Pressure is a Roblox title that draws significant influence from the classic Doors game. Given that each play session features randomly generated rooms, a singular walkthrough of my experience won’t apply universally; this guide, however, will delve into the various monsters and puzzles you will encounter along the way.
Available on mobile devices, Xbox, and PC, Pressure allows solo play or cooperative gameplay with up to three friends. Your objective is to navigate through a series of rooms, overcoming various monsters and solving puzzles to reach your goal.
Roblox Pressure Walkthrough – How to Open Locked Doors
A prevalent issue you will encounter involves locked doors that necessitate a keycard for entry. Typically, you need to search the room to locate the card, which is often found inside a drawer in an adjacent room or possibly on a nearby table or surface.
Disabling Electricity in Pressure
At times, you’ll find that the doorway to the subsequent room is hindered by electricity, making passage impossible. In such cases, you need to locate the electric circuit to deactivate it. Generally, there should be a nearby room where the circuit can be found, but don’t overlook potential alternative routes, such as vents or submerged paths.
Aside from these electrical hurdles, the main challenge lies in the monsters lurking within the rooms, so here’s how to navigate encounters with each of them.
Roblox Pressure Walkthrough – Complete Guide to Monsters and How to Evade Them
The Angler
The Angler, a mutated fish creature, rapidly traverses rooms aiming to eliminate players in its vicinity, making it one of the most frequently encountered adversaries in Pressure. When it prepares to attack, the lights in the room will flicker, and you will also hear a piercing screech just before the attack.
To evade the Angler, your best option is to take cover in lockers or hide under office tables if lockers are unavailable. There are four distinct variations of the Angler, each exhibiting unique behaviors.
- Pinky: This version does not cause light flickering, so keeping an ear out for its shrill screeches is crucial. It gives you less time to react, so be aware of your surroundings and locate hiding spots in advance.
- Frogger: Similar to the standard Angler, it moves back and forth in the room. To avoid detection, remain hidden until it leaves, and then get ready to hide again during its return. Staying in a locker for extended periods may provoke anxiety, so balance your time inside.
- Chain Smoker: Unlike the others, this variant is slower and potentially more perilous because it releases a harmful smoke that can drive you out of hiding. Wait as long as you can to enter a locker, but don’t linger until the last second—this could lead to your demise.
- Blitz: The fastest of the Anglers, Blitz requires split-second reactions. It produces a notably louder screech, indicating its imminent approach, at which point you should find cover immediately.
Squiddles
Squiddles resemble squid-like entities found only in dimly lit areas. They will attack instantly upon illumination with your flashlight or if you approach them too closely, causing significant damage.
To stay clear of them, promptly turn off your flashlight when you spot one and maintain a safe distance while exploring for the next room. In advanced levels, you might encounter several Squiddles occupying the same area, so stay alert while you navigate.
Puddles of Void Mass
Puddles of Void Mass are sinister purple and black beings that inhabit lockers; if you open one, they can kill you instantly. Be vigilant for their glowing eyes and breathing sounds and refrain from opening any lockers that seem suspicious. If you’re playing in multiplayer mode, teammates can potentially get you out if they open a locker too quickly, but if you’re alone, an encounter with Puddles of Void Mass is lethal.
Eyefestation
Eyefestation is another prevalent foe you will face. This shark-like entity inflicts damage when you make eye contact, so it’s essential to avert your gaze. However, it has a tendency to steer your camera towards its eyes, necessitating constant movement of your view. An effective tactic is to focus on the ground while navigating toward exits.
Turrets
The turrets, while not monsters per se, act as hostile entities. These ceiling-mounted guns emit red lasers, and upon your detection, they will fire. To navigate around them successfully, move only when the lasers are not in your path, and proceed cautiously from one area to the next. Occasionally, you may find vents in narrow spaces to bypass turrets, so remain observant to uncover those routes.
Pandemonium
Pandemonium behaves similarly to the Angler but initiates a mini-game when you hide in a locker. In this challenge, you must keep your camera centered while it tries to pull it away. This mini-game lasts around 40 seconds, and failing it will result in your death, so stay alert and keep your camera moving.
Wall Dwellers
Wall Dwellers rank among the more frustrating creatures in the game, as they discreetly follow players from crevices in doors and walls. The only method to fend them off is to maintain eye contact, which will push them back. If they come racing at you, look at them again to make them retreat. It’s prudent to frequently glance over your shoulder to ensure you’re not caught off guard by these creatures.
Good Duo
The Good Duo involves two different monsters that work in tandem. One is a computer that creates deceptive door indicators, and when you open these doors, the other monster inflicts damage. To evade them, listen closely for any breathing or screeching noises from behind the door, indicating that one of the duo is lurking there.
If you hear such sounds, further explore the area for an alternate route to continue your progress. Moreover, be aware that the fake door indicators emit a glow in the dark; if you spot one marked with a glowing door number, it signifies the presence of the Good Duo.
The Multi-Monster
The Multi-Monster poses a significant threat due to its erratic behavior and can spawn sporadically after passing through door 25. When encountered, swift reactions are crucial to evade its lethal assault. It operates similarly to the Angler but has a lower spawn rate and is much quicker.
To dodge this monster, keep an eye out for a flashing red warning sign that will disrupt your screen and generate static. Upon seeing these indicators, abandon all tasks and take cover in a locker, cubicle, or any other location where the monster cannot spot you.
Due to the brief timeframe after the warning, you must remain vigilant to prevent a swift demise.
