
Rampant Reborn stands out as one of the most refined fighting games available on Roblox. However, players may encounter discrepancies in class balance, affecting gameplay dynamics.
Class Rankings for Rampant Reborn: Tier List Overview
Tier | Classes |
---|---|
S+ | |
S | |
A | |
B |
The tier list above categorizes all Rampant Reborn classes from highest to lowest power, reflecting their overall effectiveness in battles. Generally, the top-tier classes, while challenging to master, offer significant rewards upon full proficiency.
Below, we’ve compiled a comprehensive list of each class’s abilities, allowing for easier comparison of their unique skill sets.
Evaluating Classes: Pros & Cons in Rampant Reborn
The following table outlines the advantages and disadvantages of each class in Rampant Reborn. While some classes excel in multi-target scenarios with AoE (Area of Effect) moves, our primary emphasis remains on their 1v1 capabilities, as this is the focus of ranked gameplay.
Class | Tier | Pros | Cons |
---|---|---|---|
![]() |
S+ | + Passive skill nullifies combo initiators + Significantly reduces damage taken for 8 seconds with S4 + S3 can parry all attacks + Exceptional damage output on S2 + Excellent mobility via S1 with minimal cooldown + Versatile and user-friendly class | – Lacks effective poke options – S3 requires quick reflexes – S4 has a long cooldown |
![]() |
A | + Strong combo potential + Capable of one-shotting most classes + S3 serves as an effective combo initiator | – Low maximum health – Limited mobility without nearby opponents – Complexity in gameplay |
![]() |
A | + Unblockable S3 is easy to deploy + Decent mobility + User-friendly combo execution | – S2 charge time may leave you vulnerable – Cooldowns can be lengthy – Projectiles easily counter this class |
![]() |
B | + Heals based on damage dealt + Excellent mobility + Minimal skill requirement | – Skills are easily countered – Damage output is subpar – Lacks crowd control abilities |
![]() |
A | + Outstanding mobility + Capable of one-shot combos + Highly spammable abilities | – High skill level required – Not beginner-friendly – Low maximum health |
![]() |
A | + Highly durable + Diverse melee capabilities + Excellent poking abilities | – Extended windup times on basic abilities – Relatively short attack range |
![]() |
S | + Exceptional melee damage + Above-average durability + Minimal skill cooldowns | – Vulnerable while in Berserker Mode – Dependent on basic attacks for damage – High mana costs for quick abilities |
![]() |
S | + Remarkable mobility + Solid health points + Simple to execute combos | – Unable to block while dashing – Challenging for novices – Prone to mana depletion if skills are spammed |
![]() |
B | + Accessible gameplay for newcomers + Strong ranged abilities + High damage potential | – Long animation for S1 makes it easy to avoid – High mana costs on frequently used skills – Vulnerable to close-range combat |
![]() |
S+ | + Capable of swift one-shot combos + Comprehensive skill set + Unparalleled sustain and damage | – Difficult to master – Early moves can be dodged |
Class Abilities Overview: Skills and Movesets in Rampant Reborn
The table below details the skills for each class, including damage, cooldowns, and mana costs. To fully understand how each skill operates and its synergies within the class’s framework, be sure to utilize the in-game practice tool.
