One of the standout features of SPIKED is the thrilling gameplay experience it delivers, particularly through its character customization options. Among the three available customization features, the weapon re-roll is the most popular, as acquiring the right weapon can significantly enhance your chances of success. Below is a comprehensive guide to the various weapons in SPIKED, outlining their abilities and unique characteristics.
Comprehensive Overview of Weapons in SPIKED
SPIKED boasts an impressive arsenal of nearly two dozen weapons, each classified by their specific utility: setting, blocking, serving, receiving, and more. Notably, each weapon has distinct effects, and players should be mindful of cooldowns that may impact gameplay. For players looking to amass extra in-game currency without grinding excessively, consider checking our latest SPIKED Codes for potential benefits. Below, you’ll discover a detailed list of all available weapons along with their unique effects.
Passive Weapons in SPIKED
The Passive weapons category is the most prevalent type, enjoying a remarkable 94% roll chance. These weapons are essential for players seeking reliable enhancements during matches.
Weapon | Description |
---|---|
Aerial | Increases hit and block hitbox by 1% – 5% |
Jump | Boosts jump height by 1% – 5% |
Power | Enhances power by 1% – 5% |
Receive | Expands receiving hitbox by 1% – 5% |
Speed | Increases speed by 1% – 5% |
Legendary Weapons in SPIKED
While the Legendary weapons possess a modest 5% roll chance, they can be relatively attainable, especially if you are willing to invest in re-rolls.
Weapon | Category | Description |
---|---|---|
Conductor | Setting | Provides a 20% power boost to allies after your set |
Full Approach | Utility | Eliminates the need to charge jumps |
Guardian | Receiving | Increases hitbox size by 20% |
Hybrid Serve | Serve | 10% boost in power and randomness to floats, with alternating animations for added confusion |
Iron Wall | Blocking | Expands blocking hitbox by 20% |
Perfect Toss | Setting | Increases the ball’s hitbox by 50% |
Powerful | Hitting | Boosts power by 20% with charged hits |
Quick Step | Utility | Grants a 30% speed increase for five seconds |
Ricochet | Hitting | Enables hitting any part of the blocker hand to achieve wipes |
Safe Guard | Receiving | Enhances hitbox by 20% |
Soft Touch | Blocking | Reduces ball speed when a spike removes the ball from your possession |
Unique Weapons in SPIKED
Unique Weapons are arguably the most coveted in SPIKED due to their superior abilities, despite possessing a mere 1% roll chance.
Weapon | Category | Cooldown | Description |
---|---|---|---|
Block Breaker | Hitting | 80 seconds | Accelerates jump bar charging, allowing for higher jumps, especially from lower heights |
Boom Jump | Jumping | N/A | Charges jump bar more quickly, optimizing jump height for shorter distances |
Float | Serving | 20 seconds | Adds unpredictability to float serves |
Immovable | Blocking | 100 seconds | Negates all spike weapons, including Block Breaker |
Less Time | Setting | 50 seconds | Increases speed and tempo for the next set |
That’s a detailed examination of the weapons available in SPIKED. For those considering diving into Fiction Battlegrounds, be sure to check our Fiction Battlegrounds Beginner’s Guide for useful tips and strategies.
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