In the diverse universe of Marvel Rivals, characters vary greatly in their powers and abilities, yet one standout hero is noted for possessing what fans call the “dumbest” ability. This particular aspect is raising questions about the need for a re-evaluation of the game’s balance.
The strength of Marvel Rivals lies in its impressive character roster, ranging from formidable melee combatants like Wolverine to powerful ranged attackers such as Storm. With such a wide array of choices, each hero possesses unique strengths, typically derived from their specific weapons or abilities.
Time for a Rework: Magneto’s Metallic Curtain
Magneto showcases a blend of offensive and defensive capabilities, primarily serving as a Vanguard who can absorb damage in battles. He utilizes his Metallic Curtain ability to shield himself and his allies from incoming projectiles while also wielding an enchanted greatsword to dispatch foes.
However, it’s his ultimate ability, Meteor M, that falls flat. While it creates an iron meteor that deals damage upon impact and absorbs enemy projectiles, the mechanic of overloading leads to a self-destruction of the meteor, making it less effective during critical combat situations.
For players who main Magneto, this limitation can be particularly frustrating, especially against ranged opponents like Punisher or Hawkeye, particularly when both appear on the battlefield simultaneously.
Discontent among the community has been vocalized extensively on social media platforms, where numerous players have criticized the design of this ultimate ability.
You will not convince me this isnt one of the dumbest parts of an ability in the game by u/SupremeGodZamasu in marvelrivals
One frustrated user expressed, “I genuinely do not understand why Magneto’s ult can overload,” adding that when compared to the abilities of characters like Luna Snow, the damage output seems inadequate. They lamented, “It’s a lot of burst damage, but considering the bulls**t some other ults can do, it seems pretty weak.”
The general sentiment among players indicates a pressing need for improvement, with a simple adjustment proposed: allowing Magneto to throw the meteor once it reaches maximum power, auto-casting it rather than allowing it to self-destruct. This change could significantly enhance his utility in combat.
Ultimately, a self-destructing ability serves little purpose in fast-paced team battles. Making Magneto’s ultimate more effective against ranged opponents is essential for his viability in Marvel Rivals.
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