Complete Guide to Weapon Buffs and Nerfs in MW3 & Warzone Season 6 Update

Complete Guide to Weapon Buffs and Nerfs in MW3 & Warzone Season 6 Update

Season 6 of Modern Warfare 3 and Warzone has finally arrived, introducing significant changes to the weapon balance. Below is a summary of all the buffs and nerfs included in this update.

With Black Ops 6 on the horizon, we will see a reduction in Modern Warfare 3 and Warzone updates, starting with this last major update of Season 6.

This new update features the beloved Haunting event, marking the beginning of the spooky season. Players can expect to see a range of new skins, including notable characters like Michael Myers and Daryl Dixon, along with other Halloween-themed surprises.

As usual, this update also brings a fresh season of weapon adjustments, featuring a variety of buffs and nerfs.

Before the new season kicked off, there were rumors that the developers would implement significant changes to certain guns from Modern Warfare 2 to enhance their competitiveness.

As anticipated, the M16, TR-76 Geist, and Cronen Squall have seen improvements in their damage profiles and recoil times.

The well-liked BP50 has also received a buff, further solidifying its place in both multiplayer and Warzone metas.

BP50 AR Warzone loadout
Activision

The BP50 is a fully automatic bullpup assault rifle.

Some of these changes will apply exclusively to Multiplayer, while others will affect Warzone. For example, the STG-44 has been nerfed in Multiplayer, and it will no longer achieve a three-shot kill, although this adjustment does not impact Warzone.

As you prepare your loadouts for the new season, be sure to take note of these changes.

The complete list of buffs and nerfs in the Season 6 weapon changes is detailed below.

Weapon Changes in Season 6 for Warzone & MW3

Warzone

Assault Rifles

BP50

  • Far-Mid Damage Range increased to 40.64 meters, up from 35.3.
  • JAK Revenger Conversion Kit
    • Near-Mid Damage increased to 22, up from 21.
    • Neck Modifier decreased to 1.1x, down from 1.2x.

Holger 556

  • Max Damage Range increased to 50.8 meters, up from 41.91.

MCW

  • Near-Mid Damage Range increased to 50.8 meters, up from 44.45.
  • Mid Damage Range increased to 60.96 meters, up from 53.34.

MTZ 556

  • Headshot Modifier increased to 1.3x, up from 1.25x.

STG-44

  • Max Damage Range decreased to 27.94 meters, down from 36.83.
  • Near-Mid Damage Range decreased to 36.83 meters, down from 44.45.
  • Lower Torso Modifier decreased to 1.15x, down from 1.3x.
  • Lower Arm and Hand Modifiers decreased to 1.15x, down from 1.3x.

SVA 545

  • Near-Mid Damage Range increased to 50.8 meters, up from 44.95.

M13C (MWII)

  • Decreased sprint to fire time to 189ms, down from 210ms.

M16 (MWII)

  • JAK Patriot Conversion Kit
    • Max Damage Range increased to 36.83 meters, up from 30.48.
    • Near-Mid Damage Range increased to 43.18 meters, up from 37.33.
    • Mid Damage Range increased to 60.96 meters, up from 53.34.

TR-76 Geist (MWII)

  • Decreased aim down sight time to 240ms, down from 280ms.

Battle Rifles

Cronen Squall (MWII)

  • Decreased horizontal recoil to 6deg/s, down from 6.9deg/s.
  • Decreased vertical recoil to 47.7deg/s, down from 52deg/s.
  • Increased firing aim stability.

FTAC Recon (MWII)

  • Decreased horizontal recoil to 4.7deg/s, down from 5.8deg/s.
  • Decreased vertical recoil to 53.5deg/s, down from 63.9deg/s.

Lachmann-762 (MWII)

  • Decreased horizontal recoil to 9.6deg/s, down from 10.8deg/s.
  • Decreased vertical recoil to 48.2deg/s, down from 53.6deg/s.
  • Increased firing aim stability.

TAQ-V (MWII)

  • Decreased aim down sight time to 260ms, down from 290ms.
  • Increased firing aim stability.

Submachine Guns

AMR9

  • Max Damage Range increased to 13.97 meters, up from 12.7.
  • Mid Damage Range increased to 24.13 meters, up from 21.59.
  • Lower Torso Modifier increased to 1.1x, up from 1x.

HRM-9

  • Max Damage Range increased to 12.7 meters, up from 10.41.
  • Lower Torso Modifier increased to 1.05x, up from 1x.