Class | Skills |
---|---|
![]() |
Passive: After leaving combat, gain a shield that lasts 10 seconds, absorbing up to 10 damage and negating the next attack.Skill 1: Gain a 50% speed boost for 3 seconds; recast to dash attack. Cooldown: 3s, Cost: 150 mana, Damage/Shield Damage: 45/15 Skill 2: Execute a cleaving attack. Cooldown: 9s, Cost: 250 mana, Damage/Shield Damage: 20% target max HP/15 Skill 3: Enter a parry stance, blocking any incoming attacks for 0.6 seconds and dazing opponents for 1 second. Cooldown: 7s, Cost: 350 mana Skill 4: Gain 50% damage mitigation for 8 seconds. Cooldown: 24s, Cost: 300 mana |
![]() |
Passive: Accumulate a stack of Momentum with each hit, lasting 5 seconds and increasing damage by 5%, accumulating up to 50%.Skill 1: Rush an enemy, enabling an unavoidable multi-slice combo by recasting within 3 seconds. Cooldown: 6s, Cost: 215 mana, Damage/Recast Damage/Shield Damage: 17/34/10 Skill 2: Perform a spinning slash forward then backward. If both strikes connect, receive a 50% cooldown refund. Cooldown: 8s, Cost: 215 mana, Damage/Shield Damage: 17/10 + 17/10 Skill 3: Dash a long distance, stunning enemies for 1.25 seconds. Cooldown: 8s, Cost: 215 mana, Damage/Shield Damage: 7/10 Skill 4: Requires 10 Momentum stacks; unleash invulnerable strikes. Cooldown: 14s, Cost: 200 mana, Damage/Shield Damage: 4.5–63/2–28 |
![]() |
Passive: Each damage instance grants a stack of Tenacity up to 5 stacks, providing 1 second of anti-hitstun after combat ends.Skill 1: Charge and dash towards enemies with your fist. Cooldown: 4s, Cost: 150 mana, Damage/Shield Damage: 40/15 Skill 2: Channel and unleash a powerful energy beam. Cooldown: 16s, Cost: 150 mana, Damage/Shield Damage: 4–100/2–50 Skill 3: Execute a charge attack that is unblockable. Cooldown: 9s, Cost: 150 mana, Damage: 55 Skill 4: Perform an unblockable aggressive dash. Cooldown: 12s, Cost: 150 mana, Damage: 70 |
![]() |
Passive: Heal 85% of damage inflicted; teleport to your position from 10 seconds prior instead of having the brace ability.Skill 1: Launch a series of shadow blades. Cooldown: 10s, Cost: 100 mana, Damage/Shield Damage: 30/15 Skill 2: Transform into smoke, significantly increasing your movement speed for a short time before erupting and dealing damage. Cooldown: 5s, Cost: 200 mana, Damage/Shield Damage: 15/10 Skill 3: Charge and deliver a powerful slice. Landing the hit allows you to recast within 4 seconds to drain health from the enemy. Cooldown: 10s, Cost: 100 mana, Damage/Shield Damage: 10/10 Skill 4: Boost movement speed by 60% and become damage immune for a brief period, dealing damage and executing multiple slashes afterward. Cooldown: 10s, Cost: 500 mana, Damage/Shield Damage: 10/10 + 10/10 + 10/10 |
![]() |
Passive: Every 12 seconds, receive a directional marker on enemies; attacking from that direction deals double damage.Skill 1: A rapid dash attack that can be recast up to 4 times. Cooldown: 7s, Cost: 125 mana, Damage/Shield Damage: 7-35/8-40 Skill 2: Throw a shuriken, allowing recasting within 5 seconds for teleportation. Each attack increases subsequent attack costs. Cooldown: 0.25s, Cost: 175 mana, Damage/Shield Damage: 5/8, Recast Damage/Shield Damage: 17/8 Skill 3: Charge and dash a considerable distance to strike. Cooldown: 7s, Cost: 100 mana, Damage/Shield Damage: 25/30 Skill 4: Activate an area of effect around you for 5 seconds, allowing a recast to blink and attack the nearest enemy while gaining invulnerability. Cooldown: 7s, Cost: 100 mana, Damage/Shield Damage: 28/8 |
![]() |
