Complete Guide to PC Controls for Warhammer 40K: Space Marine 2

Complete Guide to PC Controls for Warhammer 40K: Space Marine 2

If you are playing Warhammer 40K: Space Marine 2 on PC, you might initially find the controls a bit challenging and confusing. It can feel as if the game was crafted primarily for console controllers. However, as you familiarize yourself with the specific controls for actions like finishers, alternative fires, and dodge rolling, the experience becomes much smoother. Below is an overview of the complete controls for Warhammer 40K: Space Marine 2 on PC to help you adjust more quickly and potentially learn a few strategies.

Warhammer 40K Space Marine 2 Complete PC Controls

Warhammer 40K Space Marine 2 Screenshot
Screenshot by Prima Games
Action Key/Control
Sprint (Toggle or Hold)
Move Forward IN
Move Backward S
Move Left A
Move Right D
Dodge Space
Aim (Toggle or Hold)
Sprint L.Shift
Melee RMB (Right Mouse Button)
Finisher AND
Parry/Block C
Fire LMB (Left Mouse Button)
Zoom/Heavy Stance Middle Mouse Button
Zoom In/Alt Fire Mouse Wheel Up
Zoom Out/Alt Fire Mouse Wheel Down
Lock on Target X
Switch Weapon V
Reload R
Use Ability Q
Switch to Primary 2
Switch to Secondary 1
Interact AND
Use Medical Stimms F
Use Equipment G
Focus Attention T
Social Wheel T
Scoreboard Tab
Open Text Chat THE
Voice Chat WITH

While some controls, like movement, switching weapons, attacking, and sprinting are intuitive, others will require you to memorize their respective keys in Warhammer 40K: Space Marine 2. The ability to use the ability button (Q) is crucial and may be a lifesaver during combat scenarios. Similarly, using Medicae Stimms (F) can be vital for your survival. The parry/block command is assigned to the more unusual key (C), though you can remap it to a more comfortable key such as “B” for blocking.

It’s also essential to note that the dodge button functions differently based on how it is pressed. Pressing space once will allow your Space Marine to dodge with a sidestep or a little hop. Tapping space twice will initiate a roll away, a tactic that is especially useful when avoiding projectiles in encounters with formidable foes like Imurah or the Neurothrope. It’s amusing to see how agile the Space Marine appears, dodging effortlessly despite their imposing size.

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