With four factions to choose from in Age of Mythology: Retold, deciding which God to align with can be a daunting task. If you are unsure which gods provide the best minor gods to support your civilization’s growth, this Age of Mythology: Retold God tier list is here to assist you.
Age of Mythology: Retold Greek God Tier List
The primary Greek gods include Zeus, Hades, and Poseidon. Each god oversees a selection of minor gods that can assist your Greek units in combat and maintain your settlement. Below are the minor gods associated with each Major God in Age of Mythology: Retold.
Zeus:
- Athena
- Hermes
- Apollo
- Dionysus
- Hephaestus
- Hera
Hades
- Athena
- Ares
- Apollo
- Aphrodite
- Hephaestus
- Artemis
Poseidon:
- Ares
- Hermes
- Aphrodite
- Dionysus
- Hephaestus
- Artemis
Tier | God |
---|---|
S | Zeus, Artemis, Hephaestus. |
A | Hades, Poseidon, Apollo, Hera, Aphrodite. |
B | Athena, Dionysus. |
C | Hermes. |
D | Ares. |
Tier S
Tier S gods are highly valuable because their God Powers, bonuses, and Myth Units provide significant advantages that can greatly influence the outcome of a match. These gods typically have devastating God Powers capable of crippling an opponent’s infrastructure or army with a single use, while their bonuses and Myth Units enhance both economic growth and military effectiveness.
Artemis ranks as a Tier S God due to her Earthquake God Power, one of the most destructive in the game. Earthquake can demolish an enemy’s base, eliminating critical buildings and severely damaging their infrastructure, which weakens their economy and defense. Additionally, her powerful Myth Unit, the Chimera, can deal substantial area-of-effect damage with its flame attack, solidifying her dominance in the Mythic Age.
Tier A
Tier A gods are strong and provide meaningful advantages that can heavily impact gameplay, though they may lack the overwhelming power found in Tier S gods. They usually possess potent God Powers, useful Myth Units, and bonuses that help shape strategies, requiring more tactical precision to optimize their strengths.
Apollo is classified as a Tier A god due to his Underworld Passage God Power, which allows players to create a tunnel between two distant locations, facilitating surprise attacks or rapid reinforcements. This ability supports diverse strategies, such as relocating an army to an unguarded enemy base or providing quick escape routes.
Tier B
Tier B gods are solid choices that offer useful but less impactful abilities compared to Tier S and A gods. They provide helpful boosts or tactical advantages but often require specific conditions or careful planning for their God Powers and bonuses to significantly influence the game.
Athena is considered a Tier B god mainly because of her Restoration God Power, which heals units and repairs buildings. While this ability is beneficial for reinforcing troops or fortifying defenses, it lacks the game-changing potential of higher-tier powers like Earthquake or Underworld Passage. Restoration can excel in prolonged battles or sieges but requires precise timing for maximum effectiveness.
Tier C
Tier C gods provide situational advantages that are generally weaker compared to higher-tier gods. Their abilities can be beneficial in specific circumstances but lack the consistent effectiveness seen in higher tiers. Choosing a Tier C god often suggests a focused strategic approach, but their impact on the overall game flow will likely be limited.
Hermes ranks as a Tier C god due to his Ceasefire God Power, which while situationally beneficial, does not provide the same offensive or defensive impact as other god powers. Ceasefire halts all combat temporarily, aiding in stalling tactics or repositioning but failing to inflict damage or create lasting advantages typical of powers like Earthquake or Underworld Passage.
Tier D
Tier D gods offer minimal gameplay impact and are considered the least useful options. Their abilities are often underwhelming or too niche to influence most gameplay scenarios meaningfully.
Ares falls into Tier D due to his Pestilence God Power, deemed one of the weakest in Age of Mythology: Retold. Pestilence temporarily disables enemy military buildings but only affects a limited area and can be countered easily by spreading out buildings or constructing new ones. It fails to deal direct damage or provide any substantial long-term advantages, making it a less impressive option compared to other offensive or defensive capabilities.
Age of Mythology: Retold Egyptian God Tier List
Similar to the Greek Pantheon, the Egyptian Pantheon in Age of Mythology: Retold features three major gods: Ra, Isis, and Set. These gods also govern several minor Egyptian gods in the game.
