Every weapon buff and nerf in Destiny 2 Into the Light

Every weapon buff and nerf in Destiny 2 Into the Light

The upcoming Destiny 2 Into the Light update will include various balancing adjustments, including a number of buffs and nerfs. Here is a list of all the changes that players can expect to see in the free update.

The upcoming release of Into the Light will provide a wealth of new content for Destiny 2 players to enjoy. Along with the highly anticipated return of beloved weapons, there will also be fresh game modes to dive into. As is typical with major updates, there will also be a variety of adjustments to weapons and abilities, both improving and reducing their effectiveness.

Prior to the launch, Bungie has released details about some of these adjustments. Here is a comprehensive list of all the balancing changes that will be implemented in Destiny 2’s Into the Light update.

Weapon updates in Destiny 2 Into the Light

Bungie revealed all the buffs and nerfs that will be included in the upcoming Into the Light update for Destiny 2 in their TWID blog post on April 4.

Overall Weapon Updates

  • Grenade Launchers (Breech-Loaded)
    • Increased impact damage by 40%.
    • Reduced disorienting grenade radii (both damage and disorienting) by 15%.
  • Lightweight Bows
    • Increased lightweight Bow base damage by 6%. (Le Monarque and Wish-Ender are not affected by this change).
  • Auto Rifles – Precision (450 RPM)
    • Reduced base damage by 5%.
  • Hand Cannon
    • Precision Hand Cannons:
      • Increased base damage by 6%.
    • Adaptive Hand Cannons:
      • Increased body shot damage by 1%.
      • Increased critical hit damage by 4%.
  • Pulse Rifle
    • Rapid-Fire:
      • Increased body shot damage by 3.5%.
      • Increased critical hit damage by 1%.
    • Lightweight:
      • Increased body shot damage by 6%.
      • Increased critical hit damage by 3%.
    • Adaptive:
      • Increased body shot damage by 5%.
      • Increased critical hit damage by 2%.
  • Scout Rifle (Rapid-Fire)
    • Increased base damage by 2%.
  • Shotgun (Precision)
    • Corrected a rounding issue that was causing Precision Shotguns to require one extra pellet to kill max-resilience Guardians.

Revised exotic weapons

  • The total ammunition for Whisper of the Worm has been raised from 18 to 24 (excluding reserves mods).
  • One Thousand Voices: The total ammunition has been increased from 7 to 11, not including reserves mods.
  • Quicksilver Storm:
    • Increased shots to trigger rockets by 50%.
    • Reduced grenade area-of-effect damage vs. combatants by 37.5%.
  • The Final Say: Enhanced base damage by 6%.
  • The base damage has been raised by 6% with the addition of the Forerunner.

Benefits

  • The damage bonus for Master of Arms has been decreased from 20% to 15%.
  • The effect of Magnificent Howl on Luna’s Howl is determined by the number of Precision final blows before reloading. This affects the total amount of rounds granted, resulting in increased range and damage. Furthermore, while Magnificent Howl is active, any additional Precision final blows will extend the effect for more rounds.
  • Micro-Missile:
    • Redesigned this perk to be a weapon intrinsic and rebuilt it to do less direct damage vs. players, while giving it dramatically more self-physics impulse.
    • Retuned its PvE damage to be competitive with other Breech-Loaded Grenade Launchers.
    • Granted it a slightly increased reload speed.
  • Permeability:
    • Fixed an issue where this perk was causing The Slammer Sword to get stuck on the Strand damage type.

Modifications exclusive to Crucible mode

  • All Primary weapons now have a 15% decrease in flinch.
  • A 11% increase in Precision damage was implemented to resolve this issue.
  • Decreased base damage by 5%.
  • Some weapons were fixed to receive accurate amounts of ammo from meter rewards and crates.

All the upcoming weapon changes for Destiny 2 will be covered in the upcoming free update.

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