In Rogue Waters, dying is a common part of the game experience. During the tutorial, players are reassured that if they perish, they will respawn on their ship with all crew members and loot preserved. However, repeatedly dying in the early stages can become tedious, so this guide offers strategies for handling frequent deaths in Rogue Waters.
While dying is intrinsic to Rogue Waters, there are methods to minimize the negative impact on your crew during naval and ship confrontations. A complete raid consists of several encounters, and it’s fortunate if you discover a location during your journey that can heal any of your crew. Encountering one of these spots usually allows you to heal just one random wound from your crew member.
Given this situation, it’s essential to maintain your crew’s health throughout a raid. There are various ways to increase the health points (HP) of your crew members, including items that offer healing during ship battles and ship modules that enhance your crew’s Max HP.
Below, you’ll find sections detailing multiple methods to prevent dying in Rogue Waters. This includes character classes with health-boosting skills, modules that can be acquired or plundered during raids to enhance your crew’s Max HP, and specific items that must be equipped to your specialists to provide healing.
How to Avoid Dying in Rogue Waters
This guide is primarily designed for new and struggling players, and thus won’t delve into the advanced modules and items encountered later in the game post-hours of raiding. These modules and items will become available as you progress, making survival feel more attainable.
Classes with Health Skills
Many classes feature at least one skill that can be unlocked to increase health. Here’s a selection of classes with such skills. This list isn’t exhaustive, but it includes many frequently encountered classes in the Tavern.
Class | Skills that Add HP |
---|---|
Assassin | Quick and Sturdy. |
Brawler | Quick and Sturdy. |
Bruiser | Tough II. |
Combat Medic | Cure I, Cure II, Cure III, Tough II. |
Commander | Get Yourself Together I, Get Yourself Together II, Get Yourself Together III. |
Cutthroat | Quick and Sturdy. |
Escapist | Tough II. |
Fencer | Tough II. |
Grappler | Tough II. |
Heavy Arm | Bulky and Slow, Tough I. |
Hunter | Quick and Sturdy. |
Musketeer | Quick and Sturdy. |
Reaver | Bite I, Bite II, Flesh Eater, Tough I. |
Shepherd | Shiv’s Presence I, Shiv’s Presence II, Shiv’s Presence III, Shiv’s Presence IV. |
Spearmaiden | Quick and Sturdy. |
Strongman | Bulky and Weak, Resilient I. |
Sturdy | Bulky and Slow, Resilient II, Tough II. |
Trick Shot | Resilient I. |
Virulent | Quick and Sturdy. |
Modules that Add HP to Your Crew
Before setting sail, you’ll have some modules at your disposal, which you can select at the Shipyard. Other modules can be obtained from defeated ships during battles or purchased at different ports along your journey. Below are several common modules you’ll encounter that can enhance your crew’s HP:
Module Name | Effect |
---|---|
Fortified Cabins I | All crew members gain +1 Max HP. |
Fortified Cantine | Mates gain +2 Max HP, but -1 Movement. |
Fortified Quarterdeck | Captain Cutter gains +2 Max HP. |
Fortified Spar Deck | Grapplers gain +1 Movement and +1 Max HP. |
Pennant of Toughness | +1 Max HP to all Mates. |
Rum Supply I | All crew members heal one point at the start of your turn. |
Solid Colors | Mates are immune to bomb explosions and heal one point at the start of your turn. |
Items with HP Effects
You can acquire items from certain ports during your raiding activities, while others can be gained through raiding enemy ships. These items must be equipped to your crew members to be effective. Some items require manual activation, which you can execute during that unit’s turn in a ship battle. Here are typical items that can boost your crew’s HP:
Item Name | Effect |
---|---|
Brew of Healing | Take a sip to heal one HP. Three uses. |
Cleansing Water | Take a sip to heal one HP. Removes blight and bleeding. One use. |
Fancy Buckle | +1 Max HP, +1 Movement. |
Leather Belt | +1 Max HP. |
Ring of Molting | Unit heals three points at the start of their turn. +1 Max HP, -1 Armor. |
Ring of Renewal | Unit heals four points at the start of their turn. |
Seaskin Ring | Unit heals one at the start of their turn. |
Sturdy Belt | +3 Max HP, -1 Movement. |
10 Tips to Keep You Alive in Rogue Waters
- Even if you’re facing deaths, keep raiding. It doesn’t matter if you finish a raid, you will still retain your experience points, Glass, and Blueprints.
- Always have a full replacement crew ready. Instead of starting a new raid with wounded specialists, swap them out for others waiting in the Galley.
- Let your crew heal. Similar to the previous point, always allow your crew to heal whenever possible. This can be tough early on when finances restrict hiring more specialists.
- Always raid with a full crew. There’s no advantage to raiding with fewer members. Since you’re likely to be outnumbered, bring as many crew members as you can.
- Avoid engaging with less than two cannons that can target enemy cannons. During naval confrontations, your enemies’ cannons will inflict considerable damage. Having only one cannon to attack back can be detrimental.
- Acquire more Command Points, as they enable you to fire additional cannons during naval battles.
- Ensure at least one dedicated healer is part of your crew. While Captain Cutter has healing skills, you might not want to use your captain for this role initially, especially since there are specialists in the Combat Medic class available for hire from the Tavern.
- Utilize ropes. Ropes allow your crew members to navigate the ship’s deck more efficiently. If you have specialists with high damage skills, send them into combat alone for better survival odds.
- Grapple enemies into fire. Grapple class specialists can be very effective on ships with flames. Use their grappling skills to throw foes into burning spots, inflicting damage through the environment.
- Encourage specialists to work together. Pair certain specialists effectively. For example, combining a Grapple class with a Spearmaiden can maximize damage output through well-coordinated attacks.
Leave a Reply