Comprehensive Beginner’s Guide to Dead Sails

Comprehensive Beginner’s Guide to Dead Sails

Embarking on the challenging adventure that is Dead Sails on Roblox? This comprehensive guide is crafted to enlighten you on the essentials of your treacherous train journey, from avoiding perilous encounters to uncovering valuable loot and ultimately achieving your mission. Consider this your essential resource to navigating the treacherous territory of Dead Sails without succumbing to danger.

Initiating Your Journey in Dead Sails

To thrive in Dead Sails, you must master managing your train, scavenging resources, making prudent trades at forts, and warding off deadly foes, including zombies and other nocturnal threats. This guide will equip you with foundational skills, from fueling your train for its journey to combating fearsome werewolves.

Deciphering the Objective in Dead Sails

Your primary goal in Dead Sails is to navigate a daunting 100km along the railway and conquer the formidable Kraken that awaits at the journey’s end. While previously the focus was merely on lowering a bridge at 80km, gameplay has evolved into a more intense challenge!

Getting Started in Dead Sails

Upon entering the game, you’ll receive a brief tutorial detailing the intricacies of buying, selling, and refueling your train. This early guidance is vital! Although it appears straightforward, adeptly managing fuel and trading is critical, especially as you discover loot in buildings while contending with attacks from zombies or worse.

Items for sale inside Dead Sails
Screenshot provided by Pro Game Guides

Navigating Your Character in Dead Sails

The control scheme will feel familiar to those versed in Roblox games on PC:

  • W, A, S, D: Maneuver your character.
  • M1 (Left Mouse Button): Pick up items, drag, or wield a weapon.
  • E: Engage with various objects (such as doors and levers).
  • Z: Attach a dragged item to your train or cart; press Z again to detach.

Traveling the Railways and Scavenging in Dead Sails

As you traverse the tracks, remain vigilant for buildings. These structures are pivotal as they house vital resources, weapons, and fuel essential for survival.

  • Building Looting: Exercise caution! Some buildings may harbor zombies. Clear these areas out or cleverly divert the undead before commencing your search. Expect a variety of items which you can weld onto your train for customization or storage.

Forts: Your Sanctuaries in Dead Sails

Every 10km, you’ll encounter a fort—essentially your checkpoints along the journey.

  • Buying and Trading: Within the confines of forts, you can sell looted items and purchase critical supplies. Stock up on coal for fuel and ammo to ensure you’re prepared. Spending your hard-earned cash here is crucial; remember, you won’t need it once you face the Kraken!

Quick Cash: Utilizing the Bank in Dead Sails

If you’re short on funds, locate a Bank along your route. Beware of lurking zombie tellers, and if you can decipher the code (usually found nearby) to access the vault, you might strike it rich. Remember, however, that if night falls, prioritize returning to your train!

Risky Areas: Infested Towns in Dead Sails

Expect to stumble into Infested Towns. These locations can be especially perilous early in-game.

  • Zombie Invasion: The towns are densely populated with zombies; only venture into these locales if you’re adequately armed and during daylight.
  • Nighttime Caution: Avoid entering Infested Towns after dark—this is often a one-way ticket to disaster.

Navigating the Night Terrors in Dead Sails

Nightfall heralds heightened dangers in Dead Sails. It’s advisable to keep your train in motion. Beware of three horrifying types of adversaries:

  • Swift Zombies: Quicker and deadlier than their sluggish cousins.
  • Vampires: Another nocturnal threat that adds to your troubles.
  • Werewolves: Your most formidable enemy. They possess significant health and deal severe damage; a night ambush from werewolves can quickly escalate into disaster.

Key takeaway: Maintain fuel levels, move consistently, loot only when safe, trade valuables at forts, and remain vigilant after sunset.

A shovel confronting a drowned zombie
Screenshot provided by Pro Game Guides

The Train: Your Lifeline in Dead Sails

Your train is indispensable—serving as your base of operations and your ride toward victory. Keeping it operational is your highest priority.

  • Speed Cap: The train’s maximum velocity is approximately 64-65 km/h, though bugs might allow for momentary spikes.
  • Jumping: Exercise caution while jumping—it’s easy to fall off the moving train. Either remain seated or avoid jumping altogether, as welded items may launch you unexpectedly.
  • Welding: Items can only be welded onto the train or the attached wooden cart. They cannot be placed haphazardly.

