting to their upgrades. I usually deploy a Phoenix for every Rhino in the early game, transitioning to a Fortress or Overlord as the rounds advance.
Stormcaller
Unit | Can Counter | Is Countered By |
---|---|---|
Stormcaller | Scorpion, Marksman, Arclight, Mustang, Vulcan, Fortress, Typhoon, Fang, Melting Point | Sabertooth, Rhino, Sledgehammer, War Factory, Overlord, Crawler, Phoenix, Stormcaller |
Stormcaller is one of the most adaptable units in Mechabellum, capable of fulfilling multiple roles while helping to secure early advantages. It’s commonplace for me to deploy at least two Storm Callers at the start of a match to gain the upper hand. They can be countered with anti-missile tactics, though such strategies can be quite costly. Typically, I prefer to distract them using Crawlers until I can afford a War Factory with an anti-missile upgrade.
War Factory
Unit | Can Counter | Is Countered By |
---|---|---|
War Factory | Fire Badger, Overlord, Arclight, Stormcaller, Sledgehammer, Steel Ball, Rhino, Sabertooth, Vulcan, Typhoon, Marksman | Melting Point, Scorpion |
War Factory is another elite unit that tends to shine in the late game. It is packed with support capabilities, particularly against missiles. In addition, it can summon robust units like Sledgehammer and Phoenix, thereby dealing with various threats. Your best bet for countering this unit would be deploying a Scorpion, though positioning a Melting Point to lock on might also yield quick results.
Melting Point
Unit | Can Counter | Is Countered By |
---|---|---|
Melting Point | Wraith, Scorpion, Fortress, Rhino, Vulcan, Typhoon, War Factory | Hacker, Phoenix, Marksman, Steel Ball, Crawler, Stormcaller |
The Melting Point boasts the highest DPS of all mechs available in the game. It is particularly suited for combating larger units and serves as a solid counter for Fortresses and War Factories. They are vulnerable to counterattacks; if they can’t successfully lock onto their targets, they will underperform. I typically counter them in the early game by swarming them, then deploy upgraded Steel Balls in the later stages.
Crawler
Unit | Can Counter | Is Countered By |
---|---|---|
Crawler | Fang, Marksman, Sabertooth, Scorpion, Steel Ball, Stormcaller, Melting Point, Hacker | Typhoon, Tarantula, Fire Badger, Vulcan, Wraith, Sledgehammer, Rhino, Arclight |
Crawlers are among the most basic units available, well-suited for distracting larger mechs. They provide substantial value in the early game by countering single-target DPS units like Marksman and maintaining relevance against Melting Points in the later phases. If your opponent invests heavily in Crawlers, I suggest fielding Arclights early or using Wraiths for the late game.
Wraith
Unit | Can Counter | Is Countered By |
---|---|---|
Wraith | Wasp, Crawler, Fang, Sledgehammer, Steel Ball | Melting Point, Overlord, Phoenix, Marksman |
The Wraith serves as one of the most formidable aerial AoE units in Mechabellum. It can effectively neutralize swarms, targeting units like Crawlers, Wasps, and Fangs due to its unblockable multi-target capability. Players can also use Wraiths as an aggressive frontline force, thereby paving the way for additional damage. To effectively counter them, deploying single-target damage units is imperative. I typically favor Marksmen or Phoenix early on, transitioning to Overlords as the game progresses.
Typhoon
Unit | Can Counter | Is Countered By |
---|---|---|
Typhoon | Mustang, Wasp, Crawler, Fang | War Factory, Steel Ball, Scorpion, Melting Point, Phoenix, Sabertooth, Fortress, Marksman, Overlord, Rhino |
Typhoons are another unit accessible only through reinforcements, excelling as strong front liners capable of clearing swarms like Crawlers, Fangs, and even Mustangs. They begin to decline in utility during the later stages due to their reliance on upgrades. The most effective counters against them include Steel Balls and Scorpions, as both can bypass shields when deployed.
Hacker
Unit | Can Counter | Is Countered By |
---|---|---|
Hacker | Rhino, Fire Badger, Arclight, Scorpion, Sledgehammer, Steel Ball, Melting Point | Wraith, Fang, Stormcaller, War Factory, Phoenix, Crawler, Overlord, Fortress |
Hackers require strategic positioning to maximize their value. If you can position them near your opponent’s primary DPS units, you can potentially secure victories in nearly every round. However, countering Hackers is relatively simple. If you spot an enemy Hacker early or mid-game, swarm it with a fleet of Crawlers. In later stages, deploying upgraded Mustangs or Overlords with the Ground Cannon upgrade will serve as effective counters.
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