RAM-9

  • Max Damage Range increased to 12.19 meters, up from 10.16.
  • Mid Damage Range increased to 20.32 meters, up from 17.27.

Light Machine Guns

RAAL MG (MWII)

  • JAK Protean Conversion Kit
    • Headshot Modifier decreased to 1.67x, down from 3x.
    • Neck Modifier decreased to 1.5x, down from 2x.
    • Upper and Lower Torso Modifiers decreased to 1.5x, down from 2x.
    • Arm Modifier decreased to 1.2x, down from 2x.

Melee Weapons

Spear

  • Fixed an issue causing Fists to retain increased damage after depleting thrown Spears.

Modern Warfare 3

Assault Rifles

  • STG44
    • Decreased maximum damage from 36 to 33 (-8%).
    • Decreased maximum damage range from 44.5m to 36.8m (-17%).
    • Decreased near-medium damage range from 51.8m to 44.5m (-14%).
    • Decreased medium damage range from 61m to 53.3m (-13%).
  • M4 (MWII)
    • Increased near-medium damage from 26 to 29 (+12%).
    • Increased minimum damage from 24 to 25 (+4%).
    • Increased head and neck damage multipliers from 1.1x to 1.15x.
  • Chimera (MWII)
    • Increased minimum damage from 20 to 23 (+15%).
    • Increased maximum damage range from 16m to 25.4m (+59%).
    • Increased near-medium damage range from 31.8m to 41.9m (+32%).
  • Tempus Razorback (MWII)
    • Increased maximum damage from 29 to 30 (+3%).
    • Increased near-medium damage from 26 to 27 (+4%).
    • Increased minimum damage from 20 to 23 (+15%).
    • Increased near-medium damage range from 32.2m to 39.4m (+22%).
  • M13C (MWII)
    • Decreased sprint to fire time from 210ms to 189ms (-10%).
    • Decreased recoil gun kick from 35.6deg/s to 28.7deg/s (-19%).
    • Increased maximum damage range from 25.4m to 36.8m (+45%).
    • Increased near-medium damage range from 39.4m to 47m (+19%).
    • Increased medium damage range from 49.8m to 57.4m (+15%).
  • TR-76 Geist (MWII)
    • Decreased aim down sight time from 280ms to 240ms (-14%).
    • Increased maximum damage range from 24.1m to 33m (+37%).
    • Increased near-medium damage range from 36.8m to 44.5m (+21%).
    • Increased medium damage range from 48.3m to 55.9m (+16%).

Battle Rifles

  • Lachmann-762 (MWII)
    • Decreased horizontal recoil from 10.8deg/s to 9.6deg/s (-11%).
    • Decreased vertical recoil from 53.6deg/s to 48.2deg/s (-10%).
    • Increased firing aim stability.
  • Cronen Squall (MWII)
    • Decreased horizontal recoil from 6.9deg/s to 6deg/s (-13%).
    • Decreased vertical recoil from 52deg/s to 47.7deg/s (-8%).
    • Increased firing aim stability.
  • FTAC Recon (MWII)
    • Decreased horizontal recoil from 5.8deg/s to 4.7deg/s (-19%).
    • Decreased vertical recoil from 63.9deg/s to 53.5deg/s (-16%).
  • TAQ-V (MWII)
    • Decreased aim down sight time from 290ms to 260ms (-10%).
    • Increased firing aim stability.
  • SO-14 (MWII)
    • Increased maximum damage range from 19.3m to 22.3m (+16%).
    • Increased near-medium damage range from 31.8m to 34.9m (+10%).
    • Increased medium damage range from 39.6m to 45.7m (+15%).

