
The First Berserker: Khazan has quickly become one of my top picks of 2025. This engaging soulslike game boasts impressive polish and is powered by Unreal Engine 4, avoiding the common pitfalls often associated with Unreal Engine 5.
Visually, it performs remarkably well, offering a variety of graphics settings for players to customize their experience.
Unfortunately, akin to other games based on Unreal Engine, specific post-processing effects cannot be disabled on an individual basis. If you’re aiming to enhance visual clarity by disabling the chromatic aberration effect in The First Berserker: Khazan, follow the steps outlined below.
How to Disable Chromatic Aberration in The First Berserker: Khazan
Chromatic aberration is utilized prominently throughout The First Berserker: Khazan, particularly during story-driven sequences. Even during normal gameplay, it tends to blur the edges of the screen, which may disrupt the player’s focus.

To eliminate chromatic aberration in The First Berserker: Khazan, you’ll need to modify the Engine.ini file.
- Begin by launching Windows Run by pressing the Windows and R keys simultaneously.
- Type the following path and click OK:
%LOCALAPPDATA%\BBQ\Saved\Config\WindowsNoEditor\
- Open the Engine.ini file using a text editor like Notepad or Notepad++.
- Add the following line at the bottom of the Engine.ini file:
[SystemSettings]r. SceneColorFringeQuality=0
- Your file should resemble this format:

- Once you’ve made those changes, save the file using (Ctrl + S) and close it.
After executing these steps, chromatic aberration will no longer affect your gaming experience in The First Berserker: Khazan, resulting in a noticeably sharper and clearer image—especially along the edges. For further proof, check out this comparison showing the enhanced visuals when the effect is disabled.

A detailed image comparison can also be found on imgsli, allowing you to zoom in for a closer look. Should you wish to re-enable chromatic aberration for any reason, simply delete the line you added in the Engine.ini file. However, it may not be worth it, as the effect does little to enhance gameplay, and its subtlety might go unnoticed on larger displays.
Overall, it’s a breath of fresh air to experience an Unreal Engine 4 title that runs smoothly, especially compared to some of the stuttering issues seen in several UE5 games. The First Berserker: Khazan launches in good condition, and while we hope the developers will iron out a few minor issues, it’s unlikely they’ll introduce individual toggles for post-processing effects in the future. Thus, modifying the Engine.ini file remains the best solution at this time.
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