The Hunter’s Zenith is highly coveted by Druids in Diablo 4, second only to the common Tempest Roar. It boasts impressive stats for a ring, but its main draw is the ability to reset Werebear skill cooldowns. Although uniques are usually obtained through drops, there are methods to improve your odds of obtaining a specific one. Read on to discover the most effective way to acquire a Hunter’s Zenith during Season 4 in Diablo 4.
Tips for Obtaining a Hunter’s Zenith in Diablo 4 Season 4
In Diablo 4, most of the endgame activities offer an opportunity to acquire a distinctive item. Whether you choose to farm the Pit, Helltides, nightmare dungeons, or bosses, each of these methods presents a slight possibility of obtaining a Hunter’s Zenith. However, you can specifically focus on farming the unique items by targeting certain bosses.
The loot table for completing most content includes all the items in the game, but summoned bosses have a designated loot table that increases the likelihood of obtaining specific unique items.
The bosses you need to locate are Grigoire and the Beast in the Ice. In order to summon these bosses, you will need specific materials, and each attempt carries a cost. If the Hunter’s Zenith does not drop, you will have to repeat the process. It may require several attempts, but this method is the most effective way to target farm for rare items.
The necessary materials required to summon these two bosses are listed below:
- Gregory – 5x Living Steel
- Beast in Ice – 9x Distilled Fear & 250x Sigil Powder
Grigoire can be found in the Halls of the Penitent in Dry Steppes, and the Beast in Ice is a Sigil crafted by the Occultist. By using the Glacial Fissure Sigil (Beast in Ice), the dungeon can be marked and accessed directly from the map menu.
By defeating these bosses, you have the chance to obtain the Hunter’s Zenith and at least five other rare items. The more you run, the higher your chances of obtaining them.
Hunter’s Zenith Ancestral Stats & Effect
These are the potential rolls for the original version of the Hunter’s Zenith:
- 10% Resistance to All Elements (fixed affix)
- 10% Lightning Resistance (fixed affix)
- Critical Strike Chance 1.8% – 5.0%
- Damage while Shapeshifted 14% – 28%
- Heightened Senses 1-2
- Quickshift 2-3
- Gain a bonus when you kill with a Shapeshifting skillWerewolf: Your next non-ultimate Werebear skill costs no resource and has no cooldownWerebear: Your next Werewolf skill will heal you for 689 to 1379 when damage is first dealt
The majority of builds see advantages from having all the stats, with the most notable being the Werewolf ability that resets the cooldown of your next non-ultimate Werebear skill. This feature allows for incredibly speedy builds as Trample can be used multiple times to quickly pass through enemies. Additionally, depending on your build, you will gain Spirit as you traverse through enemies.
It is not necessary to have the Hunter’s Zenith in most builds. Therefore, if you are trying to discover other one-of-a-kind items, you can refer to the loot tables mentioned above and target specific bosses during farming, if they are accessible.
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