Latest Updates for College Football 25 – August 8

The first significant update for EA College Football 25 has arrived, following the launch weekend patch. This update includes numerous highly-demanded alterations and repairs.

The latest update includes several notable additions, including eight new formations, adjustments to SuperSim logic, and updated uniforms for teams such as Baylor, Iowa State, and Vanderbilt. The comprehensive patch is now available on all platforms and following the end of server maintenance, players can immediately explore all of the modifications.

Below are the complete patch notes for the College Football 25 August 8 Title Update.

College Football 25 August 8 update patch notes

Gameplay

  • Included 8 new shotgun formations to a total of 35 teams: Bunch Quads Open (Known as Diamond Quads; added to teams including Texas Tech, Western Michigan), Deuce Twins Over (Buffalo, Toledo), Slot F Wing (NC State, Liberty), Split Pro Far (NC State, Liberty), Split Pro Near (NC State), Tight Y Off Flex (Florida), Wing HB Wk Close (Indiana, Minnesota), Wing Slot Over (Texas A&M, Kansas State)
  • Tuning and logic enhancements to pursuit angles.
    • Introduced new behavior that further differentiates players with high pursuit ratings vs lower pursuit ratings.
  • The frequency of broken tackles by trailing defenders has decreased.
  • Addressed multiple occurrences of uncommon play glitches.
  • Certain formations used to have offensive players align too wide when placed on the near or far hash, but this issue has been resolved.
  • Resolved a problem where the utilization of 4-2-5 or 3-3-5 formations was not possible in a customized playbook.
  • Resolved a problem where creating a custom playbook would incorrectly assign the name of singleback formations.
  • An issue with the Turbo Tempo system, where Spiking the Ball was not functioning correctly in online modes, has been resolved.
  • We have resolved a problem where a Speed Option Running Back would not stay with the QB for a sufficient amount of time.
  • Adjusted the behavior of AI quarterbacks on shot plays to prioritize making lob throws over bullet passes.
  • We have modified the AI QB’s behavior to reduce its level of aggressiveness, taking into account its awareness rating.
  • Adjusted AI offensive line behavior resulting in less illegal man downfield penalties during RPO style plays.
    • Dev Note: For best chances at success, make sure you press the icon of which receiver you want to throw to before the RB receives the ball.
  • Improved the DB’s capacity to efficiently shed blocks on the perimeter.
  • The penalty for running out of stamina during play was heightened.
  • Quarterbacks who scramble behind the line of scrimmage will experience a quicker decrease in stamina.
  • Fixed an exploit where players would leave a QB contain player unblocked and run around them.
    • Dev Note: We will make further improvements to QB Contain in a future title update.
  • The reward for correctly shading inside or outside in Man Coverage against passing routes has been increased for players.
  • Adjusted False Start probabilities if you make late preplay adjustments during the play clock.
  • Fixed an issue where run-fit defenders were not responding as effectively to Wildcat run plays.
  • Adjusted the Wildcat Unbalanced Motion Zone play.
  • Diminished the efficacy of having multiple laterals in one play.
  • Adjusted the thresholds required to receive the most effective Juke and Spin moves.
  • Modified press animations to better counter the Takeoff Ability.
  • The pass protection mechanic has been modified so that the RB will only be included in protection if they are already assigned to a block or a block and release assignment.

Skills:

  • The coloring of Platinum tier Abilities has been updated to further differentiate them from Silver Abilities.
  • Rebalanced the Gold and Platinum tiers of the Juke and Spin abilities like 360 and Side Step.
  • The Platinum tier of the extender ability was readjusted to exclude firing on QB designed run plays.
  • We have slightly adjusted the effectiveness of the Gold and Platinum tiers for the Quick Jump Ability. Furthermore, we have also made changes to the tier levels for the Texas Front 7.