Date :
- Bast
- Ptah
- Torn
- Sekhmet
- Osiris
- Horus
Isis:
- Bast
- Anubis
- Torn
- Nephtys
- Osiris
- Thoth
Set:
- Anubis
- Ptah
- Nephtys
- Sekhmet
- Thoth
- Horus
Tier | God |
---|---|
S | Ra, Osiris, Thoth. |
A | Isis, Horus, Nephtys. |
B | Set, Sekhmet, Sobek. |
C | Bast, Ptah. |
D | Anubis. |
Tier S
In the Egyptian Pantheon, Tier S gods are characterized by their strategic advantages. They can significantly influence the outcome of a match by providing substantial benefits that turn the tide during key moments. Tier S gods possess abilities that greatly affect the battlefield, either through powerful effects or by enhancing the player’s overall strategy.
Osiris illustrates why a minor god can achieve Tier S status. His God Power, Son of Osiris, converts the Pharaoh into a demigod, greatly increasing their effectiveness. This ability is remarkably powerful because it enhances both the Pharaoh’s combat potential and their support role for buildings and units. This transformation grants a notable advantage in defense and offense, making the Pharaoh a formidable asset.
Tier A
Tier A gods are notable for their effective abilities that deliver significant advantages in specific circumstances. While they may not match Tier S gods in power, their abilities remain valuable and can be decisive in battles or resource management.
Nephtys serves as an illustration of Tier A potential among minor gods. Her God Power, Ancestors, summons ancestral soldiers, bolstering the player’s army by introducing additional units to the battlefield. This skill is especially effective in reinforcing an army and achieving a numerical advantage during critical moments. While not as transformative as Tier S powers, Nephtys’ ability to enhance forces with supplementary units marks her as an essential ally.
Tier B
Tier B gods are acknowledged for their solid and practical abilities, though they may not provide the same level of impact as the higher tiers. These gods offer significant benefits that can support strategic gameplay and contribute to achieving victory. Their powers are consistent and can be effective given the right context, but they lack the extraordinary qualities associated with top-tier gods.
Sekhmet exemplifies a Tier B minor god with her God Power, Citadel, which converts a town center into a fortified citadel—enhancing its defensive capabilities. While potent, this ability is somewhat specific compared to those in Tier A or S.
Tier C
Tier C gods typically lack the potency of higher-tier gods. They deliver useful yet weaker abilities, contributing to strategies in limited ways. Their effects are often situational compared to the more dominant choices, making them less pivotal in achieving victory.
Bast is a prime example of a Tier C minor god with her God Power, Eclipse, which transforms daylight into night. This temporary change can disrupt enemy visibility and potentially impede their effective offensives. Although beneficial for creating opportunities, its impact is relatively minor compared to abilities in higher tiers.
Tier D
Tier D gods have the least effective abilities in the game, often providing minimal strategic benefits or being situationally weak. Their powers either have restricted uses or higher costs compared to other Minor Gods.
Anubis, the only Tier D Egyptian god, is an archetype of this classification with his God Power, Plague of Serpents. This skill creates a swarm of serpents that damage enemy units but its overall effectiveness is lackluster compared to other minor gods, as the serpents possess relatively low health and attack.
Age of Mythology: Retold Norse God Tier List
The Norse Pantheon offers the choice of four major gods: Thor, Odin, Loki, or Freyr (the god of fertility and peace, distinct from Freya in Marvel).”
Thor:
- Freyja
- President
- Skadi
- brag
- Baldr
- Tyr
Odin:
- Freyja
- Heimdall
- Skadi
- Njord
- Baldr
- Tyr
Loki:
- President
- Heimdall
- brag
- Njord
- Whole
- Tyr
Freyr:
- Freyja
- Ulr
- brag
- Aegir
- Whole
- Further
Tier | God |
---|---|
S | Odin, Hel, Bragi, Njord. |
A | Thor, Loki, Skadi, Preseti, Baldr. |
B | Freyr, Freyja, Heimdall, Tyr. |
C | Ullr, Aegir. |
D | Further. |
Tier S
Tier S gods in the Norse Pantheon stand out for their powerful God Powers which can change the course of a match by causing massive damage or delivering strategic benefits.
Hel is rated as a Tier S god due to her ability to summon the Norse dragon, Nidhogg. This power grants a significant advantage by unleashing a creature capable of wreaking havoc on enemy forces and structures, thus turning the tide of battle.
Tier A
Tier A Norse gods offer powerful abilities that can significantly sway the game, though they may lack the sheer influence of Tier S gods. These gods provide advantages crucial in specific scenarios, whether enhancing defenses, offering healing, or facilitating strategic movements.
