Helldivers 2 patch note from March 6: planetary dangers, weapon balancing, etc.

Helldivers 2 ‘s March 6 minor patch 01.000.100 includes new Planetary Hazards, several weapon and Stratagem adjustments, and much more.

Arrowhead Games has released a new patch 01.000.100 where Helldivers will experience new planetary dangers in the form of additional environmental challenges such as fire tornadoes or meteor showers. These will therefore appear randomly once you have landed on a planet.

Eradication Missions are now longer than before. Each of these missions will spawn enemies more often, resulting in more kills.

Helldiver with a sniper rifle in Helldivers 2
Arrowhead Game Studios

The patch also nerfs weapons such as the Crushers and Electric Cannon. Conversely, the Flamethrower, Laser Cannon, and Executioner have received buffs. Stratagems like the Energy Shield Backpack now have an increased delay before recharging while the bombardment duration of 380mm and 120mm Orbital Barrages has been increased. Their dispersion has also been reduced.

Here’s a summary of all the new additions, weapon balances, and bug fixes in Helldivers 2 patch 01.000.100.

Helldivers 2 Patch Notes 01.000.100

Below is the full patch note for Update 01.000.100 from Arrowhead Games:

Major updates

  • Active Planetary Dangers
  • Many planets now have additional environmental challenges that will appear randomly while you are deployed. They will range from fire tornadoes to meteor showers, and much more.

Balancing

Eradication Missions

  • Eradication missions now require more kills and enemies spawn more often. The time to complete the mission was previously shorter than expected and should now generally take twice as long to complete.

Primary, Secondary, & Support Weapons

  • Crusher: Magazine capacity reduced from 16 to 13, recoil increased from 30 to 55
  • Electric Cannon: Reduced armor penetration, reduced damage against resistant enemies
  • Flamethrower: Damage per second increased by 50%
  • Laser Cannon: Damage against resistant enemies increased, armor penetration increased, ergonomics improved
  • Executioner: Total ammo capacity increased from 40 to 60, hitting power increased, bullet damage increased from 40 to 45
  • Spray & Prayer Crusher: Armor penetration increased, rate of fire increased from 300 to 330, number of projectiles per shot increased from 12 to 16, magazine size reduced from 32 to 26

Stratagems

  • Energy Shield Backpack: Increased recharge time
  • 380mm and 120mm Orbital Barrages: Increased bombardment duration, reduced dispersion

Corrections

  • Fixed armor rating values ​​not reducing damage as intended.
  • Fixed some Bug Holes (including Stalker Nests) being unnecessarily difficult to destroy.
  • Fixed anti-aliasing not working on PS5.
  • Balanced lighting on all planets to resolve issues with gameplay being too dark.
  • Improved flashlight efficiency.
  • Increased visibility during “sand rain” on Erata Prime.
  • Updated tutorial materials and lighting.
  • Improved cases where some materials could appear blurry if the “Lighting” graphics setting was set to “Low” .
  • Fixed timing issues that could occur in the primary objective “Extract E-710” .
  • Changed button interaction behavior for bunkers. Helldivers will now release the button after holding it for a few seconds.
  • Fixed some cases of important assets floating if the ground below them was destroyed.
  • Helldivers standing next to ICBMs during launch will be properly toasted with a chance of not-so-spontaneous combustion.
  • Fixed snowballs not being able to throw after being shaken.
  • Fixed being able to use grenades after drowning.
  • The camera is no longer locked on the player’s corpse and blocks spectator mode.
  • Helldivers now take damage from fire, gas, etc. generated by other players.
  • Armor no longer stretches when disarticulated.

Known Issues

These are issues introduced by this patch or from a previous release that we are working on and have not yet been fixed.

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