The Silent Hill 2 Remake marks Bloober Team’s reimagining of the iconic 2001 PS2 classic originally developed by KONAMI. Built on Unreal Engine 5, this remake encounters certain familiar issues, notably shader traversal stutter. Although the game includes several settings for adjustment, it lacks the option to toggle specific post-processing effects. Below, you’ll find instructions on how to turn off the chromatic aberration effect in Silent Hill 2 Remake.
How to Turn Off Chromatic Aberration in Silent Hill 2 Remake
To eliminate the chromatic aberration effect in Silent Hill 2 Remake, you must modify the Engine.ini file by inputting a few commands.
To proceed with disabling it, follow these steps:
- Begin by launching Windows Run using the Windows + R keys
- Type in the following address and press OK
%LOCALAPPDATA%\SilentHill2\Saved\Config\Windows\
- Next, open the Engine.ini file in a text editor such as Notepad or Notepad++
- Now, add the following lines at the end of your Engine.ini file
[SystemSettings]r.SceneColorFringeQuality=0
- Save your changes (Ctrl + S) and close the file
- Start Silent Hill 2 Remake, and the chromatic aberration effect will no longer be visible.
Turning Off Vignette in Silent Hill 2 Remake
You can also disable the vignette effect in Silent Hill 2 Remake. Use the same process as mentioned above and append an additional command below [SystemSettings] in the Engine.ini file:
r.Tonemapper.Quality=1
Moreover, a vignette effect indicating James’ health can be turned off via in-game settings.
Restoring Visual Effects
Should you wish to reactivate the effects, simply retrace the steps shared above and delete the lines you previously added. Don’t forget to save your changes.
We hope future updates from the developers will introduce options to toggle these effects more conveniently. While these visual elements can enhance the game’s atmosphere, effects like chromatic aberration may detract from the overall experience.
You can also back up your local game progress for Silent Hill 2 Remake by locating the save file directory.
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