Complete Move Set and Beginner Combos for Terry in Street Fighter 6

Terry Bogard has officially joined the roster of Street Fighter 6, making him the second character introduced from the Year Two lineup, alongside M. Bison, Elena, and Mai. Classified by CAPCOM as a “normal” character in terms of difficulty, Terry features straightforward commands and specials. If you’re familiar with Shoto characters, you’ll find his playstyle quite accessible. Below is the comprehensive move list for Terry in Street Fighter 6, including both classic and modern controls.

Complete Move List for Terry in Street Fighter 6

Terry boasts a variety of specials and unique moves that enable him to bridge the gap, pressure opponents, and unleash his signature Power Wave, which is a fantastic addition to his combo repertoire.

Refer to the input movements outlined in the table below:

Common Input Notations for Street Fighter 6
Screenshot courtesy of Prima Games

Terry’s Special Moves

Move Command (Classic) Command (Modern)
Power Wave Quarter Circle Forward + Light or Medium Punch Neutral + SP
Round Wave Quarter Circle Forward + Heavy Punch
Quick Burn Quarter Circle Back + Light Punch
Burning Knuckle Quarter Circle Back + Medium or Heavy Punch
Power Charge Quarter Circle Forward + Any Kick Down + SP
Crack Shoot Quarter Circle Back + Any Kick Backward + SP
Rising Tackle Dragon Punch + Any Punch Forward + SP
Power Wave Move
Screenshot courtesy of Prima Games

Terry’s Super Arts

Move Super Gauge Cost Command (Classic) Command (Modern)
Buster Wolf 1 Double Quarter Circle Forward + Any Kick Neutral or Forward + SP Heavy
Power Geyser 2 Double Quarter Circle Back + Any Punch Backward + SP Heavy
Twin Geyser 3 (Drive Gauge) Power Geyser + Light Punch, Medium Punch or Light Punch, Heavy Punch or Medium Punch, Heavy Punch Power Geyser + Light Medium or Light Heavy or Medium Heavy
Triple Geyser 1 Twin Geyser + Light Punch, Medium Punch or Light Punch, Heavy Punch or Medium Punch, Heavy Punch Twin Geyser + Light Medium or Light Heavy or Medium Heavy
Rising Fang 3 Double Quarter Circle Forward + Any Punch Down + SP Heavy
Buster Wolf Move
Screenshot courtesy of Prima Games

Terry’s Unique Attacks

Move Command (Classic) Command (Modern)
Hammer Punch Forward + Heavy Punch Forward + Heavy
Power Drive Medium Punch, Heavy Punch Medium, Heavy
Power Shoot Medium Punch, Heavy Kick Medium, Forward + Heavy
Power Dunk Medium Punch, Heavy Kick, Heavy Kick Medium, Forward + Heavy + Heavy
Passing Sway Medium Punch, Medium Kick Medium, Medium
Jumping Lariat Passing Sway, Medium Punch Passing Sway + Medium
Jumping Knee Passing Sway, Medium Kick Passing Sway + Heavy
Fire Kick Down + Medium Kick, Down + Heavy Kick Down + Medium, Down + Medium
Sliding Kick Down-Forward + Heavy
Fire Kick Move
Screenshot courtesy of Prima Games

Beginner Combos for Terry

Terry’s special moves and unique attacks can be easily linked together, resulting in significant damage. Below are some beginner-friendly combos suggested by CAPCOM that can help you grasp Terry’s openings and responses to various punishments.

Beginner Combos for Terry
Medium Punch, Heavy Punch
Down + Medium Kick, Down + Heavy Kick
Jumping Heavy Kick, Crouching Heavy Kick
Crouching Medium Kick, Quarter Circle Forward + Light Punch
Crouching Medium Punch, Quarter Circle Back + Medium Punch
Down + Medium Kick, Down + Heavy Kick, Quarter Circle Back + Heavy Punch
Drive Impact (Punish Counter), Down + Medium Kick, Down + Heavy Kick, Quarter Circle Back + Heavy Punch
Drive Impact (Block), Medium Punch, Heavy Kick, Heavy Kick

These combos will set you on the path toward mastering more intricate moves in the future. With a variety of tools at his disposal in Street Fighter 6, Terry excels in his rush-down playstyle, and his unique ground-traveling projectile can catch opponents off guard.

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