Death Angel
Next up is the Death Angel, arguably the most despised entity within the game. Initially designed as an exclusive admin monster, it now has a minimal chance of showing up post-door 60. While the likelihood of encountering one is slim, it can be exceptionally lethal.
The Death Angel behaves similarly to the Pandemonium, albeit at a much greater challenge. It steadily approaches and can eliminate you upon contact. To evade its wrath, take cover when you discern a faint humming noise, but try to avoid lockers, as the mini-game with the Death Angel is more difficult due to the pointer’s erratic movements.
Finale
Finale represents a hidden monster in Pressure emerging solely in the game’s concluding room; it operates similarly to the Angler. It spawns only in the Ridge and does not trigger light flickering, making auditory cues essential for avoiding it.
As noted, it resembles the Angler, barreling down hallways to instantaneously kill players on contact. To stay safe, find a hiding spot the moment you hear its approach while remembering potential lockers or other retreats as you advance through the Ridge.
Stan
Stan also qualifies as an instant-kill monster, typically found in areas with abundant containers or open spaces. He is depicted as a Roblox avatar with glowing red eyes, remaining stationary until you encroach upon his space, at which point he will eliminate you instantly. To avoid him, simply steer clear of any unsettling avatars with luminous red eyes.
Mr. Lopee
Mr. Lopee is among my favorite monsters due to his tendency to keep an eye on players. He appears in a room where you or your teammates might get separated. Once he spots you, he will approach and kill you without mercy. Therefore, your best defense is to avoid being left alone.
Parasite
Next are the Parasites, which manifest only when submerged in the Hadal Blacksite, especially if you stray too far from your light source. They will launch an attack in darkness, gradually depleting your health. To dodge them, simply refrain from drifting away from the light sources below water.
Exiting the Warehouse and Evading Volus Lunara – Search Lights in Roblox Pressure
As you navigate through the game, you will arrive at the expansive warehouse area following room 80, where you’ll face Volus Lunara, often referred to as the Search Lights. This enormous creature utilizes searchlights to survey its surroundings. Your task is to locate and repair the generators within the warehouse while avoiding detection.
Plenty of hiding spots, such as lockers and containers, are available to assist you in your generator repairs. The mechanics are akin to those in Dead by Daylight, where you tap the button when the indicator is in the highlighted zone to expedite your progress. Succesfully generating all power will unlock the door on the opposite side of your entry point, allowing you to continue your journey.
Exiting The Trench (Room 115) and Completing Roblox Pressure
After successfully obtaining the crystal, you will proceed to the final area dubbed the Trench. In this segment, your objective mirrors that of the Warehouse, but you will be working underwater to fix cables while Volus Lunara hunts for you. Green lights will signify safe zones where you can move and hide while accessing various wires to repair. As you fix more cables, expect Volus Lunara’s numbers to escalate to three, intensifying the challenge as you near the last few cables.
Once all cables are repaired, head toward the Canon positioned in the trench’s center. Pulling the lever activates the Canon, and you will then discover nearby caves that enable your exit. Activate the highlighted lever within and follow the announcer’s instructions to board the submarine, thus concluding your adventure in Roblox Pressure.
Overview of Non-Lethal Monsters in Pressure
Gaster
Gaster is a rare entity you may encounter in the game, appearing at the Hadal Blacksite. Notably, only one team member can spot him at any given time, which serves to heighten anxiety among players. Thankfully, Gaster poses no harm.
The Man from the Mindscape
The Man from the Mindscape is a jumpscare monster with a rare 0.2% chance of appearing when you open a door. This tall, neon-white figure with melting black eyes is visible for just a fleeting moment. Fortunately, it deals no damage and disappears quickly after it scares you.
Dead Audience
The Dead Audience comprises various humanoid monsters and can be found in the Dead Seaters Room. While they do not inflict harm on players, interacting with them leads to cryptic messages, contributing to a chilling atmosphere.
Valcula Void-mass
Valcula Void-mass is another rare appearance outside windows at the Hadal Blacksite. Appearing as a large egg-like entity connected to the Puddles of Void-mass, it absorbs light directed toward it. Despite its foreboding appearance, it does not harm players and enhances the game’s thematic depth.
Mirage
Mirage has a slim 0.1% spawning chance when a door opens. Its behavior mimics Angler, causing light flickers and emitting screeches, yet it does not harm players. Although it lacks the ability to deal damage, its presence can still keep you on your toes.
The Corpse Trees
The Corpse Trees are peculiar, seemingly hazardous creatures that are genuinely harmless. They reside in forest-themed rooms, appearing as ordinary trees adorned with crops. These trees contribute to an eerie atmosphere without presenting any real threat to players.
Flesh Prisnopticloset
Flesh Prisnopticloset serves as more a decorative creature than a threat. It features four massive closets on each side, paired with an array of glowing eyes and teeth, but poses no danger to players.
Imaginary Friend
The Imaginary Friend is a specter-like entity that can be summoned using a Toy Remote. It stays at a distance while occasionally delivering specific lines of dialogue. Though its appearance is unsettling, it is harmless, posing no risk to players.
My Wife
My Wife resembles a human-like, grotesque entity found within the Hadal Blacksite. While her appearance is gruesome, she does not possess any adversarial traits. Documentation suggests she lures individuals into stapling small animals to her, but this behavior is not present in the game.
Abstract Art
Abstract Art consists of deformed, immobile figures distributed throughout the Hadal Blacksite. They come in diverse colors and shapes, remaining unaffected by other monsters. Serving no purpose beyond their visual impact, they simply exist as passive entities within the environment.
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