Passive: Increase damage dealt by 25% when below 270 HP and by 50% when below 135 HP.Skill 1: Perform a double swing with your axe and projectiles that slow enemies. Cooldown: 4s, Cost: 200 mana, Damage/Shield Damage: 25/24, Projectile Damage/Shield Damage: 25/12 Skill 2: Charge your axe and slam the ground, damaging enemies on the map. Cooldown: 12s, Cost: 200 mana, Damage/Shield Damage: 70 Skill 3: Dash forward to tackle enemies, followed by an axe swing. Cooldown: 8s, Cost: 250 mana, Tackle Damage/Shield Damage: 15/27, Swing Damage/Shield Damage: 30/28 Skill 4: Grant yourself resistance to stuns and slow effects, and increase movement speed. Cooldown: 12s, Cost: 50 mana per second |
![]() |
Passive: Enter Berserk Mode upon falling below 135 HP; grants various substantial boosts.Skill 1: Hook to a wall or enemy and dash. Cooldown: 3s, Cost: 325 mana, Damage/Shield Damage: 20/30 Skill 2: Jump and slam, gaining immunity to crowd control. Cooldown: 10s, Cost: 200 mana, Damage/Shield Damage: 85/50 Skill 3: Lunge forward, headbutting enemies while being invulnerable. Cooldown: 8s, Cost: 0 mana, Damage/Shield Damage: 20/20 Skill 4: Charge a cannonball strike that explodes upon impact, causing damage to yourself if caught in the blast. Cooldown: 1s, Cost: 225 mana, Damage/Shield Damage: 40/30 |
![]() |
Passive: Dashes transform into tackles, launching you into the air upon collision.Skill 1: Throw an axe at a target; use after dashing for enhanced attacks. Cooldown: 6s, Cost: 20 mana, Single Axe Damage/Shield Damage: 40/20 Skill 2: Perform multiple ground-cleaving slashes. Cooldown: 12s, Cost: 350 mana, Damage/Shield Damage: 22-110/15-75 Skill 3: Jump and execute an unblockable ground slam. Cooldown: 12s, Cost: 350 mana, Damage/Shield Damage: 75/80, Shockwave Damage/Shield Damage: 15/15 Skill 4: Gain significant boosts but lose HP over time while active. Cooldown: 12s, Cost: 0 mana |
![]() |
Passive: Gain a shield that grants hitstun immunity every 18 seconds.Skill 1: Cast a fireball with a quick recast ability. Cooldown: 0.5s, Cost: 25 mana, Damage/Shield Damage: 25-45/15-25 Skill 2: Summon a hand that targets the nearest enemy. Cooldown: 0s, Cost: 280 mana, Damage/Shield Damage: 40/25 Skill 3: Slam the ground to create a damaging shockwave. Cooldown: 12s, Cost: 250 mana, Damage/Shield Damage: 7/25 Skill 4: Empower your next attack to inflict daze effects. Cooldown: 10s, Cost: 250 mana |
![]() |
Passive: Switch between two forms with distinct advantages.Yang: Heal upon dealing damage; coal essence for offensive boosts.Yin: Increase mobility and damage potential while enforcing a dash transformation.Yang Skill 1: Slam to daze enemies. Cooldown: 6s, Cost: 200 mana, Damage/Shield Damage: 20/15 Yang Skill 2: Channel fireballs, with effects dependent on movement and timing. Cooldown: 0s, Cost: 150 mana, Damage/Shield Damage: 15-30/15-15 Yang Skill 3: Ground slam causes a shockwave. Cooldown: 8s, Cost: 100 mana, Damage/Shield Damage: 10/15 Yin Skill 1: Dash and shadow clone damage execution with recast abilities. Cooldown: 7s, Cost: 100 mana, Damage/After-Effect Damage/Shield Damage: 30/30/15 Yin Skill 2: Quick strike execution skill. Cooldown: 1s, Cost: 350 mana, Damage/Shield Damage: 67/15 Yin Skill 3: Blink attack into the nearest enemy. Cooldown: 9s, Cost: 100 mana, Damage/Shield Damage: 5/4, Recast Damage/Shield Damage: 4-40/4 Skill 4: Transition between forms for ability resets and new buffs. Cooldown: 9s, Cost: 0 mana |
We hope this class guide and tier list for Rampant Reborn has equipped you with valuable insights. With this knowledge, you’ll have a better chance of climbing the competitive leaderboard!
Leave a Reply ▼