Wolverine, much like Hawkeye, embodies the role of a Duelist in Marvel Rivals. With his unique regenerative healing powers, players need to grasp the most effective strategies to harness his potential on the battlefield.
Renowned for his deadly adamantium claws, Wolverine specializes in swiftly eliminating adversaries. His gameplay revolves around significant damage output and executing finishing moves, making it a perfect representation of his iconic character.
To truly master Wolverine, one must delve deep into understanding his capabilities and arsenal.
Wolverine’s Weapon Overview
Weapon | Stats | Function |
---|---|---|
Savage Claw | Casting: Melee Base Damage: 15 damage per strike Percentage Damage: 1.5% of target’s Max Health, with additional 0.045% per Rage point Max Distance: 3.5m Attack Interval: 0.27s for the first three strikes, 0.84s for the fourth |
Executes a Claw Strike with adamantium claws. Activating Feral Leap temporarily enhances this attack into a Berserk Claw Strike. |
Exploring Wolverine’s Abilities in Marvel Rivals
Ability | Stats | Description |
---|---|---|
Last Stand (Q) (Ultimate) | Knockback range: 8m spherical radius Knockback Damage: 50 Damage over time: 20 per second Impact Damage: 10% of the target’s Max Health plus 0.3% per Rage point Knockdown time: 1s |
Launches enemies into the air and slams them down while dealing damage to everything in the path. |
Feral Leap (L Shift) | Snatch Damage: 35 Smash Range: 35 Knockdown Duration: 0.75s Berserk Claw Duration: 4s Cooldown: 12s |
Leap at an enemy to snatch and slam them, while briefly enhancing normal attacks to a Berserk Claw Strike. |
Undying Animal (E) | Duration: 5s Damage Boost: 50% Cooldown: 16s |
Wolverine emits a powerful howl, reducing incoming damage for a limited time. |
Vicious Rampage (Right mouse button) | Casting: Movement-based damage ability Average Speed: 44m/s Max Distance: 7.5m Base Damage: 15 per strike Cooldown: 3s |
Charge forward to deliver a Claw Strike while dealing significant damage. |
Regenerative Healing Factor (Passive) | Bonus Health: 150 to 300 (increases with Rage) Duration: 3s Cooldown reduction per KO: 10s Total Cooldown: 90s |
Gain a substantial health boost and shed debuffs. Remaining health converts into a heal while resetting Rage. |
Berserker Rage (Passive) | Max Rage: 100 Rage Generation: Varies per attack type Rage per hit taken: 3 |
Accumulates Rage through attacks and damage received, enhancing damage distribution and Healing Factor effectiveness. |
Team-Up Ability
Ability | Stats | Function |
---|---|---|
Metal Cannonball (C) | Max Duration: 5s Cooldown: 3s Team-Up Partner: Hulk |
Allows Wolverine and Hulk to interact, enabling Hulk to throw Wolverine forward after lifting him. |
Playing as Wolverine in Marvel Rivals
Wolverine’s formidable presence is underscored by his high durability and melee skills. Despite his less-than-stellar mobility, engaging directly in combat is where he thrives, leveraging his Regenerative Healing Factor to endure challenging battles.
Utilize Feral Leap to dynamically reposition within the fray. Build up your Rage by absorbing damage, and unleash Savage Claw for lethal strikes. Follow through with Last Stand to eliminate opponents, and repeat your Feral Leap tactic to access your next target swiftly. This strategy enables continuous pressure on foes.
Wolverine’s ability to dispatch enemies rapidly makes him difficult for opponents to contain. In team dynamics, he can serve either as a melee tank or a secondary Duelist, establishing dominance on the frontlines while delivering consistent damage.
Additionally, teaming up with Hulk serves as a formidable tactic, enhancing his options for mobility and damage. Hulk’s ability to launch Wolverine across the map compensates for his mobility limitations, allowing for effective repositioning to strike foes while minimizing risk.
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