Dynasty

  • An issue where players were restricted from having more than 20 created coaches at once in an online Dynasty League has been resolved.
  • Several improvements have been made to score summaries and Box Scores.
  • A number of solutions were implemented for News Stories.
  • A new Playoff Bracket Screen was presented.
  • The data on the Texas/Oklahoma Rivalry has been updated.
  • Discovered that FCS SE, MW, and NW were secretly using professional players and passing them off as collegiate players. Gave them sanctions and ensured they are now using properly-rated players.
    • Dev Note: For this change to go into effect, you will need to create a new Dynasty.
  • An issue was addressed where Wear and Tear was not properly recovering for FCS teams, leading to a significant number of injuries among those teams during gameplay.
  • Adjusted the penalties for playing FCS teams to decrease the impact on dynamic attendance.
  • There has been a rise in the number of attendees at intense rivalry games.
  • Retuned Toughest Places to Play formula to reduce the impact that large stadiums have on Toughest Places to Play and increase the value of filling the stadium and winning games at home historically.:
    • Reduced impact of raw crowd size.
    • Increased impact of historical win rate.
    • Increased impact of attendance rate.
  • The Right hand panel in the Stadium Atmosphere Grade on the My School screen has been updated to consistently display the Toughest Places to Play.
  • Enhanced the collection of Pride stickers, specifically for defensive players and offensive linemen.
  • The Chance to Transfer Penalty has been decreased for players with a rating below 90 OVR.
  • Updated Coach Talents on Wyoming Offensive Coordinator.
    • Dev Note: For this change to go into effect, you will need to create a new Dynasty.
  • Defensive Schemes and Playbooks for the following teams have been updated.
    • Dev Note: For this change to go into effect, you will need to create a new Dynasty.
    • USC
    • UCLA
    • Mississippi State
    • Texas Tech
    • UConn
    • Miami
    • Memphis
    • Nevada
    • North Carolina
    • Our Lady
    • Oregon State
    • San Jose State
    • TCU
    • Texas A&M
    • Troy
    • UMass
  • Updating your coach’s playbook in the Schemes and Playbooks screen will now update your team’s scheme and should be reflected in Team Needs.
  • Addressed a problem where Offensive Linemen would continue to be displayed in the Preseason Heisman Watch for upcoming seasons.
  • I revised the Heisman Watch algorithm to decrease the significance of receiving touchdowns.
  • Recruiting
    • Dev Note: Our primary goals for this update were to remove most of the recruiting strategies that were discovered during early access and to smooth out the pain points our players were reporting. Recruiting is a delicate balance as we want to try to make things as realistic as possible, while also allowing players to live out their football fantasies. With that in mind, we decided to introduce additional recruiting logic and balance changes:
      • Fixed an issue where teams were pursuing too many quarterbacks in High School Recruiting.
      • Reduced the number of unrecruited 4 and 5 stars early in the season.
      • Increased the number of players that the AI will pursue at one time.
        • Dev Note: The above changes strive to decrease the number of players that go unrecruited until late in the cycle, while also slightly reducing how aggressive the AI could be with those recruits once they start to recruit them. Our goal is to deliver a fun but balanced recruiting experience that feels rewarding to all players. We will monitor the impacts these changes have on the overall recruiting experience and continue to adjust as needed.
  • Visits
    • Fixed an issue where you could not schedule visits for recruits in certain situations.
    • Fixed an issue where a visit remained scheduled even if a recruit was removed from a board.
    • Fixed an issue where the allowed the number of visits scheduled for a week to exceed 4.
    • Tuned Visit Influence effects:
      • Removed initial influence when scheduling a visit.
      • Increased disparity between winning and losing a game during a visit.
      • Tuned the logic for game stakes to better account for ranked teams.
      • Increased the penalty for choosing a visit activity that the team does not have a high grade in or the player is not interested in.

SuperSim is the name of the product.

  • To enhance the number of running plays in teams with a significant amount of RPOs in their playbook, there has been a rise in the hand off rate during simulated RPOs nationwide.
  • Various tuning fixes to increase the gap between good and bad teams/players.
    • Dev Note: We are going to continue to monitor the simulation results to ensure that teams and players are performing within expected ranges, including reducing frequency of upsets, based on Pre-Season Projections and expected win totals.

Polls are used to gather public opinion and feedback on various topics.

  • The penalty for schools with more than 1 loss was raised.
  • We modified the calculation of the poll by increasing the weight given to Conference Prestige.
  • Reduced variance in CFP poll logic vs Media/Coaches
    • Dev Note: As with the other systems mentioned above, we will continue to monitor the Polls system to ensure that it strikes a balance between realism and reward for player success.

Custom Conferences and Schedules provide personalized options for attendees to tailor their experience to their specific needs and preferences.

