In the competitive landscape of Marvel Rivals, Venom stands out as a key Vanguard character, vital for any team’s frontline strategy in the current season. Understanding his unique abilities, ultimate moves, and overall gameplay is essential to maximizing his potential on the battlefield.
Venom’s role as a Vanguard is to protect his allies while facilitating offensive opportunities for high-damage Duelists like Wolverine and Black Panther. With a substantial health pool and formidable symbiote tendrils, along with impressive mobility through swinging maneuvers, he ranks among the most powerful Vanguards available.
Venom’s Weapon
Weapon | Stat | Description |
---|---|---|
Dark Predation | Casting: Quad-cast delayed spell field Range: 15m Attack Interval: 0.9s (0.1s between tendrils) Damage: 20 Critical Hit: Yes |
Deploy tentacles forward for damage against enemies. |
Venom’s Abilities in Marvel Rivals
Ability | Stat | Description |
---|---|---|
Feast of the Abyss (Q) | Casting: Single-cast spell field around the caster Movement Boost: 80% Range: 7m spherical radius Max Duration: 4s Damage: Equal to 50% of target’s health + 40 damage Energy Cost: 2800 Special Effect: 100% damage converted to Bonus Health |
Burrow underground to devour enemies above, dealing damage based on current health while generating Bonus Health. |
Venom Swing (L Shift) | Casting: Dash Max Webbing Length: 30m Cooldown: 8s |
Launch forward with webbing for a swift swing in the chosen direction. |
Symbiotic Resilience (E) | Casting: Instant Cast Cooldown: 15s Special Effect: Grants 100 Bonus Health; converts 100% of lost Health to Bonus Health |
Generate Bonus Health against incoming damage; lower health results in greater Bonus Health generation. |
Frenzied Arrival (F) | Casting: Targeted Max Distance: 40m Min Distance: 3m Range: 6m spherical radius Damage: 65 (falloff begins at 2m and reduces to 40% at 6m) Cooldown: 8s |
Rush to a targeted location from above, dealing damage to nearby enemies and launching them upon landing. |
Alien Biology (Space) | Wall-Crawling Speed: 3 m/s Sprinting Speed: 9 m/s |
Wall crawl by pressing Space and sprint while crawling using left-click. |
Cellular Corrosion (Right Mouse Button) | Casting: Spell field around the caster Range: 8m spherical radius Damage: 5 damage (up to 80 if target remains in area) Cooldown: 8s Special Effect: Tendrils apply a 15% Slow, taking 3s to inflict damage; tendrils detach if the distance exceeds 11m |
Send tendrils to slow enemies while dealing damage to those who linger. |
Team-Up Ability
Ability | Stat | Description |
---|---|---|
Touch of Klyntar (Passive) | Team-Up Bonus: +150 Max Health | Venom enhances Spider-Man and Peni Parker by sharing symbiote abilities, allowing them to create explosive spikes to damage and displace nearby foes. |
How to Play Venom in Marvel Rivals
As a tank hero in Marvel Rivals, Venom boasts impressive health and regeneration abilities. However, reckless charging into battle can lead to premature defeat. Instead, your main focus should be on distracting and disrupting enemy damage dealers and healers, thus paving the way for your Duelists to secure eliminations.
Utilizing Venom’s ability to swing and traverse walls across maps allows for effective retreat and regrouping when health is low. His ‘F’ ability is particularly advantageous for penetrating contested zones, enabling you to crash into enemies, apply Cellular Corrosion, and unleash a flurry of melee strikes.
While repositioning or falling back, it’s critical to coordinate with a healer to sustain your presence in battle. This strategy allows you to maintain pressure on the enemy with Venom’s devastating tentacle attacks. When your ultimate ability is available, take a moment to recover before burrowing underground to ambush high-priority targets like enemy damage dealers or healers.
Although mastering Venom may require some time, the reward is a powerful character capable of wreaking havoc and significantly disrupting enemy strategies.
Leave a Reply