Complete List of All Passive Skills in Anime Vanguards

Complete List of All Passive Skills in Anime Vanguards

Anime Vanguards may resemble other tower defense games like Anime Defenders, but it offers unique mechanics that set it apart. Each unit possesses distinct abilities that enhance their effectiveness. Below is a comprehensive list of all passive skills in Anime Vanguards.

All Passive Abilities in Anime Vanguards

Agony passive in Anime Vanguards
Screenshot by Pro Game Guides

Here is a list of all passives in Anime Vanguards. The table below allows you to identify units that provide the best synergy. You can use the search feature to locate units with specific skill sets, such as those that apply Bleed or Burn effects. Additionally, redeem Anime Vanguards codes to acquire Gems necessary for unlocking the top units in the game.

Unit Passive Skills
Agony Almighty Presence – DMG & RNG +40% after Repulsing an enemy. Resets after 10 seconds. Looming Threat – Attacked enemies are Repulsed.
Alligator Sand Body – Every attack Slows enemy movement by -50% for 3 seconds
Alocard Casull & Jackal – Attacks inflict Bleed equal to 25% of this units DMG.
Alocard (Vampire King) Casull & Jackal – Attacks inflict Bleed equal to 25% of this unit’s DMG. Bird of Hermes – Enemies entering this unit’s range while Bleeding are afflicted with Wounded; those afflicted take 20% more damage. Restraint Level 0 – Upgrade 8 provides the ability Restraint Level 0; while Familiars are on the map, SPA decreases by 10% until their defeat; DMG increases by 1% for each familiar that dies, up to 35%.
Cha-In Pristine Hunter – Crit Rate +20%, Crit DMG +50%; Crit Rate +15% against bosses.
Cha-In (Blade Dancer) Pristine Hunter – Crit Rate +20%, Crit DMG +50%; Crit Rate +15% against bosses. Dance! Dance! Dance! – 100% chance to dodge attacks; inflicts extra instant DMG after dodging, equal to 65% of her DMG.
Car Cursed Sand – After attacking an enemy, lower SPA by -5% for 10 seconds; this effect is stackable, max -50%.
Gene Flaming Cyborg – Attacks inflict Burn DMG equal to 20% DMG. Cybernetic Enhancements – Decreases SPA by -5% with each attack, up to -30%; resets after not attacking for 8 seconds.
Genitsu Focused Breathing – Every 8th hit deals +200% more damage, with a 5-second cooldown.
High Friendly Hunter – DMG +50% to targets with Burn; Hunters Patience – Itochi inflicts Burn equal to 25% of his DMG.
Grim Wow Sixth Sword – Deals +150% DMG to enemies with overshield. Gran Rey – DMG +10% with each consecutive attack on the same enemy.
Haruka Rin Love Dance – DMG +3% per wave for all units in range, maxing out at +18%.
Haruka Rin (Dancer) Love Dance – DMG +3% per wave for all units in range, maxing out at +18%. Encore – After 6 waves, RNG +10% for all units in range.
Inside Substitute Soul Reaper – DMG +5% with each attack, up to +20%; resets after 10 seconds of not attacking.
Igros Rulers Hand – DMG +40% against bosses.
Igros (Elite Knight) Rulers Hand – DMG +40% against bosses. Strongest Shadow – DMG +30% and SPA -10%; immune to Stun. Shadow Commander – DMG + RNG +20% for 70 seconds after a shadow enters this unit’s range.
Inosake Beastial Frenzy – After 10 kills, enters a Frenzy, increasing DMG by +40% and lowering SPA by -10% for 5 seconds; 6-second cooldown. Serrated Blade – Inflicts Bleed equal to 10% of DMG.
Itochi Black Flames – DMG +50% to targets with Burn. Eternal Flame – Itochi inflicts Burn equal to 25% of his DMG.
Joe Star Lineage – DMG +25% and RNG +15%.
Jon Ripple Training – DMG +0.2% with each attack performed, up to +300%.
Kinaru Light Speed Step – Immune to Boss/Enemy abilities for 10 seconds; 10-second cooldown. Pika Pika – SPA -25%; after 5 attacks, SPA +25%; resets at the start of each wave.
Kinnua Trained Assassin – Every 8-16 seconds, this unit enters a Frenzy, lowering SPA by -40% for 7 seconds. Lightning Strike – While in Frenzy, 50% chance to Stun.
