Guide to Macrocosm Encounters in Destiny 2: Root of Nightmares

The mechanics of a raid in Destiny 2 are often constant throughout the activity. If symbols are part of the mechanics for one encounter, they are frequently present in all of the raid’s encounters. The symbols in Vow of the Disciple and Final Wish remained consistent from encounter to encounter. But, this isn’t always the case, particularly with Root of Nightmares.

The third encounter in Destiny 2’s newest raid shakes things up a lot by having its own wholly distinct mechanics in a very familiar looking environment. Here’s how to overcome the Macrocosm encounter as participants face off against the raid’s first genuine monster.

How to Defeat Zo’aurc, Planet Explicator

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Players have been doing nothing but puzzles thus far in this latest raid. When they approach the third battle, they will meet a massive Cabal boss. The planets hovering on the left, right, and centre of the area make this room appear highly intricate. It is critical to memorize the layout before beginning this adventure.

The Light side is on the left side of the room, while the Dark side is on the right. Three dishes are in the center of the room, and they will be essential later. Four players will go to the four triangles in the chamber, which are all located beneath a cluster of three planets. The other two players will remain in the center and do add clear duties.

When the fight starts, players must kill all four Centurions that spawn. After they are defeated, a Terrestrial Lieutenant will appear on each of the four triangles. The four players on the triangles (runners/planet movers) must be the ones who kill the Lieutenant who spawned on their triangle. This is because whomever deals the death blow receives the Planetary Insight bonus. As a player receives the boost, they should look up and notice a quick flash of color from the three planets above them.

Each triangle will contain two bright planets and one dark planet on the left side. Each triangle on the right side will include two dark planets and one bright planet. Players must basically figure out which planets are on the incorrect side. They must then go beneath that planet. There will be an option to attune to the planet, which will allow users to move it. Then switch sides with the player across the room. Players on the left will move to the right, while those on the right will move to the left. Yell out where the planet should go on the triangle, and then dunk the planets in the appropriate location.

If you perform this successfully, a notification that says “The indexes planets unveil themselves” will appear in the lower left-hand corner of the screen. At this moment, players must defeat Centurions in order to generate new Terrestrial Lieutenants. When a player gains the Planetary Insight boost, the three planets in the center of the room will glow either bright or dark. This denotes the type of planet that must be relocated to that plate.

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For example, if players observe two dark planets beneath two of the plates and one light planet under the third plate, they must relocate any two dark planets and one light planet to the plates in the center of the room. The damage phase will commence after all three planets have been appropriately immersed on the plates, exactly as it did with Warpriest in King’s Fall. The plates will develop a white or orange aura, and the boss will receive a shield in one of those colors.

To harm the monster, players must step on a plate to obtain the aura that corresponds to the boss’s current shield. Once a player has the aura, he or she is not required to stay on the field. During the damage phase, having a Warlock well or Titan bubble might assist enhance damage. The damage phase will terminate after all three plates have been utilized, and the mechanics will be repeated. Players must utilize all three plates to slay the boss before it kills them once it reaches its final stand.

Destiny 2 is currently available on the Epic Games Store, PlayStation 4, PlayStation 5, Steam, Xbox One, and Xbox Series X/S.

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