The developer of Helldivers 2 has said that friendly fire will “never change,”refusing to disable it and saying that if they did, they would also have to disable damage against enemies.
One of the funniest, or perhaps most frustrating, mechanics in Helldivers 2 is its friendly fire, depending on your point of view. Becoming a topic of discussion in the community, accidentally or “accidentally” shooting your allies leads to some hilarious moments but also many annoying moments.
Arrowhead CEO Johan Pilestedt took to Twitter to address players’ concerns about the lack of friendly fire controls, saying the mechanic will never be disabled.
Friendly fire in Helldivers 2: a key feature according to its creators
Responding to a player who pleaded for it to never be disabled, he said of friendly fire in Helldivers 2, “Oh yeah. This will never change.”
In fact, Pilestedt claims that “If we turned off friendly fire, we should also turn off bullet damage against enemies. It’s the law.”
@Pilestedt please fir the sake of the game Keep friendly fire onIt’s funny blowing up freidns on accident 🤣 Like they know a red beam means deathBut like a moth to the flame they go towards it ~120mm barrage~ https://t.co/jpiDRmCRrF
— Mr J ⚡️ (@McHavefun) March 21, 2024
This is part of a statement from Pilestedt as he insisted that the game’s friendly fire is the “most important”element of the game as it adds to its realism.
He previously said in an interview with the PlayStation Blog, “Things should be consistent in the game world and therefore, we need to have friendly fire. If your bullets can kill enemies, and enemies can kill you, then logic dictates that your bullets must also be able to kill your friends.”
It also adds to the game’s dark humor, he said, because “accidentally”killing your allies in a bombing raid or by shooting them in the head is part of the fun in Helldivers 2.
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