CS2 Professionals Express Anger After Valve Declares Jump Throw Binds as Cheating

The use of jump-throw binds has been a controversial topic in Counter-Strike 2, and Valve’s decision to remove scripts for throwing utility has caused frustration among the professional community.

On August 19, a small set of patch notes was announced by Valve in a blog post on their website, stating that they would be removing “in-game binds that include more than one movement and/or attack actions.”This change effectively eliminates the possibility of consistent grenade jump throws in CS2.

The developer believes that jump-throwing utility is already dependable without the need for creating binds. They also maintain that improving coordination and reaction time has always been crucial for mastering Counter-Strike.

Valve considers the use of binds as cheating and will result in players being kicked from their match.

Experienced players, who have been utilizing jump-throw binds since the game’s release to create precise and reliable smoke lineups, were outraged by the developer’s decision.

Team Vitality’s Dan ‘apEX’ Madesclaire stated on social media that removing the item from the game would limit the number of opportunities available.

During a recent match, Team Liquid’s Russel ‘Twistzz’ Van Dulken demonstrated the impact that the change will have on professional matches by executing several commonly used lineups that heavily rely on the consistency provided by a jump-throw bind.

Jonathan ‘EliGE’ Jablonowski from Complexity pointed out that Valve has had this mechanic since the beta, making it a fundamental aspect of the game. He expressed his concerns about its existence.

EliGE expressed disappointment over the removal of a feature that was present in the game during the beta version of CS2. He pointed out that the functionality was intentionally added to the game, as stated by the developers themselves. He suggested that a bind should be added instead.

CS2 caster Alex ‘Mauisnake’ Ellenberg held a contrasting viewpoint on the patch, stating that the removal of binds was necessary as it “creates the possibility for more disruptive ones in the future.”

Additionally, he highlighted that Valve has improved the ease of jump-throwing without binds in this latest version of Counter-Strike.

According to the caster’s post on social media, Valve has made jump-throws a foolproof feature in the game, as the caster claims to have successfully executed jump-throws of all variations, including W+Space bar simultaneously, with an error rate of less than 5%.

Even for experienced players, a 5% margin of error can make or break a tournament, potentially leading to an early exit instead of a win.

As the competitive calendar progresses, both CS2 enthusiasts and professionals will have the opportunity to witness the effects of this change on the game’s highest level. This will be showcased through events such as the BLAST Premier Showdown and the Perfect World Shanghai Major open and closed qualifiers, which are set to begin on August 21.

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