Fueling the Firebox in Dead Sails

The Firebox is crucial for maintaining your train’s operation. Regular fueling is essential for continued movement.

  • Location: Located adjacent to the control dials.
  • Significance: Running out of fuel can lead to dire situations. You can use zombie bodies as makeshift fuel if stranded, but it’s not ideal.
  • Optimal Fuel: Coal is the most effective fuel source—stockpile it whenever possible!
  • Fuel Management: Add fuel to the Firebox by clicking and dragging items into it.
The train's firebox and controls
Screenshot provided by Pro Game Guides

Understanding the Train Dials in Dead Sails

Your train is equipped with four essential dials that provide crucial information:

  • Time: Displays the current in-game time. Nightfall begins around 11 PM, while dawn breaks around 6 AM.
  • Fuel Meter: Offers a gauge on remaining fuel levels; keep a close watch on this!
  • Distance Counter: Records how far you’ve traveled in meters (1000m = 1km); your target is a grueling 100km (100, 000m).
  • Speed Indicator: Shows your current traveling speed in km/h.

Significance of the Wooden Cart in Dead Sails

The wooden cart attached to your train serves multiple crucial functions. It’s essential for storing loose items, housing extra fuel, and equipping defenses such as turrets. Additional carts can be found and attached as needed, enhancing your capacity for loot and gear.

Activating the Train Horn in Dead Sails

A lever is available to sound the classic train horn. While it doesn’t impact gameplay, it’s a delightful feature to utilize!

Efficient Item Storage in Dead Sails

During your expedition through Dead Sails, it’s imperative to investigate buildings along the way for useful items, resources for your train, and sellable goods. However, only certain items, like weapons and healing supplies, can be placed on your hotbar for quick access. Press ‘E’ to equip items to your hotbar.

You might wonder how to acutely handle excess items like pipes, valuable artifacts, or even coal—transporting them all individually can be incredibly laborious. This is where the indispensable Sack comes into play; it’s an excellent tool for bulk carrying.

Sack for carrying items in Dead Sails
Screenshot provided by Pro Game Guides
  1. Equip the Sack: Press the ‘1’ key to equip the Sack.
  2. Capacity: It can hold up to 10 items.
  3. Acceptable Items: Holds nearly anything, except equipped items—this includes fuel, valuables, and even corpses for later cash or fuel consumption.
  4. Storing Items: While the Sack is equipped, align your aim with the desired item and press the ‘F’ key; the item will be stored inside.
  5. Retrieving Items: Simply press the ‘F’ key again with the Sack equipped to drop items near you.

Utilizing the Sack streamlines looting significantly, saving you precious time on repetitive trips to the train. Don’t overlook its utility!

Catalog of Structures in Dead Sails

You’ll encounter various buildings throughout your journey. Understanding each structure can aid in determining whether to stop.

