Hero Talent trees were introduced as a significant feature in the release of World of Warcraft: The War Within. One of the standout additions is the Flameshaper Evoker, offering a fresh take on a class that was due for re-evaluation.
Despite being launched in the previous expansion, the Evoker class felt it required adjustments early this year. Fortunately, it underwent revisions, and the new Hero Talent trees integrated seamlessly with other systems introduced in The War Within.
These Hero Talents function independently while complementing existing talents. Players can choose between two trees based on their specialization, with three total for each class. However, Druids and Demon Hunters have four and two trees, respectively.
Here’s a comprehensive overview of the Flameshaper Evoker Hero Talent tree.
Flameshaper Evoker Full Hero Talent Tree Explained
All Hero Talents adhere to a standard format. Beginning with a Keystone talent that defines the tree’s purpose, each tree culminates with a Capstone talent. Between these, players can choose from three rows of talents, including several choice nodes. The detailed breakdown of the Flameshaper Evoker talents is as follows:
Flameshaper Evoker Keystone Hero Talent
Engulf: Engulf your target in dragonflame, causing damage or healing. For each of your periodic effects on the target, the effectiveness is increased by 50%. Active ability with a 20-second cooldown.
Flameshaper Evoker First-Row Hero Talents
Choice Node: Trailblazer and Shape of Flame
- Trailblazer: Hover and Deep Breath travel 50% faster, and Hover travels 50% further.
- Shape of Flame: Tail Swipe and Wing Buffet scorch enemies and blind them with ash, making their next attack within 4 seconds miss.
Traveling Flame: Engulf allows Fire Breath or Dream Breath (Preservation) to spread to a nearby target. If no valid targets are available, its duration is refreshed.
Enkindle: Enhances essence abilities with Flame, dealing 20% of healing or damage as Fire over 8 seconds.
Flameshaper Evoker Second-Row Hero Talents
Conduit of Flame: Increases critical strike chance against targets above 50% health by 10%.
Burning Adrenaline: Engulf quickens your pulse, reducing the cast time of your next spell by 30%, with stacks up to 2 charges.
Choice Node: Fan the Flames and Expanded Lungs
- Fan the Flames: Engulf reignites Enkindle, extending its duration and effectiveness by 25%.
- Expanded Lungs: Fire Breath’s damage over time is increased by 20%. Dream Breath’s healing over time is increased by 20% (Preservation).
Flameshaper Evoker Third-Row Hero Talents
Titanic Precision: Critical strikes from Living Flame, Reversion, and Azure Strike have a 100% increased chance to trigger Essence Burst.
Red Hot: Engulf gains an additional charge and deals 20% more damage and healing.
Choice Node: Lifecinders and Draconic Instincts
- Lifecinders: Renewing Blaze also applies to one nearby injured ally when cast.
- Draconic Instincts: Your wounds have a chance to cauterize, healing you for 30% of the damage taken, with increased frequency from high-damage attacks.
Flameshaper Evoker Capstone Hero Talent
Consume Flame: Engulf consumes 8 seconds of Fire Breath (Devastation) or Dream Breath (Preservation) from the target, detonating it and dealing damage (Devastation) or healing (Preservation) to all nearby targets equal to 300% of the amount consumed, reduced beyond 5 targets.
Leave a Reply