Destiny 2 Patch Notes for June 18: Prismatic Subclass Bug Fix and Other Updates

Bungie has recently published the patch notes for Destiny 2 version 8.0.0.4. This update, released on June 18, includes numerous bug fixes for The Final Shape campaign that greatly enhance the overall player experience.

The June 18 update for Destiny 2 targets various issues affecting both The Final Shape expansion and the overall gameplay.

One of the major updates in the patch was the resolution of certain issues that had been preventing D2 players from obtaining their Prismatic subclass. This means that players who were previously unable to obtain the subclass due to these specific bugs will now receive it when they return to The Pale Heart.

In version 8.0.0.4, several problems with armor and weapons have been addressed. Additionally, players who previously experienced crashes when attempting to collect items such as Mote of Light with a full Consumables inventory should no longer encounter this issue.

Patch Notes for Destiny 2’s June 18 Update

destiny 2 patch notes
Bungie

The patch notes for Destiny 2 8.0.0.4 can be found on the Bungie website (via Bungie).

Activities

Promotion

  • The Final Shape Campaign: Exegesis
    • Fixed issues stopping players from getting their Prismatic subclass in the following circumstances:
      • Being in a fireteam where at least one player already had the subclass.
      • Playing on a second character of the same class after getting Prismatic on the first character of that class on the same account.
      • Joining another player AFTER the subclass part of the mission, then got kicked to orbit during the cinematics.
    • Affected players will get the Prismatic subclass and all missing unlocks the next time they visit The Pale Heart.
  • The Final Shape Campaign: Transmigration
    • Fixed an issue in the Empower Font step where the activity would become soft locked if a player immediately defeated the Eaters of Light and Dark before they stood up.

Overview of Gameplay and Investment

Armor is a protective covering worn to protect the body from injury or damage.

A problem was resolved that was causing Hazardous Propulsion’s Enhanced Rockets enhancement to not affect rocket damage in the presence of certain weaker weapon damage enhancements, such as Radiant.

  • Hazardous Propulsion will only take precedence over Radiant and other similar bonuses if the stack count is high enough to surpass Radiant’s damage bonus. In cases where it does not apply, such as with non-rockets, it will not override.

Weapons are objects that are designed and used for the purpose of causing harm or damage to living beings.

  • An issue was resolved where players encountered a Weasel error code when attempting to reshape their Exotic class Glaives from The Witch Queen release.
  • An issue has been resolved where the Vow of the Disciple Adept weapons could be enhanced without requiring Spoils of Conquest as a cost.
  • Fixed an issue where Seasonal weapons from the Lightfall year required Lightfall to be craftable.
    • Players still need the pattern unlocked to craft these items.
  • Fixed an issue where the Tusk of the Boar Grenade Launcher and the Multimach CCX Submachine Gun wouldn’t enhance properly.
    • These weapons will now enhance correctly, and those previously enhanced should be updated to work as expected.

The accessories are still available.

  • Fixed an issue causing the Lore tab for the Nacre ship to not display properly
    • “How thoughtful, you waited for a visit from me until the very end. Let’s chat, shall we…”

Platforms and Systems

  • An issue was resolved where spatial sound formats, such as Windows Sonic for Headphones, would result in no audio output on the PC.
  • An issue was resolved where enabling 3D Audio for Headphones while emulating a PS4 executable on the PS5 would result in no audio output.

General

  • Fixed an issue where the game could crash if a player’s Consumables inventory was full when trying pick up these items:
    • Mote of Light
    • Luminescent Seed
    • Strand Meditations
    • Polymorphic Shellcode

Leave a Reply

Your email address will not be published. Required fields are marked *