Terry Bogard has officially joined the roster of Street Fighter 6, making him the second character introduced from the Year Two lineup, alongside M. Bison, Elena, and Mai. Classified by CAPCOM as a “normal” character in terms of difficulty, Terry features straightforward commands and specials. If you’re familiar with Shoto characters, you’ll find his playstyle quite accessible. Below is the comprehensive move list for Terry in Street Fighter 6, including both classic and modern controls.
Complete Move List for Terry in Street Fighter 6
Terry boasts a variety of specials and unique moves that enable him to bridge the gap, pressure opponents, and unleash his signature Power Wave, which is a fantastic addition to his combo repertoire.
Refer to the input movements outlined in the table below:
Terry’s Special Moves
Move | Command (Classic) | Command (Modern) |
---|---|---|
Power Wave | Quarter Circle Forward + Light or Medium Punch | Neutral + SP |
Round Wave | Quarter Circle Forward + Heavy Punch | – |
Quick Burn | Quarter Circle Back + Light Punch | – |
Burning Knuckle | Quarter Circle Back + Medium or Heavy Punch | – |
Power Charge | Quarter Circle Forward + Any Kick | Down + SP |
Crack Shoot | Quarter Circle Back + Any Kick | Backward + SP |
Rising Tackle | Dragon Punch + Any Punch | Forward + SP |
Terry’s Super Arts
Move | Super Gauge Cost | Command (Classic) | Command (Modern) |
---|---|---|---|
Buster Wolf | 1 | Double Quarter Circle Forward + Any Kick | Neutral or Forward + SP Heavy |
Power Geyser | 2 | Double Quarter Circle Back + Any Punch | Backward + SP Heavy |
Twin Geyser | 3 (Drive Gauge) | Power Geyser + Light Punch, Medium Punch or Light Punch, Heavy Punch or Medium Punch, Heavy Punch | Power Geyser + Light Medium or Light Heavy or Medium Heavy |
Triple Geyser | 1 | Twin Geyser + Light Punch, Medium Punch or Light Punch, Heavy Punch or Medium Punch, Heavy Punch | Twin Geyser + Light Medium or Light Heavy or Medium Heavy |
Rising Fang | 3 | Double Quarter Circle Forward + Any Punch | Down + SP Heavy |
Terry’s Unique Attacks
Move | Command (Classic) | Command (Modern) |
---|---|---|
Hammer Punch | Forward + Heavy Punch | Forward + Heavy |
Power Drive | Medium Punch, Heavy Punch | Medium, Heavy |
Power Shoot | Medium Punch, Heavy Kick | Medium, Forward + Heavy |
Power Dunk | Medium Punch, Heavy Kick, Heavy Kick | Medium, Forward + Heavy + Heavy |
Passing Sway | Medium Punch, Medium Kick | Medium, Medium |
Jumping Lariat | Passing Sway, Medium Punch | Passing Sway + Medium |
Jumping Knee | Passing Sway, Medium Kick | Passing Sway + Heavy |
Fire Kick | Down + Medium Kick, Down + Heavy Kick | Down + Medium, Down + Medium |
Sliding Kick | – | Down-Forward + Heavy |
Beginner Combos for Terry
Terry’s special moves and unique attacks can be easily linked together, resulting in significant damage. Below are some beginner-friendly combos suggested by CAPCOM that can help you grasp Terry’s openings and responses to various punishments.
Beginner Combos for Terry |
---|
Medium Punch, Heavy Punch |
Down + Medium Kick, Down + Heavy Kick |
Jumping Heavy Kick, Crouching Heavy Kick |
Crouching Medium Kick, Quarter Circle Forward + Light Punch |
Crouching Medium Punch, Quarter Circle Back + Medium Punch |
Down + Medium Kick, Down + Heavy Kick, Quarter Circle Back + Heavy Punch |
Drive Impact (Punish Counter), Down + Medium Kick, Down + Heavy Kick, Quarter Circle Back + Heavy Punch |
Drive Impact (Block), Medium Punch, Heavy Kick, Heavy Kick |
These combos will set you on the path toward mastering more intricate moves in the future. With a variety of tools at his disposal in Street Fighter 6, Terry excels in his rush-down playstyle, and his unique ground-traveling projectile can catch opponents off guard.
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