Lego Horizon Adventures stands out as one of the latest offerings from PlayStation Studios, having debuted on multiple platforms, including PC and Nintendo Switch. Built using Unreal Engine 5, the game, like several others developed on this engine, faces distinct challenges and restrictions. A notable shortcoming is its lack of support for ultrawide displays. Fortunately, Rose from the widescreen community has stepped in to address this issue by releasing a patch that enables ultrawide support for both gameplay and cutscenes.
Resolving the Ultrawide Display Problem in Lego Horizon Adventures
The community-driven patch by Rose successfully integrates ultrawide capabilities into Lego Horizon Adventures, optimizing the game’s user interface to align with different aspect ratios.
Installing the patch is a straightforward process. Follow these steps:
- Visit the official GitHub page
- Download the patch file, labeled Lego.Horizon.Adventures.ultrawide.v1.0.zip, located under the Assets section
- Extract the zip file into the following game installation directory:
\Glow\Binaries\Win64\
Once these steps are completed, launch Lego Horizon Adventures, and the game will display perfectly on your ultrawide screen. Be aware that the first launch post-installation may take slightly longer than usual. Below is an image shared by Rose showcasing the patch in action:
Kudos to Rose for meticulously testing the patch across various resolutions, including 2560×1080, 3840×1080, and 5120×1440.
While the patch enhances gameplay, there are a few minor limitations that users should consider:
- Some loading screen backgrounds may lack sufficient width for ultrawide displays, revealing underlying game elements
- The intro cutscene is pre-rendered, which means it will remain in a letter-boxed format
If you decide to revert the patch for any reason, you can easily do so by deleting the patch files from the installation folder. It’s important to note that integrating an ultrawide patch can result in increased rendering demands on the game, potentially leading to minor performance degradation, a common trade-off for ultrawide users.
Although these issues are fairly conventional with such patches and don’t drastically hinder gameplay, fans are hopeful for native ultrawide support from the developers in the future—though this remains a rarity.
Despite its strengths, the PC version of Lego Horizon Adventures has room for improvement; performance without DLSS support is subpar. Additionally, the game’s reliance on a PSN account limits access to several regions. As a result, sales figures have not met expectations, prompting speculation about whether PlayStation might reconsider its policy on mandatory PSN accounts for single-player experiences.
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