Submachine Guns

  • Over 46
    • Decreased near-medium damage from 27 to 26 (-4%).
    • Decreased maximum damage range from 18.8m to 13.7m (-27%).
    • Decreased near-medium damage range from 30.5m to 22.9m (-25%).
    • Decreased medium damage range from 41.4m to 33m (-20%).
  • Static-HV
    • Decreased maximum damage from 33 to 30 (-9%).
    • Decreased near-medium damage from 30 to 28 (-7%).
    • Decreased medium damage from 28 to 26 (-7%).
    • Removed far-medium damage range.
  • ISO 45 (MWII)
    • Increased near-medium damage from 27 to 29 (+7%).
    • Increased minimum damage from 22 to 24 (+9%).
    • Increased maximum damage range from 9.1m to 11.7m (+28%).
    • Increased arm, hand, leg, and foot damage multipliers from 0.95x to 1x.
  • ISO 9mm (MWII)
    • Increased maximum damage from 24 to 25 (+4%).
    • Increased near-medium damage from 22 to 23 (+5%).
    • Increased medium damage from 20 to 22 (+10%).
    • Increased minimum damage from 17 to 20 (+18%).
  • PDSW 528 (MWII)
    • Increased maximum damage from 30 to 33 (+10%).
    • Increased near-medium damage from 25 to 30 (+20%).
    • Increased medium damage from 24 to 25 (+4%).
    • Increased minimum damage from 20 to 22 (+10%).
    • Decreased near-medium damage range from 20.6m to 12.7m (-40%).
    • Removed far-medium damage range.
    • Increased headshot damage multiplier from 1.2x to 1.3x.
  • Fennec 45 (MWII)
    • Increased maximum damage from 25 to 27 (+8%).
    • Increased near-medium damage from 20 to 26 (+30%).
    • Increased medium damage from 18 to 23 (+28%).
    • Increased minimum damage from 17 to 20 (+18).
    • Decreased maximum damage range from 12.7m to 5.1m (-60%).
    • Decreased near-medium damage range from 17.3m to 12.7m (-26%).
    • Decreased medium damage range from 22.6m to 20.3m (-10%).
  • BAS-P (MWII)
    • Increased near-medium damage from 27 to 28 (+4%).
    • Increased neck and upper torso damage multipliers from 1x to 1.1x.
  • Vaznev-9K (MWII)
    • Increased maximum damage from 31 to 33 (+6%).
    • Increased medium damage from 25 to 28 (+12%).
    • Increased far-medium damage from 23 to 24 (+4%).

Light Machine Guns

  • RPK (MWII)
      JAK Cataclysm Conversion Kit

    • Decreased maximum damage from 140 to 130 (-7%).
    • Decreased near-medium damage from 130 to 120 (-8%).
    • Decreased minimum damage from 120 to 100 (-17%).
    • Decreased maximum damage range from 35.6m to 27.9m (-21%).
    • Decreased near-medium damage range from 50.8m to 40.6m (-20%).
    • Decreased head damage multiplier from 2.1x to 1.5x.
  • 556 Icarus (MWII)
    • Increased near-medium damage from 27 to 28 (+4%).
    • Increased maximum damage range from 24.1m to 33m (+37%).
    • Increased near-medium damage range from 40.6m to 45.7m (+13%).
    • Increased neck and upper torso damage multipliers from 1x to 1.1x.
    • Increased leg and foot damage multipliers from 0.9x to 1x.

Marksman Rifles

  • EBR-14 (MWII)
    • Increased neck and upper torso damage multipliers from 1.27x to 1.35x.
    • Increased lower torso damage multiplier from 1x to 1.27x.
  • SP-R 208 (MWII)
    • Increased maximum damage range from 13m to 20.3m (+57%).
    • Increased lower torso damage multiplier from 1x to 1.5x.
  • Time Torrent (MWII)
    • Increased minimum damage from 37 to 43 (+16%).
    • Increased neck, upper torso, and upper arm damage multipliers from 1.1x to 1.2x.
  • LM-S (MWII)
    • Increased neck and upper torso damage multipliers from 1.25x to 1.35x.
  • SA-B 50 (MVII)
    • Increased maximum damage range from 10.4m to 17.8m (+71%).

Sniper Rifles

  • Carrack. 300 (MWII)
    • Increased maximum damage from 128 to 140 (+9%).
    • Increased near-medium damage from 95 to 128 (+35%).
    • Increased medium damage from 90 to 95 (+6%).
    • Increased minimum damage from 70 to 73 (+4%).
    • Decreased near-medium damage range from 30.7m to 25.4m (-17%).

Handguns

  • Basilisk (MWII)
    • Increased maximum damage range from 8.4m to 11.4m (+36%).
    • Increased near-medium damage range from 22.9m to 30.5m (+33%).

Melee

  • Spear
    • Fixed an issue causing Fists to retain increased damage after depleting thrown Spears.

Attachments

  • Kimura RYL33 Laser Light
    • Removed duplicate Attachment entries for the Bryson 800 and Bryson 890 Shotguns.
  • JAK Volk Conversion Kit
    • Fixed an issue causing incompatible Attachments to be equipped when applying the Flammable Fury Blueprint.

Source

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