Major Marvel Rivals Bug Disadvantaging Players with Low-End PCs

Major Marvel Rivals Bug Disadvantaging Players with Low-End PCs

Players of Marvel Rivals have uncovered that the game’s mechanics are significantly influenced by framerate performance. This disparity puts users with less powerful PCs at a distinct disadvantage compared to those benefiting from higher FPS.

Although it is well-known that enhanced framerates contribute to a clearer and smoother gaming experience, the implications extend far beyond general ease of play. Key game mechanics literally falter on machines with lower framerates, rendering gameplay inconsistent.

For instance, certain heroes fail to execute their dash abilities effectively, some melee attacks register slower than expected, and the jump heights of various heroes are considerably reduced. The contrast in gameplay quality between experiences at over 30 FPS versus those below is strikingly pronounced.

The Impact of Poor Hardware on Gameplay

It is increasingly apparent that Marvel Rivals suffers from optimization problems. During both the early-access and full-release phases, I encountered significant framerate fluctuations, even while using a 3080 TI paired with a top-tier AMD processor. The game demands substantial system resources to operate smoothly.

Additionally, the complexity of certain abilities, such as Doctor Strange’s portal, can drastically drop framerate when multiple elements are at play on-screen. This concern has led to the rise of popular mods aimed at improving FPS, showcasing a unique community response, given that many modifications are typically utilized for alternate purposes.

More troubling, however, is the unsettling findings shared by users on Reddit, who have noted how intentional FPS limitations have unearthed significant issues affecting hero abilities.

5 heroes that are nerfed by low fps by u/nyin_ in marvelrivals

Notably, nyin_ conducted a series of empirical comparisons that revealed how some heroes are hindered at lower framerates, resulting in decreased damage and agility. This discrepancy is tied to how ‘Rivals’ processes Delta Time.

In gaming parlance, Delta Time refers to the method used by developers to smooth out inconsistencies based on player input and frame rates. Often confused with lag compensation, it encapsulates a broader array of mechanisms designed to ensure fairness across varying conditions, including those experienced by players with lower-end systems.

In the case of Marvel Rivals, the communication between the player’s client and the server fails to synchronize accurately for those on less capable hardware. This reinforces a cycle where the actions happening during gameplay aren’t properly tallied for those experiencing lag.

Inefficient syncing among actions across frames has considerable gameplay ramifications, meaning that abilities should ideally operate at a uniform speed regardless of individual hardware capabilities. The lack of precise timing across frames—particularly under lower framerates—leads to frustrating inconsistencies.

Resolving such complex issues isn’t straightforward. For those affected, the temporary solution lies in optimizing settings: drop your resolution and graphical demands as much as possible to elevate your FPS. This will provide a crucial competitive edge with most heroes until the developers can rectify these underlying problems.

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