<p>Destiny 2’s Episode Revenant is just around the corner, and Bungie has unveiled the artifact perks that will be available in Act 1, providing Guardians insight into what they can anticipate this season.
Each new season brings a plethora of content, including unique Exotic Weapons, an expansive storyline, and new Dungeons and Raids. However, the seasonal artifact often influences the gameplay meta more significantly than any of these features, as it dictates the builds necessary for tackling Destiny’s most formidable challenges.
With 25 Artifact Mods available and a new boost system that enhances specific mods through Volatile Tonics, selecting the right mods can be quite complex. Choosing poorly could hinder your loadout’s effectiveness, adding high stakes to your decisions.
To assist you, we’ve compiled a comprehensive list of all the mods featured in the Episode Revenant artifact, detailing which ones are essential for your loadout.
Episode Revenant Artifact Mods
Column 1:
AGAINST | EFFECT |
---|---|
Anti-Barrier Scout Rifle | Scout Rifles fire shield-piercing rounds to stun Barrier Champions. They are always overcharged when the modifier is active. |
Overload Submachine Gun | Consecutive hits with any Submachine Gun disrupt combatants, stunning them and reducing their damage output. Strong against Overload Champions and always overcharged when active. |
Unstoppable Pulse Rifle | Aiming down sights with a Pulse Rifle briefly loads an explosive payload that stuns unshielded combatants. Effective against Unstoppable Champions and overcharged when active. |
Anti-Barrier Shotgun | Shotguns fire shield-piercing rounds and stun Barrier Champions. Shotguns are always overcharged when this modifier is active. |
Overload Breechloaded Grenade Launcher | Damaging combatants with Primary or Special ammo Grenade Launchers can disrupt them, stunning and reducing their damage output. Always overcharged when this modifier is active. |
Column 2:
AGAINST | EFFECT |
---|---|
One With Frost | While Frost Armor is active, Stasis weapons receive enhanced reload speed and stability; Stasis Swords gain increased guard resistance. |
Killing Breeze | Rapid final blows provide a mobility boost. Final blows with Dark Ether Reaper origin trait count as more than one. |
Enhanced Ether Generator | Dark Ether Reaper origin trait has a chance to spawn an extra Dark Ether charge; these weapons are overcharged when this modifier is active. |
Fell The Revenant | Increases damage against Scorn enemies. Wearing Shadestalker Armor enhances this bonus damage. |
Rapid Impacts | Dealing damage with Grenade Launchers temporarily boosts their reload speed. |
Column 3:
AGAINST | EFFECT |
---|---|
Wind Chill | Rapid precision hits with Stasis weapons grant stacks of Frost Armor. More stacks are granted when using Dark Ether Reaper weapons. Boost: Dealing Stasis damage to slowed targets may spawn a Stasis Shard. |
Crystalline Converter | Gathering Stasis Shards grants stacks of Crystalline Converter. Your next powered Stasis melee hit creates Stasis crystals equal to your stacks. Boost: Stasis weapon final blows after your class ability activate spawn a Stasis shard. |
Total Carnage | Finishing a powerful combatant grants temporary damage resistance. With 2 or more Shadestalker pieces equipped, this also replenishes health. |
Power From Pain | Rapid final blows against weakened combatants grant you Devour. Boost: Defeating weakened foes rapidly spawns a Void Breach. |
Trace Evidence | Rapid precision hits or final blows on targets affected by Jolt or Blind generate Ionic Traces. Boost: Collecting an Ionic Trace grants an Armor Charge. |
Column 4:
AGAINST | EFFECT |
---|---|
Armor of Eramis | Taking critical damage while Frost Armor is active emits a freezing burst. Boost: Increases radius and strength of this freezing burst. |
Hail The Storm | Shattering Stasis crystals releases shards of ice that damage and slow targets. Boost: Shattering frozen enemies and crystals deals increased damage. |
Debilitating Wave | Finishers emit a damaging wave matching the element of your currently equipped Super. Boost: While equipped with Arc, Void, or Stasis Super, the blast applies Blind, Weaken, and Slow respectively. |
Concussive Reload | Using a Grenade Launcher to damage a boss, Champion, or to break a combatant’s shield weakens them. Boost: Grenade Launcher damage reloads stowed weapons automatically. |
Retinal Burn | Rapid precision hits from Arc weapons consume an Armor Charge to blind the target. Boost: This way of blinding generates a blinding burst. |
Column 5:
AGAINST | EFFECT |
---|---|
Conductive Cosmic Crystal | Your Arc abilities, Void abilities, and Dark Ether Reaper weapons deal bonus damage to targets affected by a Stasis debuff. Boost: Increases bonus damage to combatants with Stasis debuffs. |
Served Cold | Picking up a Stasis Shard grants class ability energy, while Void Breaches grant melee energy. |
Kinetic Impacts | Sustained damage with a Power Grenade Launcher causes combatants to emit shockwaves that damage nearby foes and can stun Unstoppable Champions. |
Unknown Mod 1 | This artifact mod is yet to be revealed—stay tuned for updates! |
Unknown Mod 2 | This artifact mod is not yet revealed, more details coming soon! |
Best Slayer Baron Apothecary Satchel Artifact Mods
Episode Revenant significantly alters the meta with some of the most potent artifact mods we’ve encountered. Several mods will profoundly influence the builds and weapons you choose for the upcoming season.
Here are the standout artifact mods to utilize in Act 1 of Revenant for maximum Guardian power:
AGAINST | COLUMN | WHY IT’S USEFUL |
---|---|---|
Unstoppable Pulse Rifle | 1 | Pulse Rifles are already a solid choice for primary weapon DPS, so the 25% overcharged damage bonus and the ability to stun Unstoppable Champions make this mod a clear choice. |
Overload Breechloaded Grenade Launcher | 1 | This artifact’s many mods boost Grenade Launchers, providing both increased damage and the ability to stun Overload Champions. |
Fell The Revenant | 2 | A straightforward damage increase against Scorn enemies is invaluable, especially with the Scorn-related content this season. |
Rapid Impacts | 2 | Grenade Launchers often have slow reloads, so a mod that speeds that up with minimal effort is an excellent choice. |
Wind Chill | 3 | Easily stack Frost Armor, providing up to 22.5% damage resistance through precision kills with an SMG. |
Power From Pain | 3 | This mod enables almost infinite Devour when paired with Concussive Reload, making it invaluable for sustaining Void builds. |
Trace Evidence | 3 | An unparalleled option for Arc builds, generating limitless Ionic Traces for ability energy and Armor Charge. |
Debilitating Wave | 4 | Enhances melee builds with free add clear and utility by causing a damaging shockwave with all successful Finishers. |
Concussive Reload | 4 | Concussive Reload is a powerhouse mod, allowing you to weaken enemies and deal 30% more damage with Grenade Launchers, while also reloading stowed weapons for optimal DPS rotations. |
Kinetic Impacts | 5 | Generates an additional shockwave with your Grenade Launchers, enhancing add clear capacity while simultaneously dealing boss damage. |
For more content on Destiny 2, check out the Best PvE Weapons and Best PvP Weapons, as well as the current Exotic Mission Rotator schedule and Xur’s wares.
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