The developers of Marvel Rivals have officially unveiled the patch notes for the initial half of Season 1, highlighting significant balance changes across various roles, team-ups, and character abilities. This update promises to enhance gameplay by addressing current imbalances and introducing new content.
Effective January 10, the first seasonal update will roll out, welcoming the Fantastic Four, and introducing Dracula as a formidable foe. Players can look forward to a mix of buffs and nerfs aimed at refining the game experience.
Pre-release announcements by NetEase indicated that a key focus of this patch would be the adjustment of overpowered heroes, notably Hawkeye and Hela. The detailed patch notes indicate specific changes that players should prepare for, as they aim to create a more balanced playing field.
Season 1 Patch Notes Overview
For comprehensive patch notes regarding Marvel Rivals Season 1, here’s a closer look at the adjustments:
Character Adjustments
Vanguard Role
Captain America will see marked improvements in battle resilience:
- Shield restoration delay reduced from 3 seconds to 2 seconds.
- Liberty Rush cooldown shortened from 12 seconds to 10 seconds.
- Base health increased from 650 to 675.
- Freedom Charge energy cost decreased from 3400 to 3100.
Doctor Strange undergoes adjustments to his threat range and defense capabilities:
- Introduces damage falloff for Maelstrom of Madness starting at 5 meters.
- Shield recovery rate reduced from 80/s to 70/s.
The God of Thunder gets a survivability boost:
- Base health raises from 500 to 525.
- Immunity to control effects added during his ultimate ability.
Hulk sees adjustments to his battlefield effectiveness:
- Indestructible Guard shield value decreased from 250 to 200.
Venom‘s threat level is increased which enhances his ability to disrupt enemies:
- Symbiotic Resilience bonus health ratio improved.
- Base damage of Feast of the Abyss increased from 40 to 50.
Duelist Role
Modifications for Black Panther result in decreased combat sustainability:
- Health recovery from Spirit Rend reduced.
Black Widow receives optimizations for her abilities:
- Edge Dancer range expanded.
- Fleet Foot recovery time improved significantly.
- Electro-Plasma Explosion power-up duration reduced.
Hawkeye faces nerfs to combat range and capability:
- Slight spread angle adjustment and triggering distance reduction on passive abilities.
Hela sees a reduction in health:
- Base health lowered from 275 to 250.
Notable upgrades for Magik include:
- Increased damage in Darkchild form.
Further details for several characters from Moon Knight to Wolverine highlight various adjustments, each tailored to enhance gameplay balance:
- Moon Knight’s ultimate ability adjustments to improve threat.
- Namor’s throwing mechanics refined for improved accuracy.
- Scarlet Witch’s abilities bolstered to ensure effective defense against Duelists.
- Storm’s damage potential significantly increased.
Team-Up Ability Adjustments
Pervasive adjustments range from Hawkeye and Black Widow’s decreased team bonuses due to overpowered traits to others such as Thor and Storm whose collaborative attacks now deliver more damage:
- Enhanced capabilities for team-ups involving significant characters like Scarlet Witch and Magneto.
- Boosted effectiveness of Namor’s Frozen Spawn.
This patch not only reflects the developers’ commitment to user experience but also highlights ongoing trends in game balance within the competitive landscape of online gaming. Enhanced immersive gameplay encourages not just strategic play but a deeper engagement with character dynamics.
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