  • Resolved a problem in Conference Rules where Divisions would be disabled, despite being enabled previously.
  • Fixed an issue where the Independents Tab disappeared when removing all teams from Independents
    • Dev Note: This also fixes issues with tabs to the right of Independents having incorrect or missing data.
  • Addressed UI issues around the Conference Title game for the CUSA and PAC-12
  • Addressed UI issues around Dynasty Team Select UI appropriately respecting Custom Conference moves
  • Updated text in the Team Header on the Custom Schedules Screen

Road to Glory

  • In addition, a new scenario has been included, along with NIL content.
  • Resolved infrequent occurrences of receiving a scenario reward screen that was not consistent with the bonuses received.
  • Addressed a problem where users were experiencing their Skill Points reaching the maximum limit after completing a practice.
  • Resolved an issue where the game would crash upon exiting a Position Battle.
  • The Wear and Tear UI has been modified to display ratings-impacts that are relevant to the position.
  • During the creation process for a RTG Player, a problem was resolved where you were unable to equip a Mental Ability if you entered a settings menu.
  • A problem was resolved where Meter Mental Progress was not being monitored during Bye Weeks.
  • We resolved a problem where it was not possible to decrease Coach Trust after reaching the maximum level.
  • We resolved a user interface problem that affected the presentation of Coach Trust when a user is nearing maximum Coach Trust.
  • Addressed a problem where it was not possible to Upgrade a player during Bye Weeks.
  • Rectified a user interface problem regarding the presentation of Weekly Energy on the Meters Screen.
  • Corrected problems with Mental Goals not accurately tracking or correctly achieving Platinum status.
  • Resolved user interface problems related to Text Messages.
  • An issue where the Team Selection step in RTG Creation could soft lock the mode when backing out has been resolved.
  • Fixed an issue where a player can continue to work on Academics after graduating early.

College Football Ultimate Team

  • The ‘Best Lineup’ feature no longer modifies your currently equipped visuals and playbook.
  • Player Portraits will no longer appear on non-player items after filtering or sorting.
  • Addressed a bug that caused the game to crash during halftime kickoff in Champs matches.
  • The attributes on the front of Player Items should be accurately updated following an upgrade to the Player Item.
  • An issue with Squads 3v3 that was preventing 2 users from connecting to the game has been resolved.
  • The issue with the Orientation Pack, which was preventing new users from upgrading their lineup and progressing through the Orientation Field Pass, has been resolved.
  • Addressed a problem on the Player Profile Screen that hindered users from transitioning between Profile selections.
  • The Green Gavel icon, which was previously visible on owned items listed on the Auction House, has been removed.
  • Fixed a bug in House Rules: Touchdown Tango where the game would crash when the play clock reached 0.
  • The New Items Screen no longer displays Player Items as transparent when they are not highlighted.
  • The yardage marker is now displayed within the Conditions when viewing Challenge Details.
  • When a Chemistry boost is highlighted, the names of players in backup slots who contribute to Chemistry should change in scale on the Lineup Screen.
  • The user interface for viewing Attributes on the Item Detail screen has been updated to better display which Attributes are receiving chemistry boosts.
  • Resolved the problem that was resulting in extended loading times on the New Item Screen for users experiencing it for the first time.
  • The Challenge Difficulty star is now accurately displayed when scrolling through the Play Co-op List.
  • The Conference Filters in the Auction House have been fixed and are now functioning properly.
  • Fixed stability issues for users entering Ultimate Team for the first time.

Presentation

  • Uniform pieces were added for Baylor, Oregon, Iowa State, Ole Miss, Vanderbilt, Bowling Green, Northwestern, UTEP, Boise State, New Mexico State, Appalachian State, Texas State, Louisiana, New Mexico, and South Alabama.
  • Adjusted uniform pieces for 2024 season: TCU, Arkansas, Missouri, Baylor
  • Various improvements made to teams’ uniform pieces for authenticity
  • Updates have been made to the following stadiums:
    • Holiday Bowl
    • Texas State
    • Kansas
    • Kennesaw State
    • Oklahoma State
    • Wake Forest
    • UL-Monroe
    • Nebraska
  • An issue with the USC Mascot disappearing during the opening ceremony has been resolved.
  • Corrected an issue where the wrong mascot would be displayed in various scenarios.
  • Added opening chants for Penn State, FSU, and Tennessee on Xbox Series S.

The Journey to Becoming a Certified Financial Planner (CFP)

  • The format of 3 tiers has been modified to 5 tiers through the process of Tier Rebalancing and Reconstruction.

One of the aforementioned updates involves fixing the frustrating Schedule Visit glitch that has caused significant inconvenience for players recruiting in Dynasty mode. Fans will be delighted to know that the problem has finally been resolved.

EA Sports has released a title update for College Football 25’s Campus Huddle on August 8th, 2024.

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