Kokashi Skill Copy – Every 8 seconds, gains +25% DMG for 8 seconds; attacks during this time have a +100% chance to Stun.
Luffo Greatest Pirate – RNG +5% with each attack, up to +15%; resets after 10 seconds of not attacking.
Noruto Believe It – DMG +6% after each attack, up to +42%.
Noruto (Sage) Sage Training – After 6 seconds of not attacking, SPA -5% down to -15%.
Noruto (Six Tails) Sage Training – After 3.75 seconds of not attacking, DMG & RNG +20% for the next 30 seconds. Blistering Rage – After being Stunned, next attack deals +250%.
He passed away Vanishing Step – SPA -3% per wave down to -12%.
Obita (Awakened) Vanishing Step – SPA -3% per wave down to -12%. Curse of Hatred – Attacks inflict Burn equal to 30% of DMG.
Pickleo Desperate Trump Card – Every 6th hit deals +150% DMG; 5-second cooldown.
Year Raised on Earth – DMG +6% per attack, up to +42%.
Year (Dark) Merciless Judgement – Non-boss enemies below 20% HP have a 20% chance to be instantly executed on hit (Story Mode only). The Meaning of Fury – DMG +15% with each attack, up to 150%; loses 50% of current DMG buff at the start of each wave.
Rukia Ice Princess – DMG +50% on placement; this unit is single target.
Dream Flaming Fury – SPA -1% with each attack performed, down to -5%.
Shinzi Parallel World – DMG +10% each wave, up to +50%.
Song Jinwu Job Request – Damage +0.1% per takedown, up to +40%.
Song Jinwu (Monarch) Job Request – DMG +0.1% per takedown, up to +40%. Necromancer – Upgrade 8: Killing enemies adds them to your shadow army, up to 40 shadows; using Arise summons 15 shadows and 5 shadow Knights. King of Shadows – Upgrade 9: DMG +2.5% for each shadow defeating an enemy, up to +25%; Units with Igros in range also benefit from this damage increase.
Sosuke Burning Resentment – Sosuke inflicts Burn equal to 30% of his damage. Sole Survivor – Burn DMG +50%.
Sosuke (Hebi) Way of the Snake – DMG +2% with each consecutive attack on the same enemy. Lightning Powered Assault – All attacks inflict Stun on enemies; +50% more DMG to Stunned enemies.
Sosuke (Storm) Way of the Snake – DMG +2% with each consecutive attack on the same enemy. Lightning Powered Assault – All attacks inflict Stun on enemies; +50% more DMG to Stunned enemies.
SprintWagon Entrepreneur – Earns yen equal to displayed yen every wave.
Vomit Royal Might – DMG +5% after each attack performed, up to +35%.
Vogita Super Surprise Transformation – SPA -20% if only units in range are Vogita.
Vogita Super (Awakened) Surprise Transformation – SPA -20% if only units in range are Vogita. Overwhelming Power – DMG +100 when hitting one enemy.

Best way to use Passives in Anime Vanguards

Inosake skill in Anime Vanguards
Screenshot by Pro Game Guides

To fully leverage a unit’s potential, form squads that boast optimal synergies. For instance, utilizing Vogita units can activate their passives effectively. Pairing units with boss-specific passives will ease encounters against challenging foes. Our comprehensive list of Anime Vanguards passives will aid you in filtering for specific skills needed for your strategy. Naturally, the most powerful units, such as Mythic and Secret characters, serve as valuable assets.

While rarer units tend to be stronger, this doesn’t diminish the utility of Legendary, Epic, and even some Rare units with significant passives. Therefore, refrain from selling units until you evaluate the usefulness of their passives. You may be surprised to discover that many seemingly “average”units can considerably ease your gameplay experience.

How Passive Skills Work in Anime Vanguards?

In Anime Vanguards, each unit features a unique passive ability. The effectiveness of these passives varies based on the character’s rarity. Higher-tier units often possess multiple abilities that trigger under certain conditions. For example, Igros and Cha-In have passives that are exclusive to boss encounters, while Roku (Dark) includes a passive that is only active in Story Mode.

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