  • Houses (within Forts): Generally contain minimal utility; perhaps a table or a non-grabbable lantern.
  • Houses (Along Tracks): Worth investigating! These can spawn random loot, including fuel supplies (wood or coal) and items likely to yield 2-5 finds per structure. Expect zombies to be present; they can often be dispatched safely through walls.
  • Trading Post:
    • Location: Present inside forts, with potential variations along the tracks.
    • Function: Sell your loot here! Items dropped on the trade pads convert into money bags by value. Hold ‘E’ to collect cash. Items labeled as “valuable” fetch higher prices, while non-valuable ones cap at $5.
    • Track Variant: Trading posts appearing along tracks can also offer two random items typically taken from General Store, Doctor, and Gunsmith shops along with associated supplies—these can be useful but are less deterministic.
  • General Store:
    • Location: Found exclusively within forts.
    • Function: Supplies crucial items and upgrades. Stocks randomly from a selection of four out of eight offerings each visit: coal, metal plating, barbed wire, torches, dynamite, lanterns, cameras, and saddles. This is your prime spot for ample coal and train enhancement options.
  • Doctor:
    • Location: Located solely in forts.
    • Function: Provides healing items, such as Bandages ($10) and Snake Oil ($35).
  • Gun Store:
    • Location: Available exclusively in forts.
    • Function: Offers weapons and ammunition. Always stocks the revolver, shotgun, rifle, and the Maxim Machine Gun (turret) alongside their respective ammo types. A prime location for arming yourself—be mindful, though, as these can be costly!
Wooden Gun Store structure in-game
Screenshot provided by Pro Game Guides
  • Sheriff:
    • Location: Restricted to forts.
    • Function: Designed for submitting bandit corpses. Functions like the Trading Post, yielding $35 per body, so clear out bandit groups to bolster your funds significantly.
  • Mine:
    • Location: A rare find along the tracks, resembling a house by a mineshaft entrance (which is non-accessible).
    • Function: The house may yield a higher chance of coal appearing.
  • Barn:
    • Location: Also a rare structure along the tracks.
    • Function: Mimics loot chances of standard houses with no special attributes.
  • Fort:
    • Location: Emerge every 10, 000 meters (10km).
    • Function: The most vital structure, integrating the General Store, Doctor, Gunsmith, Sheriff, and Trading Post. Forts provide robust safety, particularly at night; aim to rest at these during dark hours while exploring during daylight.
    • Defense: Equipped with four automatic turrets, one on each corner, armed with 250 rounds each—these will automatically target nearby adversaries.

Healing Methods in Dead Sails

Maintaining health is paramount. Your options for healing include:

  • Bandages: Priced at $10 from the Doctor, offering reliable, cost-effective healing. Notably, they are the sole item that can revitalize incapacitated teammates.
  • Snake Oil: Costs $35 from the Doctor. Provides superior healing than bandages, though pricier—an excellent choice if resources permit and individual revivals are not needed.

Exploring Classes in Dead Sails

Survival in Dead Sails hinges not only on resilience but also on your selection of Classes. These serve as unique perks or specialties, offering varied advantages (and occasional disadvantages) for your endeavors. Strategically choosing a class can dramatically alter your gameplay experience.

Accessing a Class in Dead Sails

Acquiring a class involves a roll of luck, not just a pick:

  1. Locate the “Buy Classes”Area: Find this section in the lobby before commencing your run.
  2. Spend Your Currency: Engage with it to exchange either Dabloons or Lucky Spins to randomly determine your class.
    • Note: Lucky Spins costs 199 Robux per Spin!
  3. Opt for Lucky Spins: These are preferable since they provide superior odds for higher-tier classes (like Godly or Legendary).
Dead Sails Class Menu
Screenshot provided by Pro Game Guides

Overview of Classes in Dead Sails

Below is an overview of the various classes available for selection in Dead Sails:

  • Pirate: Currently reports as one of the less advantageous classes, primarily boosting your sailboat speed by 20 MPH—of limited utility since trains serve as the main transport medium.
  • Necromancer: Ideal for combat enthusiasts, enabling you to summon defeated foes as allies—effectively acting as your zombie bodyguards to tackle tougher adversaries.
  • Trader: Boosts sale profits at trading posts, consequently accelerating your money-making potential to afford essential gear and supplies, crucial for extended survival.
  • Pyromancer: This class can convert any item into fuel, including the bodies of fallen teammates—maintaining fuel levels can be pivotal for survival during lengthy segments.
  • Screwloose: Offers increased speed while looting—enhancing your efficiency allows for rapid in-and-out runs when gathering loot.
  • Rich: Starts you with increased cash reserves, allowing for immediate purchases of vital equipment upon entering the game.
  • Priest: Commences with a Crucifix, enabling you to eliminate any NPC enemy instantly.
  • Gunslinger: A beginner-friendly choice providing you with a random firearm at the outset, saving initial cash outlay for a weapon.
  • Medic: Offers vital healing items at the start and subsequently generates more items over time, ensuring health maintenance for you and your allies.
  • Miner: Grants you 4 Dynamites at the beginning—helpful for quick clean-up of zombie-infested areas or during boss confrontations.

To further enhance your knowledge about Dead Sails, check out our guides on Dead Sails Codes as well as All Items and Weapons in Dead Sails – Roblox.

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