Essential Locations for Gathering Materials in Frostpunk 2

In Frostpunk 2, players will encounter a variety of resources and materials throughout the game. Among these, there is a crucial resource category explicitly labeled as Materials, which can include items like minerals, logs from trees, or scraps. All these resources fall under the Materials classification.

How to Acquire More Materials in Frostpunk 2

Materials Extraction District Screenshot in Frostpunk 2
Screenshot by Prima Games

Materials are essential for maintaining districts and structures within the game. Each building, particularly districts, may have various add-ons that consume additional Materials. Players begin with a substantial stockpile of Materials at the start of each playthrough, but it is crucial to establish a sustainable source as the game progresses. To gather more Materials, you must build Extraction Districts on tiles marked with the Materials icon (a small box icon).

This icon comes in different variations, including a box with a bar or a box with a circle, indicating that the tile contains a higher concentration of Materials than typical. By constructing Extraction Districts, players can achieve a default output of 150 Materials, as illustrated in the image above.

The Most Effective Method for Extracting Materials in Frostpunk 2

Connecting Resources for Extraction Districts Screenshot in Frostpunk 2
Screenshot by Prima Games

When exploring new areas and building Extraction Districts to gather resources, consider the arrangement of nearby resource nodes. Often, multiple nodes will be clustered together.

Since each Extraction District occupies about six tiles, you can maximize your setup by placing it over tiles with Material nodes. However, this does not impact your overall production or gathering rate. The key reason to build an Extraction District that encompasses all Material nodes is to enhance cost-efficiency. By avoiding the need to construct multiple Extraction Districts, you conserve Prefabs for other necessary structures.

The primary advantage of constructing an Extraction District covering four or more resource nodes is that it amasses the maximum output from each deposit, prolonging the lifespan of your resources.

This point is critical because if the demand for Materials escalates, you might contemplate building multiple Extraction Districts to increase output. However, this strategy should be rare; resorting to it often leads to inefficiencies in Prefabs, workforce allocation, Heatstamps, and more.

Impact of Materials on Squalor in Frostpunk 2

Squalor Icon in Frostpunk 2
Screenshot by Prima Games

Squalor is a detrimental measure reflecting a polluted environment caused by insufficient Materials in your city. Depleting Materials results in rising Squalor levels. An increase in Squalor can lead to a lack of Materials and can trigger diseases and unrest among citizens. Such issues can ripple outward, causing declines in population growth and fostering distrust among your populace.

Moreover, a higher Squalor rate accelerates the deterioration of your districts. If you observe frequent damage, particularly in Extraction Districts, they will become non-functional until repaired. Elevated Squalor levels significantly affect district durability, resulting in increased repair frequencies, which is costly as repairing utilizes valuable Prefabs. Thus, it’s essential to view Materials as fundamental necessities akin to food and heating.

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