Forseti is recognized as a Tier A god for his Healing Spring ability, which heals allies over time. This ability provides critical support, maintaining the fighting capacity of units longer and sustaining effectiveness in prolonged engagements. While not as powerful as Tier S abilities, Forseti’s Healing Spring yields considerable strategic benefits.
Tier B
Tier B Norse gods provide solid abilities that deliver useful advantages, but may lack flexibility compared to higher tiers. These gods can aid specific strategies effectively but may not possess the overall power or versatility of Tier A and S gods.
Tyr is acknowledged as a Tier B god because of his Fimbulwinter ability. Although Fimbulwinter creates disruptions and can strategically pressure opponents, its effectiveness is limited compared to the powers of higher-tier gods. The wolves it summons can be useful for creating distractions but offer little else.
Tier C
Tier C gods can provide minor benefits or support certain strategies, but they do not offer the same effectiveness as higher-tier options. These gods might be helpful in niche situations but generally fall short in providing steadfast influence on the battlefield.
Ullr, featuring the Asgardian Bastion ability, is labeled as Tier C due to the specific and limited utility of his power. Asgardian Bastion generates a foundation for a spectral Hill Fort, representing a potent defensive option.
Tier D
Tier D gods generally possess abilities that are less effective compared to higher tiers. These gods tend to offer limited but somewhat useful powers, lacking substantial advantages in combat.
Vidar is noted as a Tier D god because his Inferno ability does not measure up to abilities found in higher tiers. Inferno summons Fenrir to engulf foes in flames, visually impressive but generally less effective in practical terms than the abilities of superior gods.
Age of Mythology: Retold Atlantean God Tier List
Playing with Atlantean gods in a mythology-based game adds a fascinating element. When selecting the Atlantean Pantheon, you have the option of choosing Kronos, Oranos, or Gaia as your major God.
Kronos:
- Prometheus
- A year
- Hyperion
- Rhea
- Helios
- Atlas
Oranos :
- Prometheus
- The ocean
- Hyperion
- Theia
- Helios
- Hectares
Gaia:
- The ocean
- A year
- Theia
- Rhea
- Hectares
- Atlas
Tier | God |
---|---|
S | Kronos, Prometheus. |
A | Oranos, Helios, Rheia, Theia. |
B | Gaia, Oceanus, Hyperion, Atlas. |
C | Hectares. |
D | A year. |
Tier S
Tier S Atlantean gods wield versatile abilities. These gods offer powerful tools that can affect various game aspects, such as undermining enemy strategies or delivering substantial advantages. Their abilities frequently lend players an upper hand in combat.
Prometheus’ Valor is an extraordinarily potent ability in Age of Mythology: Retold, as it transforms standard human units into heroic units, greatly enhancing their combat efficiency and survivability. By converting these units into heroes, players benefit from improved stats, unique abilities, and greater durability.
Tier A
Tier A gods possess strong abilities that can be quite effective, albeit not as game-changing as Tier S abilities. They provide valuable advantages and showcase versatility in their application.
Theia’s Hesperides Trees ability plants special trees on the battlefield that heal nearby units and buildings, while also boosting resource collection. These trees accelerate wood gathering rates for villagers, enhancing economic strength and sustainability. The Hesperides Trees foster a well-rounded strategy, vital for building and maintaining player strength over time.
Tier B
Tier B gods present abilities that are useful but generally less impactful than those in higher tiers. While they offer good strategic value, their effectiveness is often situational.
Oceanus’ Carnivora summons a giant plant that actively attacks enemy units. This ability aids in disrupting enemy movements and strategies by creating a formidable barrier that opponents must deal with, thereby hindering their advances.
Tier C
Tier C gods provide less useful abilities compared to Tier B gods but show some utility compared to D tier gods in strategic play. Their powers may not heavily influence the game but can still serve a purpose in specific situations.
Hekate’s Tartarian Gate unleashes creatures from the underworld, adding a powerful offensive component to your army. While these creatures can deal significant damage, the timing of Hekate’s ability can greatly influence effectiveness, as it requires proper coordination to maximize impact.
Tier D
Tier D gods possess minimally effective abilities within the game. Whether failing to aid combat or lacking benefits for your settlement, these gods do not rank favorably among higher tiers.
Leto’s Spider Lair places spider eggs at key points on the map; when hatched, aggressive spiders disrupt enemy movements. This tactic is especially useful for establishing area control, allowing players to influence enemy paths and slow their assault. The difference between Leto and Hekate lies mainly in the type of creatures summoned, impacting their respective tier rankings.
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